Add RageSoundManager::GetMusicPath.
RageSoundManager::PlayMusic: unload sounds when we stop playing.
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@@ -256,6 +256,11 @@ void RageSoundManager::MixAudio(Sint16 *dst, const Sint16 *src, Uint32 len, floa
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}
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}
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CString RageSoundManager::GetMusicPath() const
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{
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return music->GetLoadedFilePath();
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}
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void RageSoundManager::PlayMusic(CString file, bool force_loop, float start_sec, float length_sec, float fade_len)
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{
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// LOG->Trace("play '%s' (current '%s')", file.c_str(), music->GetLoadedFilePath().c_str());
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@@ -269,7 +274,10 @@ void RageSoundManager::PlayMusic(CString file, bool force_loop, float start_sec,
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/* If file is blank, just stop. */
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if(file.empty())
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{
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music->Unload();
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return;
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}
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music->Load( file, false );
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if( force_loop )
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@@ -62,6 +62,8 @@ public:
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void PlayMusic(CString file, bool force_loop = false, float start_sec = -1, float length_sec = -1, float fade_len = 0);
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void StopMusic() { PlayMusic(""); }
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CString GetMusicPath() const;
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static void MixAudio(Sint16 *dst, const Sint16 *src, Uint32 len, float volume);
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};
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