add remove memory card graphic to ScreenEnding

This commit is contained in:
Chris Danford
2004-01-07 04:37:00 +00:00
parent a6573c2870
commit 40d0062120
5 changed files with 208 additions and 2 deletions
+3 -2
View File
@@ -11,6 +11,8 @@
*/
#include "ActorFrame.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "RageUtil.h"
void ActorFrame::AddChild( Actor* pActor )
{
@@ -18,8 +20,7 @@ void ActorFrame::AddChild( Actor* pActor )
// check that this Actor isn't already added.
vector<Actor*>::iterator iter = find( m_SubActors.begin(), m_SubActors.end(), pActor );
if( iter != m_SubActors.end() )
RageException::Throw( "Actor \"%s\" adds child \"%s\" more than once",
m_sName.c_str(), pActor->m_sName.c_str() );
HOOKS->MessageBoxOK( ssprintf("Actor \"%s\" adds child \"%s\" more than once", m_sName.c_str(), pActor->m_sName.c_str()) );
#endif
ASSERT( pActor );
+3
View File
@@ -63,6 +63,9 @@ void GhostArrow::Step( TapNoteScore score )
{
for( int i=0; i<NUM_TAP_NOTE_SCORES; i++ )
{
// HACK: never hide the mine explosion
if( i == TNS_HIT_MINE )
continue;
m_spr[i].StopTweening();
m_spr[i].SetHidden( true );
}
+165
View File
@@ -0,0 +1,165 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEnding
Desc: See header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#include "ScreenEnding.h"
#include "SongManager.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
#include "song.h"
#include "ProfileManager.h"
#include "ActorUtil.h"
#include "GameState.h"
#include "MemoryCardManager.h"
#include "RageLog.h"
#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
#define SCROLL_SPEED THEME->GetMetricF("ScreenEnding","ScrollSpeed")
#define TEXT_ZOOM THEME->GetMetricF("ScreenEnding","TextZoom")
CString STATS_LINE_TITLE[NUM_STATS_LINES] = {
"Total Calories",
"Total Songs Played",
"Current Combo",
};
CString GetStatsLineValue( PlayerNumber pn, int iLine )
{
Profile* pProfile = PROFILEMAN->GetProfile( pn );
ASSERT( pProfile );
switch( iLine )
{
case 0:
return pProfile->GetDisplayCaloriesBurned();
case 1:
return ssprintf( "%d", pProfile->GetTotalNumSongsPlayed() ); // fixme
case 2:
return ssprintf( "%d", pProfile->m_iCurrentCombo );
default:
ASSERT(0);
return "";
}
}
ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
{
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );
SortSongPointerArrayByTitle( arraySongs );
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_bWaitingForRemoveCard[p] = false;
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenEnding player name") );
m_textPlayerName[p].SetText( pProfile ? pProfile->GetDisplayName() : "NO CARD" );
m_textPlayerName[p].SetName( ssprintf("PlayerNameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
this->AddChild( &m_textPlayerName[p] );
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
if( pProfile == NULL )
continue; // don't show the stats lines
for( int i=0; i<NUM_STATS_LINES; i++ )
{
m_textStatsTitle[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
m_textStatsTitle[p][i].SetText( STATS_LINE_TITLE[i] );
m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] );
this->AddChild( &m_textStatsTitle[p][i] );
m_textStatsValue[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
m_textStatsValue[p][i].SetText( GetStatsLineValue((PlayerNumber)p, i) );
m_textStatsValue[p][i].SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsValue[p][i] );
this->AddChild( &m_textStatsValue[p][i] );
}
m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) );
m_sprRemoveMemoryCard[p].Load( THEME->GetPathToG("ScreenEnding remove card") );
SET_XY_AND_ON_COMMAND( m_sprRemoveMemoryCard[p] );
this->AddChild( &m_sprRemoveMemoryCard[p] );
}
this->MoveToTail( &m_In ); // put it in the back so it covers up the stuff we just added
this->MoveToTail( &m_Out ); // put it in the back so it covers up the stuff we just added
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("music scroll") );
// Now that we've read the data from the profile, it's ok to Reset()
GAMESTATE->Reset();
// TRICKY: Don't let the timer take us to the next screen until after all memory cards
// have been removed.
this->ClearMessageQueue();
m_fTimeUntilBeginFadingOut = m_Background.GetLengthSeconds() - m_Out.GetLengthSeconds();
if( m_fTimeUntilBeginFadingOut < 0 )
{
LOG->Warn( "Screen '%s' Out BGAnimation (%f seconds) is longer than Background BGAnimation (%f seconds); background BGA will be truncated",
m_sName.c_str(), m_Out.GetLengthSeconds(), m_Background.GetLengthSeconds() );
m_fTimeUntilBeginFadingOut = 0;
}
}
ScreenEnding::~ScreenEnding()
{
}
void ScreenEnding::Update( float fDeltaTime )
{
ScreenAttract::Update( fDeltaTime );
bool bRemovedOneOrMore = false;
bool bAllRemoved = true;
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( m_bWaitingForRemoveCard[p] )
{
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
if( m_bWaitingForRemoveCard[p] )
{
bAllRemoved = false;
}
else
{
m_sprRemoveMemoryCard[p].SetHidden( true );
bRemovedOneOrMore = true;
}
}
}
m_fTimeUntilBeginFadingOut = max( 0, m_fTimeUntilBeginFadingOut-fDeltaTime );
if( bRemovedOneOrMore && bAllRemoved )
this->PostScreenMessage( SM_BeginFadingOut, m_fTimeUntilBeginFadingOut );
}
void ScreenEnding::HandleScreenMessage( const ScreenMessage SM )
{
ScreenAttract::HandleScreenMessage( SM );
}
+36
View File
@@ -0,0 +1,36 @@
/*
-----------------------------------------------------------------------------
File: ScreenEnding.h
Desc: Ending screen that shows stats.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#include "BitmapText.h"
#include "ScreenAttract.h"
class ScreenEnding : public ScreenAttract
{
public:
ScreenEnding( CString sName );
~ScreenEnding();
void Update( float fDeltaTime );
void HandleScreenMessage( const ScreenMessage SM );
private:
BitmapText m_textPlayerName[NUM_PLAYERS];
#define NUM_STATS_LINES 3 // Total calories burned, total songs played, current combo
BitmapText m_textStatsTitle[NUM_PLAYERS][NUM_STATS_LINES];
BitmapText m_textStatsValue[NUM_PLAYERS][NUM_STATS_LINES];
Sprite m_sprRemoveMemoryCard[NUM_PLAYERS];
bool m_bWaitingForRemoveCard[NUM_PLAYERS];
float m_fTimeUntilBeginFadingOut;
};
@@ -66,6 +66,7 @@ private:
BitmapText m_textSelection[NUM_PLAYERS];
wstring m_sSelection[NUM_PLAYERS];
bool m_bStillEnteringName[NUM_PLAYERS];
bool m_bGoToNextScreenWhenCardsRemoved;
};