simplify
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@@ -237,18 +237,6 @@ ScreenStage::ScreenStage()
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//
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if( g_StageType == STAGE_TYPE_EZ2 )
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{
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const int iStageNo = GAMESTATE->GetStageIndex()+1;
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if( stage_mode == MODE_FINAL )
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{
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for( int i=0; i<4; i++ )
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{
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage numbers final") );
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m_sprNumbers[i].StopAnimating();
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}
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}
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/////////////////////////////////////////////////
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// START moving the numbers how ez2 wants them //
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/////////////////////////////////////////////////
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@@ -256,28 +244,25 @@ ScreenStage::ScreenStage()
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for( i=0; i<4; i++ )
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{
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// float fOffsetX = SCALE(i, 0, iNumChars-1, -(iNumChars-1)/2.0f*fFrameWidth, (iNumChars-1)/2.0f*fFrameWidth);
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m_sprNumbers[i].SetX( CENTER_X - 170 + (90 * i) );
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m_sprNumbers[i].SetY( CENTER_Y );
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}
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for( i=0; i<4; i++ ) // redefine the size of the numbers
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{
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if( stage_mode == MODE_FINAL )
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{
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m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage numbers final") );
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m_sprNumbers[i].StopAnimating();
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}
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m_sprNumbers[i].SetXY( CENTER_X - 170 + (90 * i), CENTER_Y );
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m_sprNumbers[i].SetY( );
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m_sprNumbers[i].ZoomToWidth( 200.0f ); // make the numbers that appear really big
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m_sprNumbers[i].ZoomToHeight( 200.0f); // so they can 'shrink' onto the screen
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}
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// m_frameStage.SetXY( CENTER_X, CENTER_Y );
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for( i=0; i<4; i++)
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{
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m_sprNumbers[i].SetZoom( 20.0f ); // make it really really big on-screen
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m_sprNumbers[i].SetRotation( 10 ); // make this thing rotated
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m_sprNumbers[i].BeginTweening(0.8f, Actor::TWEEN_BIAS_BEGIN );
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m_sprNumbers[i].SetTweenZoom( 3.0f ); // shrink it down to it's proper size
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m_sprNumbers[i].SetTweenRotationZ( 0 ); // make it rotate into place
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}
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// m_frameStage.SetXY( CENTER_X, CENTER_Y );
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///////////////////////////
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// Start Ez2 Backgrounds //
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@@ -492,6 +477,7 @@ ScreenStage::ScreenStage()
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m_stagename.SetXY( CENTER_X+400, CENTER_Y-30+element_y_offsets ); // set initial position
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const int iStageNo = GAMESTATE->GetStageIndex()+1;
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switch (iStageNo) // from the stage number figure out which text to use
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{
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case 0: m_stagename.SetText( "THE NEXT STAGE" ); break;
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