Don't define CStrings in headers. A new instance will be created in every
file that uses the header. A string in GameConstantsAndTypes.h may be duplicated dozens of times; since it's not a POD, the compiler can't omit or merge it.
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@@ -13,6 +13,17 @@ const CString BG_ANIMS_DIR = "BGAnimations/";
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const CString VISUALIZATIONS_DIR = "Visualizations/";
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const CString RANDOMMOVIES_DIR = "RandomMovies/";
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const CString RANDOM_BACKGROUND_FILE = "-random-";
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const CString NO_SONG_BG_FILE = "-nosongbg-";
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const CString SONG_BACKGROUND_FILE = "songbackground";
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const CString SBE_UpperLeft = "UpperLeft";
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const CString SBE_Centered = "Centered";
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const CString SBE_StretchNormal = "StretchNormal";
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const CString SBE_StretchNoLoop = "StretchNoLoop";
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const CString SBE_StretchRewind = "StretchRewind";
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const CString SBT_CrossFade = "CrossFade";
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static void StripCvs( vector<CString> &vsPathsToStrip, vector<CString> &vsNamesToStrip )
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{
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ASSERT( vsPathsToStrip.size() == vsNamesToStrip.size() );
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@@ -5,16 +5,16 @@
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class Song;
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const CString SBE_UpperLeft = "UpperLeft";
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const CString SBE_Centered = "Centered";
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const CString SBE_StretchNormal = "StretchNormal";
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const CString SBE_StretchNoLoop = "StretchNoLoop";
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const CString SBE_StretchRewind = "StretchRewind";
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const CString SBT_CrossFade = "CrossFade";
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extern const CString RANDOM_BACKGROUND_FILE;
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extern const CString NO_SONG_BG_FILE;
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extern const CString SONG_BACKGROUND_FILE;
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const CString RANDOM_BACKGROUND_FILE = "-random-";
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const CString NO_SONG_BG_FILE = "-nosongbg-";
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const CString SONG_BACKGROUND_FILE = "songbackground";
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extern const CString SBE_UpperLeft;
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extern const CString SBE_Centered;
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extern const CString SBE_StretchNormal;
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extern const CString SBE_StretchNoLoop;
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extern const CString SBE_StretchRewind;
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extern const CString SBT_CrossFade;
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struct BackgroundDef
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{
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@@ -17,6 +17,7 @@ LuaFunction( X##ToString, X##ToString( (X) IArg(1) ) );
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#define LuaStringToX(X) \
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LuaFunction( StringTo##X, (X) StringTo##X( SArg(1) ) );
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const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
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static const CString RadarCategoryNames[] = {
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"Stream",
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@@ -204,7 +204,7 @@ enum RankingCategory
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const CString& RankingCategoryToString( RankingCategory rc );
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RankingCategory StringToRankingCategory( const CString& rc );
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const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS] = {"#P1#","#P2#"};
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extern const CString RANKING_TO_FILL_IN_MARKER[NUM_PLAYERS];
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inline bool IsRankingToFillIn( const CString& sName ) { return !sName.empty() && sName[0]=='#'; }
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter );
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@@ -27,8 +27,15 @@
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//
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// Old file versions for backward compatibility
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//
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const CString STATS_XSL = "Stats.xsl";
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const CString COMMON_XSL = "Common.xsl";
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const CString STATS_XSL = "Stats.xsl";
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const CString COMMON_XSL = "Common.xsl";
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const CString STATS_XML = "Stats.xml";
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const CString EDITABLE_INI = "Editable.ini";
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const CString DONT_SHARE_SIG = "DontShare.sig";
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const CString PUBLIC_KEY_FILE = "public.key";
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const CString SCREENSHOTS_SUBDIR = "Screenshots/";
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const CString EDITS_SUBDIR = "Edits/";
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const CString LASTGOOD_SUBDIR = "LastGood/";
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#define GUID_SIZE_BYTES 8
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@@ -23,15 +23,16 @@ struct lua_State;
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//
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// Current file versions
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//
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const CString STATS_XML = "Stats.xml";
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extern const CString STATS_XML;
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extern const CString EDITABLE_INI;
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const CString EDITABLE_INI = "Editable.ini";
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// Editable data is an INI because the default INI file association on Windows
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// systems will open the ini file in an editor. The default association for
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// XML will open in IE. Users have a much better chance of discovering how to
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// edit this data if they don't have to fight against the file associations.
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extern const CString DONT_SHARE_SIG;
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const CString DONT_SHARE_SIG = "DontShare.sig";
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// The "don't share" file is something that the user should always keep private.
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// They can safely share STATS_XML with STATS_XML's signature so that others
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// can authenticate the STATS_XML data. However, others can't copy that data
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@@ -39,11 +40,10 @@ const CString DONT_SHARE_SIG = "DontShare.sig";
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// share" file. DontShare contains a piece of information that we can
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// construct using STATS_XML but the user can't construct using STATS_XML.
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// The file contains a signature of the STATS_XML's signature.
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const CString PUBLIC_KEY_FILE = "public.key";
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const CString SCREENSHOTS_SUBDIR = "Screenshots/";
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const CString EDITS_SUBDIR = "Edits/";
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const CString LASTGOOD_SUBDIR = "LastGood/";
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extern const CString PUBLIC_KEY_FILE;
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extern const CString SCREENSHOTS_SUBDIR;
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extern const CString EDITS_SUBDIR;
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extern const CString LASTGOOD_SUBDIR;
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class Style;
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