Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
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the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard
f61196ffb8
reset the demonstration timer when a key is pressed
2003-01-07 01:37:21 +00:00
Glenn Maynard
1c976dc338
escape in main menu selects exit
...
f1 goes to demo
2003-01-07 01:23:41 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
2b6201b066
get rid of RandomStream
2003-01-02 07:10:18 +00:00
Andrew Livy
9941c7c3bb
BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support
2003-01-01 17:20:36 +00:00
Glenn Maynard
99c7352994
add some traces to track down an obscure crash
2002-12-28 22:26:06 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
49dbf37962
... whitespace
2002-12-18 07:52:34 +00:00
Chris Gilbert
93e5f253a0
New Sandbox Stuff
2002-11-19 22:55:51 +00:00
Glenn Maynard
92bfe3d484
fix title menu exit
2002-11-12 07:04:45 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
3a6edc3d99
Fixed hang when loading pump or solo notes
2002-10-21 02:15:06 +00:00
Chris Danford
5e9a6a4df6
Added fade between movies and touched up some graphics
2002-10-10 04:11:30 +00:00
Chris Danford
8a41ab45d3
Fixed compile error in VC6 release
2002-10-08 08:53:38 +00:00
Chris Danford
838dec544b
Default setting for "Ignore Joy Axes" is now ON. Fixed crash in Para demonstation.
2002-10-08 00:24:46 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Chris Danford
ff93d0d0e3
fixed several bugs related to codes
2002-09-30 02:19:02 +00:00
Chris Danford
afa29318fc
Per-game theme preference now remembered if value is "default"
2002-09-29 17:59:34 +00:00
Chris Danford
5a43236895
Per-game theme preference now remembered if value is "default"
2002-09-29 17:38:07 +00:00
Chris Danford
23df7ec564
Yet more theme cleanup. This should be the job of the artists!
2002-09-24 02:55:32 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
...
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford
35688cfea5
Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.
2002-09-15 03:50:57 +00:00
Chris Danford
686b704ed7
Added snaking life meter and fixed Tick timing.
2002-09-12 00:40:48 +00:00
Chris Danford
223556b026
Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain.
2002-09-10 21:16:34 +00:00
Chris Danford
ad68ba1bd4
Broke GameOptions into Input and Machine Options. Added "OptionsNavigation" option.
2002-09-10 09:10:36 +00:00
Glenn Maynard
f762dccbae
turn off some noisy debugs
2002-09-06 00:31:25 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Glenn Maynard
ad5f294ae4
m_EffectType is now a bitfield, so we can have multiple effects on
...
at once.
There's no interface to this, but it works with courses.
drunk, dizzy, dark is amusing. "That arrow goes WHERE?"
2002-08-31 03:04:38 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Chris Danford
941d9cb24d
Moving more constants into theme metrics.
2002-08-27 16:53:25 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Chris Danford
7766338beb
more bug fixes
2002-08-20 21:00:56 +00:00
Glenn Maynard
77dc160001
Add SongManager::ChooseRandomSong (from TitleMenu). Use it
...
when starting a demonstration.
Instead of queuing a bunch of SM_PlayAttract's, queue one and
have it requeue itself.
This means 1: if the demonstration fails to start, we don't stop
playing the attract. (Well, if we don't have any songs, maybe
we don't want ot attract attention, but ...) and more importantly,
2: setting the SECONDS_BETWEEN_ATTRACT value to some obscenely
high value won't cause millions of messages to be queued.
Flatten the option selection loop a bit (this should probably be
moved somewhere, too.)
2002-08-20 20:38:40 +00:00
Chris Danford
0447dc2aad
Bug fixes and deferred rendering architecture
2002-08-18 16:19:26 +00:00
Chris Danford
4558db37bb
added menu to editor
2002-08-17 06:44:04 +00:00
Chris Danford
84df8103d4
Fixed a couple Pump bugs
2002-08-15 16:45:49 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
d789b6b981
fixed a couple stupid crashes
2002-08-03 22:05:04 +00:00