Load the gameplay screen while we're sitting at the stage screen; don't

sit around for four seconds, fade out and *then* load.
This commit is contained in:
Glenn Maynard
2002-09-04 00:27:36 +00:00
parent 1bf1f3e040
commit af2426ba18
+2 -1
View File
@@ -564,9 +564,10 @@ void ScreenStage::HandleScreenMessage( const ScreenMessage SM )
m_Fade.CloseWipingRight( SM_GoToNextScreen );
break;
case SM_DoneFadingIn:
SCREENMAN->PrepNewScreen( "ScreenGameplay" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenGameplay" );
SCREENMAN->PrepNewScreen( "" ); /* use prepped */
break;
}
}