Allow read-only access to the lsit of currently-playing sounds.
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@@ -49,6 +49,7 @@ public:
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void AddFakeSound(RageSound *snd); /* used by drivers */
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float GetPlayLatency() const;
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int GetDriverSampleRate() const;
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const set<RageSound *> &GetPlayingSounds() const { return playing_sounds; }
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void PlayOnce( CString sPath );
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static void PlayOnceFromDir( CString sDir );
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