Commit Graph
41 Commits
Author SHA1 Message Date
Glenn Maynard 1189f94ede generalize CodeNames 2007-03-16 23:33:41 +00:00
Glenn Maynard 5884467e6a major refactoring. Puts most control of actual input mechanics
in Lua.
2007-03-16 21:14:00 +00:00
Glenn Maynard 0322d38179 unused 2007-03-14 22:55:55 +00:00
Glenn Maynard 6fe7bf2683 clean up strange command code 2006-09-21 01:22:46 +00:00
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Steve Checkoway 547920b6cd Simplify. 2006-08-10 06:39:08 +00:00
Chris Danford 84b59f1510 sprite -> AutoActor 2006-06-14 02:42:29 +00:00
Chris Danford 99805145f2 add name entry by typing on the keyboard 2006-03-29 23:11:07 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Thad Ward 7a2e51e7ea include cleanups. 2005-10-30 21:39:49 +00:00
Glenn Maynard 6ea2f37a36 Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible. 2005-09-23 00:44:52 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 5eb0a95f8e do this with ActorFrame 2005-07-07 10:33:10 +00:00
Glenn Maynard 7b03083616 cleanup 2005-07-01 05:11:39 +00:00
Glenn Maynard 783a08b58c MenuSelect -> backspace 2005-04-29 23:53:55 +00:00
Chris Danford e00b1bbac9 add date to high score wheel 2005-04-29 07:11:20 +00:00
Chris Danford bbeaa77027 use DifficultyMeter everywhere for consistent difficulty text 2005-04-11 15:43:16 +00:00
Chris Danford 0def6362e5 load difficulty icons as graphics for more flexability - don't use DifficultyIcon 2005-04-02 06:48:36 +00:00
Chris Danford 3a86d9bbb7 optimize to fix skips 2005-03-14 09:38:41 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 4d83c6fe58 cache 2005-02-03 02:40:40 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard bf7eeb60fb unused includes 2005-01-15 18:36:29 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford 27c7c107ae don't show unselectable songs 2004-05-06 06:29:33 +00:00
Chris Danford 42ee4096ae add off commands 2004-05-04 02:00:15 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford 3aa17640f1 show OutOfRanking graphic on ScreenNameEntryTraditional if no high scores were made 2004-03-24 03:48:42 +00:00
Chris Danford a4dd6a54e9 show ScreenNameEntryTraditional even if no high scores were made 2004-03-24 03:32:32 +00:00
Chris Danford 1975ba872a fix uninitialized variable 2004-03-24 03:03:43 +00:00
Chris Danford 7bc830888b Cleanup PercentDisplay, ScreenNameEntryTraditional 2004-03-24 01:11:16 +00:00
Chris Danford 4bdc608b1c move empty score name logic into HighScore
add FOV to ScreenNameEntryTraditional
2004-03-08 02:50:46 +00:00
Chris Danford 0262ae76f3 show high score list on ScreenNameEntryTraditional 2004-03-08 02:21:22 +00:00
Glenn Maynard 2cd3818400 ScreenNameEntryTraditional invalid 2004-02-23 01:57:24 +00:00
Glenn Maynard 5305320e09 honor m_sLastUsedHighScoreName 2004-02-22 22:44:39 +00:00
Chris Danford 40d0062120 add remove memory card graphic to ScreenEnding 2004-01-07 04:37:00 +00:00
Glenn Maynard 7950c25c71 ScreenNameEntryTraditional BannerFrame 2003-12-18 20:35:37 +00:00
Glenn Maynard 5d6f1ea829 update 2003-10-15 04:29:06 +00:00
Glenn Maynard 3be673162c add incomplete ScreenNameEntryTraditional 2003-10-14 09:51:16 +00:00