ScreenNameEntryTraditional invalid

This commit is contained in:
Glenn Maynard
2004-02-23 01:57:24 +00:00
parent 54ead61dbc
commit 2cd3818400
2 changed files with 4 additions and 2 deletions
+3 -2
View File
@@ -282,6 +282,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
m_soundKey.Load( THEME->GetPathToS("ScreenNameEntryTraditional key") );
m_soundChange.Load( THEME->GetPathToS("ScreenNameEntryTraditional change",true) );
m_soundInvalid.Load( THEME->GetPathToS("ScreenNameEntryTraditional invalid",true) );
SOUND->PlayMusic( THEME->GetPathToS("ScreenNameEntryTraditional music") );
}
@@ -473,7 +474,7 @@ void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventTyp
case CHAR_BACK:
if( !m_sSelection[pn].size() )
{
/* XXX play invalid sound */
m_soundInvalid.Play();
break;
}
@@ -487,7 +488,7 @@ void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventTyp
/* If we have room, add a new character. */
if( (int) m_sSelection[pn].size() == MAX_RANKING_NAME_LENGTH )
{
/* XXX play invalid sound */
m_soundInvalid.Play();
break;
}
m_sSelection[pn] += wchar_t(SelectedLetter);
@@ -63,6 +63,7 @@ private:
RageSound m_soundChange;
RageSound m_soundKey;
RageSound m_soundInvalid;
BitmapText m_textSelection[NUM_PLAYERS];
wstring m_sSelection[NUM_PLAYERS];