add controller number to input test

This commit is contained in:
Chris Danford
2003-10-12 19:46:07 +00:00
parent b3d25996d8
commit 0cd3f10351
+1 -1
View File
@@ -77,7 +77,7 @@ void ScreenTestInput::Update( float fDeltaTime )
CString sName = GAMESTATE->GetCurrentGameDef()->m_szButtonNames[gi.button];
CString sSecondary = GAMESTATE->GetCurrentGameDef()->m_szSecondaryFunction[gi.button];
sTemp += " (" + sName + ") " + sSecondary;
sTemp += ssprintf(" (Controller %d %s) %s", gi.controller+1, sName.c_str(), sSecondary.c_str() );
}
else
{