very temporary hack to try to track down all_sounds corruption

This commit is contained in:
Glenn Maynard
2004-06-05 01:04:17 +00:00
parent b882bb1e63
commit 2ccea8dcf6
2 changed files with 96 additions and 7 deletions
+33 -6
View File
@@ -13,6 +13,26 @@
#include "arch/Sound/RageSoundDriver.h"
#include "SDL_audio.h"
#if defined(WIN32)
set<void *> g_ProtectedPages;
void EnableWrites()
{
DWORD ignore;
for( set<void *>::iterator it = g_ProtectedPages.begin(); it != g_ProtectedPages.end(); ++it )
VirtualProtect( *it, 4096, PAGE_READWRITE, &ignore );
}
void DisableWrites()
{
DWORD ignore;
for( set<void *>::iterator it = g_ProtectedPages.begin(); it != g_ProtectedPages.end(); ++it )
VirtualProtect( *it, 4096, PAGE_READONLY, &ignore );
}
#else
void EnableWrites() { }
void DisableWrites() { }
#endif
/*
* This mutex is locked before Update() deletes old sounds from owned_sounds. Lock
* this mutex if you want to ensure that sounds remain valid. (Other threads may
@@ -37,6 +57,7 @@ RageSoundManager::RageSoundManager()
{
pos_map_queue.reserve( 1024 );
MixVolume = 1.0f;
DisableWrites();
}
void RageSoundManager::Init( CString drivers )
@@ -59,6 +80,8 @@ RageSoundManager::~RageSoundManager()
/* Don't lock while deleting the driver (the decoder thread might deadlock). */
delete driver;
EnableWrites(); /* for dtor */
}
void RageSoundManager::StartMixing( RageSoundBase *snd )
@@ -97,10 +120,10 @@ void RageSoundManager::Update(float delta)
* child sounds first. Otherwise, another sound might be allocated that has the
* same pointer as an old, deleted parent, and since we use the pointer to the
* parent to determine which sounds share the same parent, it'll confuse GetCopies(). */
for( it = all_sounds.begin(); it != all_sounds.end(); ++it )
if( (*it)->GetOriginal() != (*it) ) // child
for( all_sounds_type::iterator iter = all_sounds.begin(); iter != all_sounds.end(); ++iter )
if( (*iter)->GetOriginal() != (*iter) ) // child
{
set<RageSound *>::iterator parent = ToDelete.find( (*it)->GetOriginal() );
set<RageSound *>::iterator parent = ToDelete.find( (*iter)->GetOriginal() );
if( parent != ToDelete.end() )
ToDelete.erase( parent );
}
@@ -122,14 +145,18 @@ void RageSoundManager::Update(float delta)
void RageSoundManager::RegisterSound( RageSound *p )
{
g_SoundManMutex.Lock(); /* lock for access to all_sounds */
EnableWrites();
all_sounds.insert( p );
DisableWrites();
g_SoundManMutex.Unlock(); /* finished with all_sounds */
}
void RageSoundManager::UnregisterSound( RageSound *p )
{
g_SoundManMutex.Lock(); /* lock for access to all_sounds */
EnableWrites();
all_sounds.erase( p );
DisableWrites();
g_SoundManMutex.Unlock(); /* finished with all_sounds */
}
@@ -172,7 +199,7 @@ RageSound *RageSoundManager::GetSoundByID( int ID )
LockMut( g_SoundManMutex );
/* Find the sound with p.ID. */
set<RageSound *>::iterator it;
all_sounds_type::iterator it;
for( it = all_sounds.begin(); it != all_sounds.end(); ++it )
if( (*it)->GetID() == ID )
return *it;
@@ -308,12 +335,12 @@ void RageSoundManager::GetCopies( RageSound &snd, vector<RageSound *> &snds, boo
g_DeletionMutex.Lock();
g_SoundManMutex.Lock(); /* lock for access to all_sounds */
const set<RageSound *> sounds = all_sounds;
const all_sounds_type sounds = all_sounds;
g_SoundManMutex.Unlock(); /* finished with all_sounds */
RageSound *parent = snd.GetOriginal();
set<RageSound *>::const_iterator it;
all_sounds_type::const_iterator it;
for( it = sounds.begin(); it != sounds.end(); ++it )
{
CHECKPOINT_M( ssprintf("%p %p", *it, parent) );
+63 -1
View File
@@ -10,6 +10,67 @@ class RageSoundBase;
class RageSoundDriver;
struct RageSoundParams;
/* This is a temporary hack, to try to track down an obscure crash. */
#if defined(WIN32)
#include <windows.h>
extern set<void *> g_ProtectedPages;
template<typename T>
class ProtAllocator
{
public:
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
template<typename U> struct rebind
{
typedef ProtAllocator<U> other;
};
explicit ProtAllocator() {}
~ProtAllocator() {}
ProtAllocator( ProtAllocator const & ) {}
template<typename U> ProtAllocator( ProtAllocator<U> const& ) {}
pointer address( reference r ) { return &r; }
const_pointer address( const_reference r ) { return &r; }
pointer allocate( size_type cnt, typename std::allocator<void>::const_pointer = 0 )
{
cnt *= sizeof (T);
void *p = VirtualAlloc( NULL, cnt, MEM_COMMIT, PAGE_READWRITE );
g_ProtectedPages.insert( p );
return reinterpret_cast<pointer>( p );
}
void deallocate( pointer p, size_type s )
{
VirtualFree( p, 0, MEM_RELEASE );
g_ProtectedPages.erase( p );
}
size_type max_size() const
{
return 2147483648 / sizeof(T);
}
void construct( pointer p, const T& t ) { new(p) T(t); }
void destroy( pointer p ) { p->~T(); }
bool operator==( ProtAllocator const& ) { return true; }
bool operator!=( ProtAllocator const& a ) { return !operator==(a); }
};
#else
#define ProtAllocator allocator
#endif
class RageSoundManager
{
/* Set of sounds that we've taken over (and are responsible for deleting
@@ -18,7 +79,8 @@ class RageSoundManager
set<RageSound *> playing_sounds;
/* A list of all sounds that currently exist. */
set<RageSound *> all_sounds;
typedef set<RageSound *, less<RageSound*>, ProtAllocator<RageSound*> > all_sounds_type;
all_sounds_type all_sounds;
RageSoundDriver *driver;