70d4e23d2c7257a5586fb4feaadcbbd9f5e411da
If m_bTwoPlayerRecovery (normal): only lock and fail in FAIL_END_OF_SONG if both players were failing at the same point. (Before, FAIL_ARCADE would pass as long as one player was passing at any given point, but FAIL_END_OF_SONG would fail at the end if all players were failing at any point, which made FAIL_END_OF_SONG harder than FAIL_ARCADE in some cases.) Don't show the danger animation in FAIL_OFF.
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