Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard
66a121877c
m_sName
2004-02-01 03:01:54 +00:00
Chris Danford
f253972820
fix Linux compile error
2003-12-20 04:14:12 +00:00
Glenn Maynard
e1aaaca46d
simplify
2003-12-20 01:12:38 +00:00
Andrew Livy
2dfb994fe0
Added: TotalScore element on Evaluation Screen
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Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Chris Danford
b697979cc0
support pad lights
2003-11-16 06:27:52 +00:00
Chris Danford
48d5a78429
basic lights support
2003-11-16 04:45:12 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
5a28d482cc
reduce dependencies
2003-06-29 01:04:22 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard
dff657ab19
remove unneeded includes
2003-03-19 17:23:24 +00:00
Glenn Maynard
db47d0825b
Start loading the gameplay screen as soon as the stage graphic
...
is finished, which reduces unnecessary delay.
This also means that it's possible to have, say, an Extra stage screen with
a long, complicated graphic, without having to make every screen delay
that long before prepping.
(It's currently not possible to have different switch delays for each type; eg.
Stage 1 prepping in 1 second and switching in 3, and Extra prepping in 3
seconds and switching in 5; the switch time is constant, based on m_In.
This would be useful in the longer-complicated-extra-stage case.)
2003-03-17 01:48:40 +00:00
Chris Danford
89040e1ba1
fix glitches in ScreenSelectGroup and ScreenSelectStyle
2003-03-10 02:29:01 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
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ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
6cd9b429b7
abstract music completely
2003-01-21 02:16:40 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
db041c3900
change over music
2003-01-02 07:45:05 +00:00
Glenn Maynard
fd7dbed3b7
fix dependencies
2002-12-30 00:13:47 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Glenn Maynard
5cc013520e
The default OpenGL ortho matrix looks down the negative Z axis, not
...
the positive one.
I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these. It also makes it match the 3d projection.
2002-11-15 21:41:38 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
3bcab1d53f
Fixed some ugliness in Extra Stage
2002-10-08 23:39:18 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
23df7ec564
Yet more theme cleanup. This should be the job of the artists!
2002-09-24 02:55:32 +00:00
Chris Danford
bce306dcdc
Move Numbers graphics into separate Number asset folder
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Added precise timing window adjustment for each judge grade
Changed "hold START for options" to a Sprite
2002-09-22 18:18:50 +00:00
Glenn Maynard
1682d06628
quadMask was being added twice.
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+/* */s
2002-09-18 20:21:22 +00:00
Chris Danford
ccc43c8502
checking in SMMAX2 theme and small fixes to themes and smpackage
2002-09-09 05:22:02 +00:00
Glenn Maynard
4f8d20d90d
... and associated cast changes.
2002-09-09 02:59:48 +00:00
Glenn Maynard
504cc93ac5
dur.
2002-09-06 03:03:02 +00:00
Glenn Maynard
9e2b308da2
simplify
2002-09-06 02:54:28 +00:00
Glenn Maynard
87cd2f5495
simplify
2002-09-06 02:43:13 +00:00
Glenn Maynard
0d9bed6c51
Add missing consts.
2002-09-06 01:52:27 +00:00
Glenn Maynard
981da81f93
Move ez2 actors out of m_frameStage; only use that for the
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stage number actors.
Remove the m_frameStage ez2 special case; just put m_frameStage
on top.
2002-09-06 01:42:25 +00:00
Glenn Maynard
ed0819d7cd
Lots of variables. Let's try to scope them better, so it's easier to
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tell (looking at less code) what's going on.
2002-09-06 01:21:32 +00:00
Andrew Livy
6fb0ba3c7e
Fixes: ScreenStage Ez2dancer Fonts and Things.
2002-09-05 22:25:14 +00:00
Andrew Livy
44c73fe02a
Feature Modification: BLINK mode blinks as it does on EZ2
2002-09-05 20:08:43 +00:00
Glenn Maynard
28e837e242
add ScreenManager::LoadPreppedScreen.
2002-09-04 23:40:01 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Glenn Maynard
af2426ba18
Load the gameplay screen while we're sitting at the stage screen; don't
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sit around for four seconds, fade out and *then* load.
2002-09-04 00:27:36 +00:00