remove "fake" sounds

This commit is contained in:
Glenn Maynard
2004-01-14 08:10:37 +00:00
parent db15c73035
commit f226bde635
2 changed files with 1 additions and 60 deletions
-53
View File
@@ -61,24 +61,10 @@ void RageSoundManager::StopMixing(RageSound *snd)
sounds_to_delete.insert(snd);
owned_sounds.erase(snd);
}
map<RageSound *, FakeSound>::iterator fake =
fake_sounds.find(const_cast<RageSound *>(snd));
if(fake != fake_sounds.end())
fake_sounds.erase(fake);
}
int RageSoundManager::GetPosition(const RageSound *snd) const
{
map<RageSound *, FakeSound>::const_iterator fake =
fake_sounds.find(const_cast<RageSound *>(snd));
if(fake != fake_sounds.end())
{
float time_since = RageTimer::GetTimeSinceStart() - fake->second.begin;
return int(time_since * 44100); // XXX
}
return driver->GetPosition(snd);
}
@@ -95,45 +81,6 @@ void RageSoundManager::Update(float delta)
(*i)->Update(delta);
driver->Update(delta);
/* We keep a list of "fake" sound effects. These are sound effects that
* have been requested to play, but the driver couldn't play them; usually
* because it's run out of sound channels. Pretend we're playing them,
* since this should be uncommon. */
{
char buf[1024*16];
map<RageSound *, FakeSound>::iterator j = fake_sounds.begin(),
next = j;
while(j != fake_sounds.end())
{
next++;
RageSound *s = j->first;
FakeSound &fake = j->second;
int bytes = int(min(unsigned(delta * 44100*4), sizeof(buf)));
int now = int(RageTimer::GetTimeSinceStart() - fake.begin) * 44100;
int got = s->GetPCM(buf, bytes, now);
if(got < bytes)
s->StopPlaying();
j = next;
}
}
}
void RageSoundManager::AddFakeSound(RageSound *snd)
{
map<RageSound *, FakeSound>::const_iterator fake =
fake_sounds.find(const_cast<RageSound *>(snd));
ASSERT(fake == fake_sounds.end());
FakeSound newfake;
newfake.begin = RageTimer::GetTimeSinceStart();
newfake.samples_read = 0;
fake_sounds[snd] = newfake;
}
float RageSoundManager::GetPlayLatency() const
+1 -7
View File
@@ -18,12 +18,6 @@ class RageSoundManager
/* Set of sounds that are finished and should be deleted. */
set<RageSound *> sounds_to_delete;
struct FakeSound {
float begin;
int samples_read;
};
map<RageSound *, FakeSound> fake_sounds;
RageSoundDriver *driver;
/* Prefs: */
@@ -42,7 +36,6 @@ public:
void StartMixing(RageSound *snd); /* used by RageSound */
void StopMixing(RageSound *snd); /* used by RageSound */
int GetPosition(const RageSound *snd) const; /* used by RageSound */
void AddFakeSound(RageSound *snd); /* used by drivers */
float GetPlayLatency() const;
int GetDriverSampleRate( int rate ) const;
const set<RageSound *> &GetPlayingSounds() const { return playing_sounds; }
@@ -52,6 +45,7 @@ public:
RageSound *PlaySound(RageSound &snd);
void StopPlayingSound(RageSound &snd);
/* A list of all sounds that currently exist. RageSound adds and removes
* itself to this. */
set<RageSound *> all_sounds;