Chris Danford
278e7cd57d
Add "Import" feature to BGAnimations
2003-10-14 17:05:10 +00:00
Chris Danford
b8545459fe
overhaul ranking/high score data structures
2003-10-14 17:04:21 +00:00
Andrew Wong
913f991145
project file changes for VC6 users
2003-10-14 11:08:27 +00:00
Chris Danford
87fd2eb01b
remove unused class
2003-10-14 09:55:15 +00:00
Glenn Maynard
34223d4c0f
update
2003-10-14 09:54:48 +00:00
Glenn Maynard
3be673162c
add incomplete ScreenNameEntryTraditional
2003-10-14 09:51:16 +00:00
Glenn Maynard
cc9277407f
looping fix
2003-10-14 07:06:23 +00:00
Chris Danford
3107c3b23b
add NoteSkin metric to flip head and tail drawing position
2003-10-14 04:41:24 +00:00
Glenn Maynard
4c51178670
um, no, not that file
2003-10-14 01:33:14 +00:00
Glenn Maynard
b79b3b4d2a
fix slash
...
use static
2003-10-14 01:33:13 +00:00
Glenn Maynard
e764def9c2
use StoreRankingName
2003-10-14 01:23:49 +00:00
Glenn Maynard
edd7f7bfc7
add StoreRankingName
2003-10-14 01:23:16 +00:00
Chris Danford
5007d84f55
add basic bookkeeping
2003-10-13 08:39:27 +00:00
Chris Danford
ddf14995ce
add basic bookkeeping
2003-10-13 08:33:39 +00:00
Chris Danford
d8b681dfd5
add missing file
2003-10-13 08:32:31 +00:00
Glenn Maynard
2b6e2eb9e9
Don't show points for inactive players.
2003-10-13 04:43:36 +00:00
Glenn Maynard
80b7186a42
update
2003-10-13 03:28:23 +00:00
Glenn Maynard
d82f701722
Preload "LifeMeterBattery lose life", to prevent framerate drops.
2003-10-13 03:25:39 +00:00
Glenn Maynard
70d4e23d2c
Lock the life meter after failing.
...
If m_bTwoPlayerRecovery (normal): only lock and fail in FAIL_END_OF_SONG
if both players were failing at the same point. (Before, FAIL_ARCADE
would pass as long as one player was passing at any given point,
but FAIL_END_OF_SONG would fail at the end if all players were failing
at any point, which made FAIL_END_OF_SONG harder than FAIL_ARCADE
in some cases.)
Don't show the danger animation in FAIL_OFF.
2003-10-13 03:24:28 +00:00
Glenn Maynard
805bbdd125
add m_bTwoPlayerRecovery
2003-10-13 03:20:05 +00:00
Glenn Maynard
5c8a8d16d7
changable regen combos
2003-10-13 00:06:49 +00:00
Glenn Maynard
4c5b32db02
floating-point scores
2003-10-12 21:51:02 +00:00
Glenn Maynard
607666d330
use GetPercentDancePoints
2003-10-12 21:49:29 +00:00
Glenn Maynard
67a7d0c8e0
preload ScreenTitleMenu change
2003-10-12 21:49:06 +00:00
Glenn Maynard
259bbcb40b
add StageStats::GetPercentDancePoints
2003-10-12 21:48:05 +00:00
Chris Danford
037c26e20b
add sound volume menu option
2003-10-12 20:34:46 +00:00
Chris Danford
24e984b444
silence music during demonstration if !AttractSound
2003-10-12 20:00:49 +00:00
Chris Danford
9b111c9058
fix AV if character has no model
2003-10-12 20:00:22 +00:00
Chris Danford
a2029876e7
get rid of transition state assert. It's harmless
2003-10-12 20:00:02 +00:00
Chris Danford
0cd3f10351
add controller number to input test
2003-10-12 19:46:07 +00:00
Chris Danford
b3d25996d8
add option for silent attract
2003-10-12 19:45:28 +00:00
Chris Danford
575c4a0be1
change doc formatting
2003-10-12 18:52:38 +00:00
Chris Danford
a9d3cc5017
add mappings for PSXPAD
2003-10-12 18:27:24 +00:00
Chris Danford
94503e0ee3
update doc formatting
2003-10-12 18:25:06 +00:00
Chris Danford
b035ca6257
don't boost app priority if using NTPAD
2003-10-12 17:53:35 +00:00
Chris Danford
a53885a1a2
add joy mappings for NTPAD
2003-10-12 17:44:33 +00:00
Chris Danford
ecee68a678
update VC6 project file
2003-10-12 04:17:18 +00:00
Glenn Maynard
d3755f98a5
fix crashes when files fail to open
2003-10-12 03:01:07 +00:00
Steve Checkoway
712289aa29
One of these days I'll remember that it likes to add new files as an absolute path
2003-10-11 21:14:59 +00:00
Steve Checkoway
cebfdab909
update
2003-10-11 21:13:40 +00:00
Ben Anderson
c0de92976a
Added ScreenCenterImage and ScreenTestInput. Made Makefile.am harder to read :p
2003-10-11 18:33:40 +00:00
Chris Danford
d308ed0187
finish input test screen
2003-10-11 08:52:07 +00:00
Chris Danford
c76e819d1d
finish image centering code
...
add input test screen
2003-10-11 07:47:34 +00:00
Chris Danford
e2afe920dd
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 06:37:45 +00:00
Chris Danford
24922fb3d7
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 06:31:44 +00:00
Glenn Maynard
f0576389dc
Search for fallback graphics in all searched noteskin dirs, not just common.
2003-10-11 04:10:29 +00:00
Glenn Maynard
e0f7347551
fix release build copmile
2003-10-11 04:05:43 +00:00
Chris Danford
70446551a9
add half-finished screen centering code (necessary for arcade and Xbox)
2003-10-11 01:51:36 +00:00
Glenn Maynard
9cf3f9b331
support 6 joysticks
2003-10-11 00:16:32 +00:00
Glenn Maynard
a7771a5c66
boost Pump thread priority
2003-10-11 00:15:19 +00:00