Glenn Maynard
1189f94ede
generalize CodeNames
2007-03-16 23:33:41 +00:00
Glenn Maynard
5884467e6a
major refactoring. Puts most control of actual input mechanics
...
in Lua.
2007-03-16 21:14:00 +00:00
Glenn Maynard
0322d38179
unused
2007-03-14 22:55:55 +00:00
Glenn Maynard
6fe7bf2683
clean up strange command code
2006-09-21 01:22:46 +00:00
Steve Checkoway
944a913790
PlayerNumber -> IEP.
2006-09-15 01:47:24 +00:00
Steve Checkoway
547920b6cd
Simplify.
2006-08-10 06:39:08 +00:00
Chris Danford
84b59f1510
sprite -> AutoActor
2006-06-14 02:42:29 +00:00
Chris Danford
99805145f2
add name entry by typing on the keyboard
2006-03-29 23:11:07 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Thad Ward
7a2e51e7ea
include cleanups.
2005-10-30 21:39:49 +00:00
Glenn Maynard
6ea2f37a36
Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
2005-09-23 00:44:52 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
5eb0a95f8e
do this with ActorFrame
2005-07-07 10:33:10 +00:00
Glenn Maynard
7b03083616
cleanup
2005-07-01 05:11:39 +00:00
Glenn Maynard
783a08b58c
MenuSelect -> backspace
2005-04-29 23:53:55 +00:00
Chris Danford
e00b1bbac9
add date to high score wheel
2005-04-29 07:11:20 +00:00
Chris Danford
bbeaa77027
use DifficultyMeter everywhere for consistent difficulty text
2005-04-11 15:43:16 +00:00
Chris Danford
0def6362e5
load difficulty icons as graphics for more flexability - don't use DifficultyIcon
2005-04-02 06:48:36 +00:00
Chris Danford
3a86d9bbb7
optimize to fix skips
2005-03-14 09:38:41 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
4d83c6fe58
cache
2005-02-03 02:40:40 +00:00
Glenn Maynard
b1227b4372
headers
2005-01-15 21:00:50 +00:00
Glenn Maynard
bf7eeb60fb
unused includes
2005-01-15 18:36:29 +00:00
Chris Danford
b6d711b3c1
Remove backgrounds on screens. Have one shared background that persists across screens.
2004-12-09 08:16:18 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
27c7c107ae
don't show unselectable songs
2004-05-06 06:29:33 +00:00
Chris Danford
42ee4096ae
add off commands
2004-05-04 02:00:15 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Chris Danford
3aa17640f1
show OutOfRanking graphic on ScreenNameEntryTraditional if no high scores were made
2004-03-24 03:48:42 +00:00
Chris Danford
a4dd6a54e9
show ScreenNameEntryTraditional even if no high scores were made
2004-03-24 03:32:32 +00:00
Chris Danford
1975ba872a
fix uninitialized variable
2004-03-24 03:03:43 +00:00
Chris Danford
7bc830888b
Cleanup PercentDisplay, ScreenNameEntryTraditional
2004-03-24 01:11:16 +00:00
Chris Danford
4bdc608b1c
move empty score name logic into HighScore
...
add FOV to ScreenNameEntryTraditional
2004-03-08 02:50:46 +00:00
Chris Danford
0262ae76f3
show high score list on ScreenNameEntryTraditional
2004-03-08 02:21:22 +00:00
Glenn Maynard
2cd3818400
ScreenNameEntryTraditional invalid
2004-02-23 01:57:24 +00:00
Glenn Maynard
5305320e09
honor m_sLastUsedHighScoreName
2004-02-22 22:44:39 +00:00
Chris Danford
40d0062120
add remove memory card graphic to ScreenEnding
2004-01-07 04:37:00 +00:00
Glenn Maynard
7950c25c71
ScreenNameEntryTraditional BannerFrame
2003-12-18 20:35:37 +00:00
Glenn Maynard
5d6f1ea829
update
2003-10-15 04:29:06 +00:00
Glenn Maynard
3be673162c
add incomplete ScreenNameEntryTraditional
2003-10-14 09:51:16 +00:00