Glenn Maynard
3ffecaa94f
de-switch
2005-07-12 06:01:15 +00:00
Glenn Maynard
c598951c7f
unused
2005-07-12 05:56:04 +00:00
Glenn Maynard
541095e39c
NextScreen
2005-07-12 05:55:13 +00:00
Glenn Maynard
a1d87f6150
add GetSelectMusicNext
2005-07-12 05:54:38 +00:00
Glenn Maynard
85535379c9
simplify like ScreenPlayerOptions
2005-07-12 05:52:52 +00:00
Glenn Maynard
8bbaa3afa3
update; one shortcoming of this scheme is that bound objects need to know the
...
highest base class that also binds; if you're too high and there's no binding,
it'll cause a link error, but if you're too low you'll lose the methods in the
screens in between
2005-07-12 05:48:15 +00:00
Glenn Maynard
4a416d34d0
Screen, ScreenWithMenuElements bindings
2005-07-12 05:44:54 +00:00
Glenn Maynard
58178ad258
cleanup
2005-07-12 05:38:13 +00:00
Glenn Maynard
498b049c19
remove unused
2005-07-12 05:33:06 +00:00
Glenn Maynard
db45cdaa44
NextScreen
2005-07-12 05:30:31 +00:00
Glenn Maynard
bb5bcbb7c0
simplify
2005-07-12 05:28:37 +00:00
Glenn Maynard
02950d7e06
cleanup
2005-07-12 05:18:42 +00:00
Glenn Maynard
94abe52637
headers don't include global.h
2005-07-12 04:39:57 +00:00
Glenn Maynard
0a5614d0ea
cleanup
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headers don't include global.h
2005-07-12 04:37:02 +00:00
Glenn Maynard
5ab1ad96a5
cleanup
2005-07-12 04:29:59 +00:00
Glenn Maynard
931971204c
undo hacks, and isolate to one: call PlayersFinalized last. (These message
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names are confusing; just an iterative step in cleaning them up.) Don't abuse
SM_GoToNextScreen; the only thing it should do is SCREENMAN->SetNewScreen.
2005-07-12 04:13:03 +00:00
Glenn Maynard
a43b36f442
fix SM_BeginFadingOut never sent
2005-07-12 04:08:53 +00:00
Glenn Maynard
13e1d04d24
pull stuff out from GameState
2005-07-12 03:49:19 +00:00
Glenn Maynard
8256cf3b4c
call ProcessMessages
2005-07-12 03:12:18 +00:00
Glenn Maynard
ebbf4490bf
propagate ProcessMessages. There are still some cases where we're
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handling children directly; as those come up, they'll either propagate this
message or (preferably) be converted to use AddChild and let ActorFrame
do the work.
2005-07-12 03:09:34 +00:00
Glenn Maynard
751f678a8a
Instead of handling broadcasted messages immediately, queue them and
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do them later in the update. This allows threadsafety (sending messages from
other threadS), and will eventually be merged with ScreenMessages. This
doesn't mean that all messages have to be delayed; we can send messages
to an actor directly, like SendMessageToTopScreen. This only affects broadcasted
messages, which act like PostMessageToTopScreen(x, 0).
2005-07-12 03:07:54 +00:00
Glenn Maynard
75b937a28b
testing
2005-07-12 02:23:11 +00:00
Glenn Maynard
949bab6a25
NextScreen metrics
2005-07-12 02:22:14 +00:00
Glenn Maynard
6e8747d0b6
cleanup
2005-07-12 02:21:28 +00:00
Glenn Maynard
47b3965186
cleanup
2005-07-11 23:42:45 +00:00
Glenn Maynard
4b475b2145
use ActorFrame::AddChild
2005-07-11 23:17:46 +00:00
Glenn Maynard
88d1f36c3d
cleanup
2005-07-11 22:25:29 +00:00
Eric Gustafson
52a290a867
Fix compile on GCC4 #2 (Thanks to Sesse for submitting this)
2005-07-11 21:16:53 +00:00
Eric Gustafson
541410b945
Fix compile on GCC4 (Thanks to Sesse for submitting this)
2005-07-11 19:40:18 +00:00
Glenn Maynard
d3abe0a1f7
also remove
2005-07-09 09:09:17 +00:00
Glenn Maynard
5cb6d2913c
remove
2005-07-09 09:08:32 +00:00
Glenn Maynard
5f8eab1022
remove textSongOptions. (this isn't how we should be broadcasting
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messages for this, but we don't want to send on every change like
BroadcastOnChange (too fine grained), but this is better than these
special case actors
2005-07-09 09:07:59 +00:00
Glenn Maynard
f1e9edd4ea
GetSongOptionsString
2005-07-09 09:00:49 +00:00
Glenn Maynard
e794c48a30
cleanup
2005-07-09 08:41:52 +00:00
Glenn Maynard
b1360b0b4f
remove OptionIconRow
2005-07-09 08:28:49 +00:00
Glenn Maynard
d972df89f0
bind
2005-07-09 08:26:20 +00:00
Glenn Maynard
f47fef683c
update
2005-07-09 08:09:29 +00:00
Glenn Maynard
d93b35ed69
simplify
2005-07-09 08:09:00 +00:00
Glenn Maynard
43503acd5b
test build fix
2005-07-09 03:21:14 +00:00
Glenn Maynard
4596e1baf1
lame vc6 hack
2005-07-08 12:35:46 +00:00
Glenn Maynard
29a77351c2
cleanup
2005-07-08 01:22:41 +00:00
Chris Danford
fcc6c4408a
working on SSelectProfile
2005-07-07 22:08:05 +00:00
Chris Danford
df743e9780
fix weird alpha behavior with no lighting
2005-07-07 22:07:13 +00:00
Glenn Maynard
f2227977b4
moved RebuildPlayerOptionsFromActiveAttacks
2005-07-07 21:30:25 +00:00
Glenn Maynard
fd700eb123
move RebuildPlayerOptionsFromActiveAttacks into PlayerState (SGameplay
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commit in a moment)
2005-07-07 21:29:35 +00:00
Glenn Maynard
c2176f01b2
move GetSumOfActiveAttackLevels into PlayerState
2005-07-07 21:24:59 +00:00
Glenn Maynard
4f417bcce2
fix this correctly
2005-07-07 20:22:12 +00:00
Glenn Maynard
e956001268
revert. This isn't ideal, but is perfectly valid and works fine. You can't SetNewScreen from the ctor, but you can post a message to SetNewScreen from the next update. (I don't know what "engine level" means; this is the highest level code, engine code is the lowest.)
2005-07-07 20:16:02 +00:00
Chris Danford
f75a253544
fix build
2005-07-07 17:55:48 +00:00
Ben Anderson
96117b9b65
Apparently, we can't arbitrarily switch screens at the engine level. Crash instead.
2005-07-07 16:24:09 +00:00