Load the gameplay screen while we're sitting at the stage screen; don't
sit around for four seconds, fade out and *then* load.
This commit is contained in:
@@ -564,9 +564,10 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
|
||||
m_Fade.CloseWipingRight( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_DoneFadingIn:
|
||||
SCREENMAN->PrepNewScreen( "ScreenGameplay" );
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenGameplay" );
|
||||
SCREENMAN->PrepNewScreen( "" ); /* use prepped */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user