Commit Graph
100 Commits
Author SHA1 Message Date
Glenn Maynard 3226434976 wheel updates 2006-08-10 17:37:04 +00:00
Glenn Maynard b37fe30b31 updates 2006-08-10 07:21:52 +00:00
Glenn Maynard c82810b12b tween normally 2006-08-10 06:28:52 +00:00
Glenn Maynard 208c5b0061 Make wheel items regular children (no special update/drawing);
remove "staggered tween" hack and set the offset in the
context so this can be done in commands; fix sections;
do OnCommand/OffCommand normally and rename TweenOn/OffScreen
to TweenOn/OffScreenForSort; other fixes/cleanups (metric
updates to come in a bit)
2006-08-10 06:27:47 +00:00
Glenn Maynard a5253821a3 more wheel fixes 2006-08-10 05:09:14 +00:00
Glenn Maynard 16e51def6e update 2006-08-10 05:08:45 +00:00
Glenn Maynard caa29a14fa MusicWheel update 2006-08-10 04:29:48 +00:00
Glenn Maynard 35618be535 Fix up MusicWheel. This code was a mess: huge blocks of copy-and-pasted
code, duplicated arrays in base classes that were never used ...

(It's still ugly, but at least WheelBase is actually a real base class now.)
2006-08-10 04:27:46 +00:00
Glenn Maynard ca11c62b58 cleanup 2006-08-10 00:04:14 +00:00
Glenn Maynard 2dc13e16a7 pActor->SetParent 2006-08-09 23:23:56 +00:00
Glenn Maynard 89ab444693 Add parent links to actors.
For each actor, create a context table, with an __index link to the
parent's.  This can be used to propagate information down complex
actor trees.

Code needs to be changed to do AddChild() calls before loading,
rather than after, so context links are available during loads.
This will be done as necessary.
2006-08-09 23:22:54 +00:00
Glenn Maynard eebaa57c5b cleanup 2006-08-09 22:40:35 +00:00
Glenn Maynard c55c3b1615 remove WheelItemOnDelayCenter, WheelItemOffDelayCenter 2006-08-09 22:39:03 +00:00
Glenn Maynard ded811325c remove WheelItemOffDelayCenter 2006-08-09 22:36:06 +00:00
Glenn Maynard ebfb855334 remove WheelItemOnDelayCenter 2006-08-09 22:35:01 +00:00
Glenn Maynard 36ecadb215 bind 2006-08-09 21:49:06 +00:00
Glenn Maynard ea879be3e9 delete all screens when reloading 2006-08-09 03:29:24 +00:00
Glenn Maynard 7e05abc111 always delete old screens on PopAllScreens 2006-08-09 03:28:25 +00:00
Glenn Maynard beef1efa87 partial ARRAYSIZE -> ARRAYLEN 2006-08-08 18:57:00 +00:00
Glenn Maynard 2d9b15746f If the selected language doesn't exist, eg. default selection picked
Macedonian and the theme doesn't support that language, we'll actually
use BASE_LANGUAGE, so show that language as selected in
options, not the one that sorts to the top.
2006-08-08 18:55:16 +00:00
Glenn Maynard 21cd26308e remove unused 2006-08-02 04:50:29 +00:00
Glenn Maynard 47e601cd4a unrelated comment 2006-08-02 04:21:54 +00:00
Glenn Maynard 4b209ff64d remove transition 2006-08-02 04:16:21 +00:00
Glenn Maynard 61a11c267a LuaFunction_NoArgs -> LuaFunction 2006-08-02 04:15:45 +00:00
Glenn Maynard 31eac27fd0 unneeded 2006-08-02 04:11:54 +00:00
Glenn Maynard 43aedd84a9 unneeded 2006-08-02 04:11:20 +00:00
Glenn Maynard 0d12c69795 ReloadMetrics always calls FlushDirCache 2006-08-01 23:40:35 +00:00
Glenn Maynard c98fabf1f2 consistency 2006-08-01 20:39:36 +00:00
Glenn Maynard 45c114590e don't ignore specified effect period if the effect is already running 2006-08-01 20:36:19 +00:00
Glenn Maynard a3ffee63b6 remove GetCommandsLengthSeconds 2006-08-01 20:32:16 +00:00
Glenn Maynard cea07f5e2c Actor::GetCommandsLengthSeconds is evil; don't use it. (Commands
can have side-effects.)
2006-08-01 20:25:13 +00:00
Glenn Maynard 43ee08ff62 cleanup 2006-08-01 19:57:24 +00:00
Glenn Maynard b7db1c7e4d remove unused 2006-08-01 19:45:59 +00:00
Glenn Maynard 9636939d6b remove ActorCollision.h 2006-08-01 19:44:40 +00:00
Glenn Maynard c830a04da6 remove ActorCollision.h; used only for old BGALayer stuff 2006-08-01 19:43:02 +00:00
Glenn Maynard 81ccde1eba cleanup 2006-08-01 19:36:19 +00:00
Glenn Maynard cc61f09264 unneeded 2006-07-30 19:08:43 +00:00
Glenn Maynard f424072441 simplify 2006-07-30 18:43:09 +00:00
Glenn Maynard 4b647827a8 don't need to Close explicitly here 2006-07-30 18:40:26 +00:00
Glenn Maynard 0b6f9ab4b5 remove comment 2006-07-29 19:29:19 +00:00
Glenn Maynard e550a0fcb5 cleanup, less random order 2006-07-29 06:18:09 +00:00
Glenn Maynard e57aa00b2a invert RenderTarget_FramebufferObject
set viewport
2006-07-29 00:23:44 +00:00
Glenn Maynard 3c15c15aa2 AddImageCoords 2006-07-29 00:16:57 +00:00
Glenn Maynard ad0e9c3105 remove; access the texture directly 2006-07-28 23:29:37 +00:00
Glenn Maynard 3e7679b64b compaibility helpers 2006-07-28 23:26:22 +00:00
Glenn Maynard ba66d3f4b3 remove bindings; use eg. sprite:GetTexture():loop( f ) 2006-07-28 23:25:45 +00:00
Glenn Maynard 6009e1febb fixup 2006-07-28 23:25:11 +00:00
Glenn Maynard e136191439 bind GetTexture 2006-07-28 23:19:36 +00:00
Glenn Maynard 413e4acd26 bind 2006-07-28 23:19:16 +00:00
Glenn Maynard c6aa765685 cleanup 2006-07-28 21:51:40 +00:00
Glenn Maynard 184a2fa37e cleanup 2006-07-28 21:48:52 +00:00
Glenn Maynard eeed70ea55 cleanup 2006-07-28 21:43:35 +00:00
Glenn Maynard 3324ec1a85 old 2006-07-28 21:42:15 +00:00
Glenn Maynard 2f149ffb6a fix warning 2006-07-28 21:08:29 +00:00
Glenn Maynard e91c291e05 type 2006-07-28 21:08:02 +00:00
Glenn Maynard 3197d4ead9 unused params 2006-07-28 21:06:13 +00:00
Glenn Maynard 98591e9fc1 call Create() in CreateRenderTarget 2006-07-28 21:03:57 +00:00
Glenn Maynard 82497e4111 Create() virtual 2006-07-28 21:01:58 +00:00
Glenn Maynard 1af6d6f0fc Don't push and pop the centering matrix. It's reconstructed from Centering.
Push Centering instead.
2006-07-28 19:17:09 +00:00
Glenn Maynard b1d0b7fe87 move centering params into a struct 2006-07-28 18:58:34 +00:00
Glenn Maynard d580386bb9 unused 2006-07-28 00:38:43 +00:00
Glenn Maynard 5df5c3e7b8 LoadBG -> Load( Sprite::SongBGTexture() ) 2006-07-28 00:32:39 +00:00
Glenn Maynard 3439a2e546 if a texture is registered, we can use it whether it exists as a file or not (eg. RenderTargets) 2006-07-28 00:26:13 +00:00
Glenn Maynard eafac8fb96 simplify 2006-07-28 00:24:30 +00:00
Glenn Maynard 4bd4508ba2 unused label 2006-07-27 23:56:41 +00:00
Glenn Maynard bcb438f1e5 ActorUtil::ResolvePath does this 2006-07-27 23:53:15 +00:00
Glenn Maynard bcebbe04e2 let RageTExtureManager handle this error 2006-07-27 23:51:49 +00:00
Glenn Maynard e340b0adfd m_sSpritePath is obsolete and never set 2006-07-27 23:20:12 +00:00
Glenn Maynard 34f43ccd4a Use ActorUtil::ResolvePath. Other than removing a bunch of
duplicate code, this makes language-tagged textures work.
2006-07-27 22:58:49 +00:00
Glenn Maynard b352d48300 unused 2006-07-27 22:57:48 +00:00
Glenn Maynard 52eccf2a8f copy in Sprite's diagnostic: show the possible matches
(always do it; useful in release too)
2006-07-27 22:56:43 +00:00
Glenn Maynard 796b10f90f old comment 2006-07-27 22:49:21 +00:00
Glenn Maynard 3bf067e47a ActorFrameTexture: high-level access to RTT 2006-07-27 04:47:36 +00:00
Glenn Maynard 9ed6603349 add BLEND_WEIGHTED_MULTIPLY and BLEND_INVERT_DEST blend modes 2006-07-27 01:34:57 +00:00
Glenn Maynard 79ebe8805d glBlendEquation 2006-07-27 01:31:52 +00:00
Glenn Maynard 12059deb33 fix FBO left active 2006-07-27 01:30:55 +00:00
Glenn Maynard 65a4ef51d8 fix type 2006-07-26 23:30:30 +00:00
Glenn Maynard 32e4125b2e fix compile on newer gcc 2006-07-26 23:29:11 +00:00
Glenn Maynard c42d99c7d0 update 2006-07-26 23:04:33 +00:00
Glenn Maynard e17e6d6844 `RageSurface_Save_PNG 2006-07-26 21:16:11 +00:00
Glenn Maynard 770baa7454 cleanup, simplify 2006-07-26 20:43:11 +00:00
Glenn Maynard 871826bb2a use GL_EXT_framebuffer_object 2006-07-26 19:18:21 +00:00
Glenn Maynard bfb9266b0f update 2006-07-26 05:04:55 +00:00
Glenn Maynard 75871be849 comment 2006-07-26 04:06:45 +00:00
Glenn Maynard c3dec06a68 update 2006-07-26 04:03:32 +00:00
Glenn Maynard 58bf179ad8 map, not multimap 2006-07-26 03:58:29 +00:00
Glenn Maynard a9af29d939 fix warnings 2006-07-26 03:56:48 +00:00
Glenn Maynard ea9a7edd20 add render RageTexture class 2006-07-26 03:53:51 +00:00
Glenn Maynard 98e3e411c8 OpenGL RTT interface 2006-07-26 03:44:27 +00:00
Glenn Maynard 7f434a638f OpenGL RTT interface; X11 Pbuffer implementation (GL_ARB_pixel_buffer_object coming soon) 2006-07-26 03:39:01 +00:00
Glenn Maynard 33b2507ddd basic RTT API 2006-07-26 03:36:47 +00:00
Glenn Maynard 41461cbe23 clear alpha to 0 (if any) 2006-07-26 01:44:59 +00:00
Glenn Maynard b6e161889c cleanup 2006-07-26 01:43:51 +00:00
Glenn Maynard 9c73aed254 Do SetDefaultRenderStates in BeginFrame, instead of on init,
so we don't depend on state being preserved long-term, and
so every renderer doesn't have to do this.
2006-07-25 20:10:56 +00:00
Glenn Maynard 90d4dc17d5 CenteringPushMatrix, CenteringPopMatrix 2006-07-25 19:53:00 +00:00
Glenn Maynard 573946668c cleanup 2006-07-25 19:52:34 +00:00
Glenn Maynard 99102370ca const 2006-07-25 19:35:06 +00:00
Glenn Maynard 263ad101d5 const 2006-07-25 19:34:48 +00:00
Glenn Maynard df153fc924 make the centering matrix a stack, like the rest 2006-07-25 19:34:11 +00:00
Glenn Maynard f0ba8c3322 "ARRAY_SIZE" is also stomped on by Windows headers.
Add "ARRAYLEN"; remove ARRAYSIZE after transition.
2006-07-25 04:51:17 +00:00