Commit Graph
190 Commits
Author SHA1 Message Date
Steve Checkoway 57ffea9e7d Add dance-routine steps/style. 2006-06-16 23:46:36 +00:00
Chris Danford bead3edf0e add multiplayer status 2006-04-21 00:43:32 +00:00
Steve Checkoway 0c52c3698c Add EditModeToString and StringToEditMode. 2006-03-14 03:39:38 +00:00
Steve Checkoway dd2857c70f Fix define. 2006-03-11 22:06:20 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Glenn Maynard f4278bf86a prototypes 2005-12-30 19:36:25 +00:00
Chris Danford 0b98adff15 make RadarCategory enum and Lua names consistent 2005-12-24 20:18:56 +00:00
Chris Danford 66c5a45117 SetLoadedFromProfile when the Steps are created, not when they are saved 2005-12-06 23:44:01 +00:00
Chris Danford 36c7d8e0ed enum name cleanup 2005-12-01 03:20:25 +00:00
Chris Danford 8cb7360ab6 bAllowThemeTitles -> bAllowThemeTitle 2005-11-30 22:37:51 +00:00
Chris Danford 0f0caf7972 Writable files in "Save", read-only files in "Data". This simplifies the installer and packaging. 2005-10-30 23:08:38 +00:00
Chris Danford 9b3a007551 reduce dependencies 2005-10-26 02:27:48 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford 0940df4b49 move enum TimingWindow to global for PrefsManager 2005-10-08 17:37:04 +00:00
Chris Danford 1ead066956 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 1333bfd2d8 remove references to specific games for things that are only specific to the controller type 2005-10-07 05:00:52 +00:00
Glenn Maynard dce23e31b4 cleanup 2005-09-21 21:56:36 +00:00
Chris Danford ff7c122289 cleanup: move ProfileLoadResult into GameConstantsAndTypes so we don't take dependencies on Profile.h for ProfileLoadResult 2005-08-13 06:59:27 +00:00
Chris Danford f0335f486c GROUP_ALL_MUSIC -> GROUP_ALL
use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Glenn Maynard 6be07b3d5d Don't define CStrings in headers. A new instance will be created in every
file that uses the header.  A string in GameConstantsAndTypes.h may be duplicated
dozens of times; since it's not a POD, the compiler can't omit or merge it.
2005-06-09 04:03:08 +00:00
Chris Danford dac72665e3 move background file enumerating into BackgroundUtil.*
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford ac5a99b41f specify effect and transition in each background change 2005-05-29 01:11:49 +00:00
Chris Danford 1cef761253 specify StyleTypes to use in ScreenDemonstration 2005-05-21 06:19:57 +00:00
Chris Danford 50717c6ee9 COIN_ -> COIN_MODE_ 2005-05-20 17:45:44 +00:00
Chris Danford 6d49da50ee doubles -> double
add Lua Premium constants
2005-05-20 08:03:01 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Chris Danford 5ebf6942f8 broadcast on coin inserted 2005-05-06 19:51:29 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Glenn Maynard 120b70f06c add RADAR_NUM_ROLLS
ChangeRollsToHolds fix
2005-04-25 09:35:22 +00:00
Glenn Maynard 27b12d3228 rename MEMORY_CARD_STATE_WRITE_ERROR -> MEMORY_CARD_STATE_ERROR 2005-04-22 04:58:32 +00:00
Chris Danford 228ca9f166 reload SSM help text on sort changed
clean up SortOrder names
2005-04-15 07:18:40 +00:00
Chris Danford 976e497de7 add EDIT_MODE_PRACTICE 2005-04-14 06:34:17 +00:00
Chris Danford d4df3a1431 fix successful jumps miscalculation: Player used "latest tap note score". Scoring used "min tap note score". 2005-04-13 04:08:51 +00:00
Chris Danford d312ea5bef add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early. 2005-04-13 01:11:44 +00:00
Chris Danford c0d6a59282 move EditMenuAction into EditMenu.h and remove unused Lua binding 2005-03-25 09:52:14 +00:00
Chris Danford b684b3dd88 EditMenu: remove Autogen and consolidate Blank/Copy into Create 2005-03-25 09:49:34 +00:00
Chris Danford 2957b7939f mystery -> secret 2005-03-10 22:54:55 +00:00
Chris Danford 5cceae246e add sort by genre 2005-03-02 01:48:38 +00:00
Chris Danford f9ddb82d98 add EditMenuAction enum
add Lua constants
2005-02-22 23:11:59 +00:00
Chris Danford da5f4a57bb add GoalType, Lua functions 2005-02-17 19:36:10 +00:00
Chris Danford d93d2d1681 cache OPTION_ORDER 2005-02-06 05:15:57 +00:00
Glenn Maynard ca4589a8c3 Memory card work: Show "CHECKING" when we've seen the card and
havn't finished checking it out yet (eg. write check).  This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card.  Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Glenn Maynard 343dc2f6f1 fix warnings 2005-02-03 03:11:30 +00:00
Glenn Maynard 8d48438c15 ModeMenuAvailable metric removed; change Codes instead.
Merge the sort menu into the mode menu.
GAMESTATE->m_SortOrder is now GAMESTATE->m_PreferredSortOrder.
Allow the mode menu to have non-mutually-exclusive items.
2005-01-29 20:46:08 +00:00
Glenn Maynard 1ccb50ac55 include cleanup (not much of a win) 2005-01-22 19:36:39 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford 683587e81b rename: m_sPreferredGroup -> m_sPreferredSongGroup
add SongGroup to ModeChoice
2004-12-01 07:24:55 +00:00