show OutOfRanking graphic on ScreenNameEntryTraditional if no high scores were made

This commit is contained in:
Chris Danford
2004-03-24 03:48:42 +00:00
parent a4dd6a54e9
commit 3aa17640f1
2 changed files with 8 additions and 0 deletions
@@ -204,7 +204,14 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
{
// don't show keyboard if didn't make any high scores
if( !m_bStillEnteringName[p] )
{
m_sprOutOfRanking[p].Load( THEME->GetPathG( "ScreenNameEntryTraditional",ssprintf("OutOfRankingP%i",p+1)) );
m_sprOutOfRanking[p]->SetName( ssprintf("OutOfRankingP%i",p+1) );
SET_XY_AND_ON_COMMAND( m_sprOutOfRanking[p] );
this->AddChild( m_sprOutOfRanking[p] );
continue; // skip
}
m_sprNameFrame[p].SetName( ssprintf("EntryFrameP%i",p+1) );
m_sprNameFrame[p].Load( THEME->GetPathToG( ssprintf("ScreenNameEntryTraditional name frame p%i",p+1) ) );
@@ -77,6 +77,7 @@ private:
vector<BitmapText*> m_textAlphabet[NUM_PLAYERS];
vector<int> m_AlphabetLetter[NUM_PLAYERS];
int m_SelectedChar[NUM_PLAYERS];
AutoActor m_sprOutOfRanking[NUM_PLAYERS]; // shown if didn't make any high scores
/* Feat display: */
struct FeatDisplay