update; one shortcoming of this scheme is that bound objects need to know the
highest base class that also binds; if you're too high and there's no binding, it'll cause a link error, but if you're too low you'll lose the methods in the screens in between
This commit is contained in:
@@ -220,7 +220,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ActorFrame )
|
||||
LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenWithMenuElements )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user