update; one shortcoming of this scheme is that bound objects need to know the

highest base class that also binds; if you're too high and there's no binding,
it'll cause a link error, but if you're too low you'll lose the methods in the
screens in between
This commit is contained in:
Glenn Maynard
2005-07-12 05:48:15 +00:00
parent 4a416d34d0
commit 8bbaa3afa3
+1 -1
View File
@@ -220,7 +220,7 @@ public:
}
};
LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ActorFrame )
LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenWithMenuElements )
// lua end
/*