Commit Graph
68 Commits
Author SHA1 Message Date
Glenn Maynard ef68b4acdd Working on clean pausing support. (This will break the ALSA and DSound hardware builds until they're updated, soon.) 2005-03-10 22:49:28 +00:00
Glenn Maynard 0e8b4b8371 comments, cleanup 2005-02-13 03:21:22 +00:00
Glenn Maynard 26bae5f769 add DeleteSoundWhenFinished, PlayCopyOfSound 2005-01-08 16:58:37 +00:00
Glenn Maynard 9bc770c83f FlushPosMapQueue optimization 2004-11-15 19:11:57 +00:00
Glenn Maynard ca62f3d94f Add optional Shutdown() call, to shut down the driver before deleting
SOUNDMAN.

Remove g_DeletionMutex; no longer needed.
2004-11-15 05:22:39 +00:00
Glenn Maynard 9c3a20dfc1 remove playing_sounds 2004-11-15 05:19:38 +00:00
Glenn Maynard 4a615a8d1e remove GetPlayingSounds 2004-11-15 05:18:50 +00:00
Glenn Maynard 36e7a78ea6 remove RegisterPlayingSound, UnregisterPlayingSound 2004-11-15 05:15:06 +00:00
Glenn Maynard e990931b61 remove GetCopies 2004-11-15 05:05:31 +00:00
Glenn Maynard 4d2503c386 remove StopPlayingAllCopiesOfSound 2004-11-15 04:54:48 +00:00
Glenn Maynard de5c504191 RageSoundManager::StopPlayingSoundsForThisThread 2004-11-15 04:53:15 +00:00
Glenn Maynard 57002035fd cleanup 2004-11-14 21:04:09 +00:00
Glenn Maynard 35bdf452dd split RageSoundMixBuffer into its own file 2004-10-24 03:05:57 +00:00
Glenn Maynard 433827c2de remove ProtAllocator hack 2004-10-15 21:44:23 +00:00
Chris Danford b2cf196d74 fixing Xbox compile errors 2004-06-15 06:24:58 +00:00
Glenn Maynard a5eed9dfa5 vc6 workaround 2004-06-06 01:48:53 +00:00
Glenn Maynard 2ccea8dcf6 very temporary hack to try to track down all_sounds corruption 2004-06-05 01:04:17 +00:00
Glenn Maynard 838bb0aba4 remove catch() that's preventing us from getting complete backtraces to
unexpected sound driver exceptions
2004-05-23 21:13:19 +00:00
Glenn Maynard 56d421a186 unneeded includes 2004-05-11 21:16:59 +00:00
Glenn Maynard 9dfcb5b7e1 convert sound types 2004-05-11 20:32:55 +00:00
Glenn Maynard f9f10e2372 more license updates 2004-05-06 02:40:33 +00:00
Glenn Maynard 712e1ec445 If a sound is started, plays for a while, then stopped, repositioned and
started quickly, queued position data from the previous play will still
be flushed.  We clear already-flushed data in StopMixing (pos_map.clear())
so we don't have stale data, but some is being re-flushed afterwards because
we have the same ID.  Change sound IDs when stopping a sound.

(The symptom was the first frame in Play mode in the editor would process
using an old position; the position was usually later in the song, which
sometimes marked hold notes as dead.)
2004-05-02 23:54:39 +00:00
Glenn Maynard b925b61654 fix lock ordering
all sounds are now deleted in the main thread
2004-04-16 22:28:01 +00:00
Glenn Maynard 1875901837 Rewrite sound locking. Having a single global mutex for the sound system
is causing contention, leading to skips.  A detail on this is probably
coming to -devs soon ... (this will break the ALSA hw driver compile until
I update it; an hour or so)
2004-04-13 00:04:09 +00:00
Glenn Maynard 37de4a8898 Add RageSoundManager::StopPlayingSoundsForThisThread. We
need to stop playing the sounds that a thread started before exiting
the thread, or it causes unpredictable behavior with DirectSound.
2004-04-07 03:47:12 +00:00
Glenn Maynard 960bc1eaac rename RageSoundManager::StopPlayingSound to RageSoundManager::StopPlayingAllCopiesOfSound 2004-04-07 03:42:14 +00:00
Glenn Maynard 058695b969 simplify: get rid of sounds_to_delete 2004-04-07 03:31:27 +00:00
Glenn Maynard f59f22d1fd RageSoundManager::CommitPlayingPosition, RageSoundManager::FlushPosMapQueue 2004-03-18 03:04:44 +00:00
Glenn Maynard 6ea531d584 give each RageSound instance a unique ID 2004-03-18 01:31:34 +00:00
Glenn Maynard 7c001d6370 add offset param to SundMixBuffer::write() 2004-03-18 01:23:35 +00:00
Glenn Maynard be03ed1c21 Pass RageSoundParams to Play() (or SetParams). This should help fix
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
2004-02-28 02:09:46 +00:00
Glenn Maynard 8ff6ad9bf5 SoundMixBuffer work 2004-01-21 10:32:01 +00:00
Glenn Maynard 040bba5a8c 64-bit frame counts, so we don't get confused when frame counts
pass 2^31 (takes about 13 hours)
2004-01-19 22:21:02 +00:00
Glenn Maynard e2319874ac fix comments 2004-01-15 03:13:26 +00:00
Glenn Maynard 71e2f1d8d7 partial s/RageSound/RageSoundBase/ 2004-01-15 03:12:18 +00:00
Glenn Maynard 97d088db50 remove RageSoundManager::PlayOnceFromDir (in SOUNDS now) 2004-01-15 02:56:04 +00:00
Glenn Maynard fed157e934 use RageSoundBase 2004-01-15 02:33:41 +00:00
Glenn Maynard 8b6030e299 remove RageSoundManager::MixAudio 2004-01-15 01:46:09 +00:00
Glenn Maynard f25f68b3f5 add read( float * )
optimize full volume
2004-01-14 22:09:55 +00:00
Glenn Maynard f226bde635 remove "fake" sounds 2004-01-14 08:10:37 +00:00
Glenn Maynard db15c73035 cleanup 2004-01-14 08:07:42 +00:00
Glenn Maynard bbbb76d551 RageSound handles SOUNDMAN->playing_sounds itself 2004-01-14 08:00:51 +00:00
Glenn Maynard 6d4ddb2a2d simplify 2004-01-14 01:41:32 +00:00
Glenn Maynard 5228f9df9c sample rate update 2004-01-03 02:36:14 +00:00
Glenn Maynard 51d60e1db1 add RageSoundManager::AttenuateBuf 2003-10-22 03:39:52 +00:00
Glenn Maynard a47708b0b5 simplify and optimize SoundMixBuffer 2003-10-21 21:35:58 +00:00
Glenn Maynard a1b960be35 Allow read-only access to the lsit of currently-playing sounds. 2003-09-27 01:47:19 +00:00
Glenn Maynard 60e8ec708a remove stubs 2003-07-26 23:09:56 +00:00
Glenn Maynard cc0362bfa2 stub music calls until converted 2003-07-26 22:18:32 +00:00
Glenn Maynard 50fcf591d9 Add RageSoundManager::GetMusicPath.
RageSoundManager::PlayMusic: unload sounds when we stop playing.
2003-07-14 23:54:54 +00:00