add basic bookkeeping

This commit is contained in:
Chris Danford
2003-10-13 08:33:39 +00:00
parent d8b681dfd5
commit ddf14995ce
8 changed files with 664 additions and 7 deletions
+253
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@@ -0,0 +1,253 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: Bookkeeper
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Bookkeeper.h"
#include "RageUtil.h"
#include "arch/arch.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "IniFile.h"
#include "GameConstantsAndTypes.h"
#include "SongManager.h"
#include <time.h>
#include <fstream>
Bookkeeper* BOOKKEEPER = NULL; // global and accessable from anywhere in our program
const CString BOOKKEEPING_INI = BASE_PATH "Data\\Bookkeeping.ini";
const CString COINS_DAT = BASE_PATH "Data\\Coins.dat";
tm GetDaysAgo( tm start, int iDaysAgo )
{
start.tm_mday -= iDaysAgo;
time_t seconds = mktime( &start );
ASSERT( seconds != (time_t)-1 );
tm time = *localtime( &seconds );
return time;
}
tm GetYesterday( tm start )
{
return GetDaysAgo( start, -1 );
}
int GetDayOfWeek( tm time )
{
return time.tm_wday;
}
tm GetLastSunday( tm start )
{
return GetDaysAgo( start, -GetDayOfWeek(start) );
}
Bookkeeper::Bookkeeper()
{
int i, j;
m_iLastSeenTime = time(NULL);
m_iTotalCoins = 0;
m_iTotalUptimeSeconds = 0;
m_iTotalPlaySeconds = 0;
m_iTotalPlays = 0;
for( i=0; i<DAYS_PER_YEAR; i++ )
for( j=0; j<HOURS_PER_DAY; j++ )
m_iCoinsByHourForYear[i][j] = 0;
ReadFromDisk();
UpdateLastSeenTime();
}
Bookkeeper::~Bookkeeper()
{
WriteToDisk();
}
void Bookkeeper::ReadFromDisk()
{
// read ini
IniFile ini;
ini.SetPath( BOOKKEEPING_INI );
ini.ReadFile();
ini.GetValue( "MachineStatistics", "LastSeenTime", m_iLastSeenTime );
ini.GetValue( "MachineStatistics", "TotalCoins", m_iTotalCoins );
ini.GetValue( "MachineStatistics", "TotalUptimeSeconds", m_iTotalUptimeSeconds );
ini.GetValue( "MachineStatistics", "TotalPlaySeconds", m_iTotalPlaySeconds );
ini.GetValue( "MachineStatistics", "TotalPlays", m_iTotalPlays );
// read dat
FILE* fp = fopen( COINS_DAT, "r" );
if( fp )
{
for( int i=0; i<DAYS_PER_YEAR; i++ )
for( int j=0; j<HOURS_PER_DAY; j++ )
fscanf( fp, "%d ", &m_iCoinsByHourForYear[i][j] );
fclose( fp );
}
}
void Bookkeeper::WriteToDisk()
{
// write ini
IniFile ini;
ini.SetPath( BOOKKEEPING_INI );
ini.SetValue( "MachineStatistics", "LastSeenTime", m_iLastSeenTime );
ini.SetValue( "MachineStatistics", "TotalCoins", m_iTotalCoins );
ini.SetValue( "MachineStatistics", "TotalUptimeSeconds", m_iTotalUptimeSeconds );
ini.SetValue( "MachineStatistics", "TotalPlaySeconds", m_iTotalPlaySeconds );
ini.SetValue( "MachineStatistics", "TotalPlays", m_iTotalPlays );
ini.WriteFile();
// write dat
FILE* fp = fopen( COINS_DAT, "w" );
if( fp )
{
for( int i=0; i<DAYS_PER_YEAR; i++ )
for( int j=0; j<HOURS_PER_DAY; j++ )
fprintf( fp, "%d ", m_iCoinsByHourForYear[i][j] );
fclose( fp );
}
}
void Bookkeeper::UpdateLastSeenTime()
{
// clear all coin counts from (lOldTime,lNewTime]
long lOldTime = m_iLastSeenTime;
long lNewTime = time(NULL);
if( lNewTime < lOldTime )
{
LOG->Warn( "The new time is older than the last seen time. Is someone fiddling with the system clock?" );
m_iLastSeenTime = lNewTime;
return;
}
tm tOld = *localtime( &lOldTime );
tm tNew = *localtime( &lNewTime );
CLAMP( tOld.tm_year, tNew.tm_year-1, tNew.tm_year );
while(
tOld.tm_year != tNew.tm_year ||
tOld.tm_yday != tNew.tm_yday ||
tOld.tm_hour != tNew.tm_hour )
{
tOld.tm_hour++;
if( tOld.tm_hour == HOURS_PER_DAY )
{
tOld.tm_hour = 0;
tOld.tm_yday++;
}
if( tOld.tm_yday == DAYS_PER_YEAR )
{
tOld.tm_yday = 0;
tOld.tm_year++;
}
m_iCoinsByHourForYear[tOld.tm_yday][tOld.tm_hour] = 0;
}
}
void Bookkeeper::CoinInserted()
{
UpdateLastSeenTime();
long lOldTime = m_iLastSeenTime;
tm *pNewTime = localtime( &lOldTime );
m_iCoinsByHourForYear[pNewTime->tm_yday][pNewTime->tm_hour]++;
}
int Bookkeeper::GetCoinsForDay( int iDayOfYear )
{
int iCoins = 0;
for( int i=0; i<HOURS_PER_DAY; i++ )
iCoins += m_iCoinsByHourForYear[iDayOfYear][i];
return iCoins;
}
void Bookkeeper::GetCoinsLast7Days( int coins[7] )
{
UpdateLastSeenTime();
long lOldTime = m_iLastSeenTime;
tm time = *localtime( &lOldTime );
for( int i=0; i<7; i++ )
{
time = GetYesterday( time );
coins[i] = GetCoinsForDay( time.tm_yday );
}
}
void Bookkeeper::GetCoinsLast52Weeks( int coins[52] )
{
UpdateLastSeenTime();
long lOldTime = m_iLastSeenTime;
tm time = *localtime( &lOldTime );
time = GetLastSunday( time );
for( int w=0; w<52; w++ )
{
coins[w] = 0;
for( int d=0; d<DAYS_IN_WEEK; d++ )
{
time = GetYesterday( time );
coins[w] += GetCoinsForDay( time.tm_yday );
}
}
}
void Bookkeeper::GetCoinsByDayOfWeek( int coins[DAYS_IN_WEEK] )
{
UpdateLastSeenTime();
for( int i=0; i<DAYS_IN_WEEK; i++ )
coins[i] = 0;
long lOldTime = m_iLastSeenTime;
tm time = *localtime( &lOldTime );
for( int d=0; d<DAYS_PER_YEAR; d++ )
{
time = GetYesterday( time );
coins[GetDayOfWeek(time)] += GetCoinsForDay( time.tm_yday );
}
}
void Bookkeeper::GetCoinsByHour( int coins[HOURS_PER_DAY] )
{
UpdateLastSeenTime();
for( int h=0; h<HOURS_PER_DAY; h++ )
{
coins[h] = 0;
for( int d=0; d<DAYS_PER_YEAR; d++ )
coins[h] += m_iCoinsByHourForYear[d][h];
}
}
+54
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@@ -0,0 +1,54 @@
#ifndef Bookkeeper_H
#define Bookkeeper_H
/*
-----------------------------------------------------------------------------
Class: Bookkeeper
Desc: Interface to profiles that exist on the machine or a memory card
plugged into the machine.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Style.h"
#include "SDL_Types.h"
const int DAYS_PER_YEAR = 365;
const int HOURS_PER_DAY = 24;
const int DAYS_IN_WEEK = 7;
class Bookkeeper
{
public:
Bookkeeper();
~Bookkeeper();
void CoinInserted();
void UpdateLastSeenTime();
void GetCoinsLast7Days( int coins[7] );
void GetCoinsLast52Weeks( int coins[52] );
void GetCoinsByDayOfWeek( int coins[DAYS_IN_WEEK] );
void GetCoinsByHour( int coins[HOURS_PER_DAY] );
void ReadFromDisk();
void WriteToDisk();
private:
int GetCoinsForDay( int iDayOfYear );
int m_iLastSeenTime;
int m_iTotalCoins;
int m_iTotalUptimeSeconds;
int m_iTotalPlaySeconds;
int m_iTotalPlays;
int m_iCoinsByHourForYear[DAYS_PER_YEAR][HOURS_PER_DAY];
};
extern Bookkeeper* BOOKKEEPER; // global and accessable from anywhere in our program
#endif
+2
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@@ -290,6 +290,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
#include "ScreenOptionsMaster.h"
#include "ScreenCenterImage.h"
#include "ScreenTestInput.h"
#include "ScreenBookkeeping.h"
Screen* Screen::Create( CString sClassName )
{
@@ -389,6 +390,7 @@ Screen* Screen::Create( CString sClassName )
IF_RETURN( ScreenOptionsMaster );
IF_RETURN( ScreenCenterImage );
IF_RETURN( ScreenTestInput );
IF_RETURN( ScreenBookkeeping );
RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
}
+1 -1
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@@ -105,7 +105,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
case COIN_HOME:
case COIN_FREE:
SOUND->StopMusic();
/* We already played the it was a coin was inserted. Don't play it again. */
/* We already played the coin sound. Don't play it again. */
if( MenuI.button != MENU_BUTTON_COIN )
SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
SDL_Delay( 800 ); // do a little pause, like the arcade does
+254
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@@ -0,0 +1,254 @@
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenBookkeeping
Desc: Where the player maps device input to pad input.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenBookkeeping.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#include "RageDisplay.h"
#include "Bookkeeper.h"
const CString LAST_7_DAYS_NAME[7] =
{
"Yesterday",
"2 Days Ago",
"3 Days Ago",
"4 Days Ago",
"5 Days Ago",
"6 Days Ago",
"7 Days Ago",
};
const CString DAY_TO_NAME[DAYS_IN_WEEK] =
{
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday",
};
CString HourToString( int iHourIndex )
{
return ssprintf("%02d:00", iHourIndex);
}
ScreenBookkeeping::ScreenBookkeeping( CString sClassName ) : Screen( sClassName )
{
LOG->Trace( "ScreenBookkeeping::ScreenBookkeeping()" );
m_textTitle.LoadFromFont( THEME->GetPathToF("Common title") );
m_textTitle.SetText( "header" );
m_textTitle.SetXY( CENTER_X, 60 );
m_textTitle.SetDiffuse( RageColor(1,1,1,1) );
m_textTitle.SetZoom( 0.8f );
this->AddChild( &m_textTitle );
for( int i=0; i<NUM_BOOKKEEPING_COLS; i++ )
{
float fX = SCALE( i, 0.f, NUM_BOOKKEEPING_COLS-1, SCREEN_LEFT+50, SCREEN_RIGHT-50 );
float fY = CENTER_Y+16;
m_textCols[i].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textCols[i].SetText( ssprintf("%d",i) );
m_textCols[i].SetXY( fX, fY );
m_textCols[i].SetDiffuse( RageColor(1,1,1,1) );
m_textCols[i].SetZoom( 0.6f );
this->AddChild( &m_textCols[i] );
}
m_Menu.Load( "ScreenBookkeeping" );
this->AddChild( &m_Menu );
ChangeView( (View)0 );
SOUND->PlayMusic( THEME->GetPathToS("ScreenBookkeeping music") );
}
ScreenBookkeeping::~ScreenBookkeeping()
{
LOG->Trace( "ScreenBookkeeping::~ScreenBookkeeping()" );
}
void ScreenBookkeeping::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenBookkeeping::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
return; // ignore
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
}
void ScreenBookkeeping::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToNextScreen:
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
break;
}
}
void ScreenBookkeeping::MenuLeft( PlayerNumber pn )
{
m_View = (View)(m_View-1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuRight( PlayerNumber pn )
{
m_View = (View)(m_View+1);
CLAMP( (int&)m_View, 0, NUM_VIEWS-1 );
ChangeView( m_View );
}
void ScreenBookkeeping::MenuStart( PlayerNumber pn )
{
if( !m_Menu.IsTransitioning() )
{
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToNextScreen );
}
}
void ScreenBookkeeping::MenuBack( PlayerNumber pn )
{
if(!m_Menu.IsTransitioning())
{
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
m_Menu.StartTransitioning( SM_GoToPrevScreen );
}
}
void ScreenBookkeeping::ChangeView( View newView )
{
m_View = newView;
switch( m_View )
{
case LAST_7_DAYS:
{
m_textTitle.SetText( "Coin Data of Last 7 days" );
int coins[7];
BOOKKEEPER->GetCoinsLast7Days( coins );
int iTotalLast7 = 0;
CString sTitle, sData;
for( int i=0; i<7; i++ )
{
sTitle += LAST_7_DAYS_NAME[i] + "\n";
sData += ssprintf("%d",coins[i]) + "\n";
iTotalLast7 += coins[i];
}
sTitle += "\n";
sData += "\n";
sTitle += "Average\n";
sData += ssprintf("%d\n",iTotalLast7/7);
m_textCols[0].SetHorizAlign( Actor::align_left );
m_textCols[0].SetText( sTitle );
m_textCols[1].SetText( "" );
m_textCols[2].SetText( "" );
m_textCols[3].SetHorizAlign( Actor::align_right );
m_textCols[3].SetText( sData );
}
break;
case LAST_52_WEEKS:
{
m_textTitle.SetText( "Last 52 weeks" );
int coins[52];
BOOKKEEPER->GetCoinsLast52Weeks( coins );
CString sTitle, sData;
for( int col=0; col<4; col++ )
{
CString sTemp;
for( int row=0; row<52/4; row++ )
{
int week = row*4+col;
sTemp += ssprintf("%d ago: %d\n", week+1, coins[week]);
}
m_textCols[col].SetHorizAlign( Actor::align_left );
m_textCols[col].SetText( sTemp );
}
}
break;
case DAY_OF_WEEK:
{
m_textTitle.SetText( "Day of week" );
int coins[DAYS_IN_WEEK];
BOOKKEEPER->GetCoinsByDayOfWeek( coins );
CString sTitle, sData;
for( int i=0; i<DAYS_IN_WEEK; i++ )
{
sTitle += DAY_TO_NAME[i] + "\n";
sData += ssprintf("%d",coins[i]) + "\n";
}
m_textCols[0].SetHorizAlign( Actor::align_left );
m_textCols[0].SetText( sTitle );
m_textCols[1].SetText( "" );
m_textCols[2].SetText( "" );
m_textCols[3].SetHorizAlign( Actor::align_right );
m_textCols[3].SetText( sData );
}
break;
case HOUR_OF_DAY:
{
m_textTitle.SetText( "Hour of day" );
int coins[HOURS_PER_DAY];
BOOKKEEPER->GetCoinsByHour( coins );
CString sTitle, sData;
for( int i=0; i<HOURS_PER_DAY; i++ )
{
sTitle += HourToString(i) + "\n";
sData += ssprintf("%d",coins[i]) + "\n";
}
m_textCols[0].SetHorizAlign( Actor::align_left );
m_textCols[0].SetText( sTitle );
m_textCols[1].SetText( "" );
m_textCols[2].SetText( "" );
m_textCols[3].SetHorizAlign( Actor::align_right );
m_textCols[3].SetText( sData );
}
break;
default:
ASSERT(0);
}
}
+49
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@@ -0,0 +1,49 @@
/*
-----------------------------------------------------------------------------
Class: ScreenBookkeeping
Desc: Where the player maps device input to instrument buttons.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "PrefsManager.h"
#include "GrayArrow.h"
#include "InputMapper.h"
#include "MenuElements.h"
#include "RageInputDevice.h"
const int NUM_BOOKKEEPING_COLS = 4;
class ScreenBookkeeping : public Screen
{
public:
ScreenBookkeeping( CString sName );
virtual ~ScreenBookkeeping();
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
private:
enum View { LAST_7_DAYS, LAST_52_WEEKS, DAY_OF_WEEK, HOUR_OF_DAY, NUM_VIEWS };
void ChangeView( View newView );
View m_View;
BitmapText m_textTitle;
BitmapText m_textCols[NUM_BOOKKEEPING_COLS];
MenuElements m_Menu;
};
+5
View File
@@ -52,6 +52,7 @@
#include "UnlockSystem.h"
#include "arch/ArchHooks/ArchHooks.h"
#include "RageFile.h"
#include "Bookkeeper.h"
#if defined(_XBOX)
@@ -807,6 +808,7 @@ int main(int argc, char* argv[])
SOUNDMAN->SetPrefs(PREFSMAN->m_fSoundVolume);
SOUND = new RageSounds;
PROFILEMAN = new ProfileManager;
BOOKKEEPER = new Bookkeeper;
INPUTFILTER = new InputFilter;
INPUTMAPPER = new InputMapper;
INPUTQUEUE = new InputQueue;
@@ -909,6 +911,7 @@ int main(int argc, char* argv[])
SAFE_DELETE( THEME );
SAFE_DELETE( ANNOUNCER );
SAFE_DELETE( PROFILEMAN );
SAFE_DELETE( BOOKKEEPER );
SAFE_DELETE( SOUND );
SAFE_DELETE( SOUNDMAN );
SAFE_DELETE( FONT );
@@ -942,6 +945,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
if( !GAMESTATE->m_bIsOnSystemMenu )
{
SCREENMAN->SystemMessage( "OPERATOR" );
GAMESTATE->Reset();
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
return true;
@@ -951,6 +955,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
if( GAMESTATE->m_bEditing ) // no coins while editing
break;
GAMESTATE->m_iCoins++;
BOOKKEEPER->CoinInserted();
SCREENMAN->RefreshCreditsMessages();
SOUND->PlayOnce( THEME->GetPathToS("Common coin") );
return false; // Attract need to know because they go to TitleMenu on > 1 credit
+46 -6
View File
@@ -65,7 +65,8 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -102,8 +103,8 @@ IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -143,7 +144,8 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -184,8 +186,8 @@ IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -4044,6 +4046,25 @@ SOURCE=.\ScreenAttract.h
# End Source File
# Begin Source File
SOURCE=.\ScreenBookkeeping.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ScreenBookkeeping.h
# End Source File
# Begin Source File
SOURCE=.\ScreenCaution.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -5089,6 +5110,25 @@ SOURCE=.\AnnouncerManager.h
# End Source File
# Begin Source File
SOURCE=.\Bookkeeper.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Bookkeeper.h
# End Source File
# Begin Source File
SOURCE=.\FontManager.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"