floating-point scores

This commit is contained in:
Glenn Maynard
2003-10-12 21:51:02 +00:00
parent 607666d330
commit 4c5b32db02
5 changed files with 31 additions and 24 deletions
+8 -1
View File
@@ -178,7 +178,14 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
if( GAMESTATE->IsHumanPlayer(p) && GAMESTATE->m_SongOptions.m_bSaveScore )
{
if( GAMESTATE->m_pCurNotes[p] )
GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.iScore[p] + stageStats.iBonus[p], bNewRecord[p] );
{
float score;
if( PREFSMAN->m_bPercentageScoring )
score = stageStats.GetPercentDancePoints( (PlayerNumber)p );
else
score = float(stageStats.iScore[p] + stageStats.iBonus[p]);
GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], score, bNewRecord[p] );
}
// update unlock data if unlocks are on
if ( PREFSMAN->m_bUseUnlockSystem )
+4 -4
View File
@@ -900,12 +900,12 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
if( pNotes )
{
int iScore;
float fScore;
if( PROFILEMAN->IsUsingProfile(pn) )
iScore = pNotes->m_MemCardScores[pn].iScore;
fScore = pNotes->m_MemCardScores[pn].fScore;
else
iScore = pNotes->m_MemCardScores[MEMORY_CARD_MACHINE].iScore;
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, iScore) );
fScore = pNotes->m_MemCardScores[MEMORY_CARD_MACHINE].fScore;
m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, (int) fScore) );
}
else
{
+7 -7
View File
@@ -358,14 +358,14 @@ void SongManager::ReadNoteScoresFromFile( CString fn, int c )
int iNumTimesPlayed;
Grade grade;
int iScore;
if( sscanf(line.c_str(), "%d %d %i\n", &iNumTimesPlayed, (int *)&grade, &iScore) != 3 )
float fScore;
if( sscanf(line.c_str(), "%d %d %f\n", &iNumTimesPlayed, (int *)&grade, &fScore) != 3 )
break;
if( pNotes )
{
pNotes->m_MemCardScores[c].iNumTimesPlayed = iNumTimesPlayed;
pNotes->m_MemCardScores[c].grade = grade;
pNotes->m_MemCardScores[c].iScore = iScore;
pNotes->m_MemCardScores[c].fScore = fScore;
}
}
}
@@ -550,10 +550,10 @@ void SongManager::ReadSM300NoteScores()
iRetVal = sscanf(
value,
"%d::%[^:]::%d::%d",
"%d::%[^:]::%f::%d",
&pNotes->m_MemCardScores[MEMORY_CARD_MACHINE].iNumTimesPlayed,
szGradeLetters,
&pNotes->m_MemCardScores[MEMORY_CARD_MACHINE].iScore,
&pNotes->m_MemCardScores[MEMORY_CARD_MACHINE].fScore,
&iMaxCombo
);
if( iRetVal != 4 )
@@ -661,10 +661,10 @@ void SongManager::SaveNoteScoresToFile( CString fn, int c )
pNotes->GetDifficulty(),
pNotes->GetDescription().c_str() );
fprintf(fp, "%d %d %i\n",
fprintf(fp, "%d %d %f\n",
pNotes->m_MemCardScores[c].iNumTimesPlayed,
pNotes->m_MemCardScores[c].grade,
pNotes->m_MemCardScores[c].iScore);
pNotes->m_MemCardScores[c].fScore);
}
}
+9 -9
View File
@@ -46,7 +46,7 @@ Steps::Steps()
{
m_MemCardScores[m].iNumTimesPlayed = 0;
m_MemCardScores[m].grade = GRADE_NO_DATA;
m_MemCardScores[m].iScore = 0;
m_MemCardScores[m].fScore = 0;
}
}
@@ -298,32 +298,32 @@ void Steps::SetRadarValue(int r, float val)
* XXX: Isn't it possible to beat the grade but not beat the score, since
* grading and scores are on completely different systems? Should we be
* checking for these completely separately? */
bool Steps::MemCardScore::HigherScore( int vsScore, Grade vsGrade ) const
bool Steps::MemCardScore::HigherScore( float vsScore, Grade vsGrade ) const
{
if( vsScore > this->iScore )
if( vsScore > this->fScore )
return true;
if( vsScore < this->iScore )
if( vsScore < this->fScore )
return false;
return vsGrade > this->grade;
}
void Steps::AddScore( PlayerNumber pn, Grade grade, int iScore, bool& bNewRecordOut )
void Steps::AddScore( PlayerNumber pn, Grade grade, float fScore, bool& bNewRecordOut )
{
bNewRecordOut = false;
m_MemCardScores[MEMORY_CARD_MACHINE].iNumTimesPlayed++;
m_MemCardScores[pn].iNumTimesPlayed++;
if( m_MemCardScores[pn].HigherScore(iScore, grade) && iScore > 0)
if( m_MemCardScores[pn].HigherScore(fScore, grade) && fScore > 0)
{
m_MemCardScores[pn].iScore = iScore;
m_MemCardScores[pn].fScore = fScore;
m_MemCardScores[pn].grade = grade;
bNewRecordOut = true;
}
if( m_MemCardScores[MEMORY_CARD_MACHINE].HigherScore(iScore, grade) )
if( m_MemCardScores[MEMORY_CARD_MACHINE].HigherScore(fScore, grade) )
{
m_MemCardScores[MEMORY_CARD_MACHINE].iScore = iScore;
m_MemCardScores[MEMORY_CARD_MACHINE].fScore = fScore;
m_MemCardScores[MEMORY_CARD_MACHINE].grade = grade;
}
}
+3 -3
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@@ -58,11 +58,11 @@ public:
{
int iNumTimesPlayed;
Grade grade;
int iScore;
bool HigherScore( int iScore, Grade grade ) const;
float fScore;
bool HigherScore( float fScore, Grade grade ) const;
} m_MemCardScores[NUM_MEMORY_CARDS];
void AddScore( PlayerNumber pn, Grade grade, int iScore, bool& bNewRecordOut );
void AddScore( PlayerNumber pn, Grade grade, float fScore, bool& bNewRecordOut );
void TidyUpData();