Screen, ScreenWithMenuElements bindings
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@@ -255,6 +255,23 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
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m_QueuedMessages.erase( m_QueuedMessages.begin()+i );
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}
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// lua start
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#include "LuaBinding.h"
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class LunaScreen: public Luna<Screen>
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{
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public:
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LunaScreen() { LUA->Register( Register ); }
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static void Register( Lua *L )
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{
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( Screen, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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@@ -53,6 +53,11 @@ public:
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static bool JoinInput( const MenuInput &MenuI ); // return true if a player joined
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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// structure for holding messages sent to a Screen
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struct QueuedScreenMessage {
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@@ -269,6 +269,23 @@ void ScreenWithMenuElements::UpdateStage()
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m_sprStage[s]->SetHidden( s != GAMESTATE->GetCurrentStage() );
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}
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// lua start
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#include "LuaBinding.h"
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class LunaScreenWithMenuElements: public Luna<ScreenWithMenuElements>
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{
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public:
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LunaScreenWithMenuElements() { LUA->Register( Register ); }
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static void Register( Lua *L )
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{
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScreenWithMenuElements, Screen )
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// lua end
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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@@ -30,6 +30,11 @@ public:
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void TweenOffScreen();
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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virtual void HandleMessage( const CString& sMessage );
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