Glenn Maynard
23ea565846
better form: max one param per Input node
2005-08-27 08:26:34 +00:00
Glenn Maynard
60317928f2
Specify input parameters explicitly, to be passed via a <Param> in a
...
parent object and stored for later use.
2005-08-27 06:08:04 +00:00
Glenn Maynard
11c8676781
fix scaletoclipped
2005-08-27 04:03:22 +00:00
Glenn Maynard
a41cfb8b43
fix annoying long-standing bug: fix life graph turns white when we happen to be
...
left in glow mode (eg. when disqualified)
2005-08-27 03:42:45 +00:00
Glenn Maynard
541f9b2068
don't make lots of GetDirListing calls
2005-08-26 21:48:53 +00:00
Glenn Maynard
4dc013cdd1
update
2005-08-26 21:15:53 +00:00
Glenn Maynard
c7fe30ba71
removing GetMetricC
2005-08-26 21:15:30 +00:00
Glenn Maynard
1c08815503
update
2005-08-26 21:13:19 +00:00
Glenn Maynard
8d7733c6f2
removing GetMetricC
2005-08-26 21:12:48 +00:00
Glenn Maynard
ef23a5d147
update
2005-08-26 21:10:42 +00:00
Glenn Maynard
21465cbb3b
update
2005-08-26 21:06:37 +00:00
Glenn Maynard
d82252d6d4
update
2005-08-26 21:05:13 +00:00
Glenn Maynard
49d9766f8f
update
2005-08-26 21:02:26 +00:00
Glenn Maynard
8dd68c145b
fixes
2005-08-26 20:57:06 +00:00
Glenn Maynard
29fb1cbc63
fix compile
2005-08-26 20:52:03 +00:00
Glenn Maynard
669f1be048
update
2005-08-26 19:56:41 +00:00
Glenn Maynard
89bcacf298
removing GetMetricC
2005-08-26 19:55:01 +00:00
Glenn Maynard
508495cf4a
no longer needed
2005-08-26 19:41:19 +00:00
Glenn Maynard
eb05db1305
cleanup, optimize
2005-08-26 19:13:08 +00:00
Chris Danford
977322be05
add list of scores and judgments to multiplayer gameplay
2005-08-26 19:11:01 +00:00
Renaud Lepage
9417bd124b
Yet another whoopies, but this time it's my fault. sorry.
2005-08-26 19:07:45 +00:00
Renaud Lepage
b313df449a
Little forgotten line. We're bound to have loads of that for Xbox...
2005-08-26 19:05:49 +00:00
Glenn Maynard
1507fb20e1
optimize
2005-08-26 19:05:10 +00:00
Renaud Lepage
4cf9334b9f
Xbox : Correct the path correction routine. We are now back.
2005-08-26 19:02:10 +00:00
Glenn Maynard
db92df2fe1
FontPageSettings is a complex type; avoid unneeded copying
2005-08-26 18:33:42 +00:00
Chris Danford
9b307b198c
add list of scores and judgments to multiplayer gameplay
2005-08-26 17:39:53 +00:00
Chris Danford
2d5e08f288
hack for testing all 8 players w/ only one joystick
2005-08-26 17:37:30 +00:00
Chris Danford
b9f82be7a9
add separate MultiPlayer value. index = enabled player index (max num joined players). multiPlayer = MultiPlayer value for this player (max NUM_MultiPlayer)
2005-08-26 17:34:42 +00:00
Chris Danford
b54323f917
move all translations for an input event into one structure. Have screens pass this around instead of passing around 5 separate input structures
2005-08-26 17:33:02 +00:00
Chris Danford
89482ce6ba
add PlayerScoreList
2005-08-26 17:32:11 +00:00
Glenn Maynard
e840759d97
LoadAllCommands
2005-08-25 23:07:42 +00:00
Glenn Maynard
6f864d9a6b
LoadAllCommands needs to be called in Init(), not BeginScreen()
2005-08-25 23:03:30 +00:00
Renaud Lepage
380b5cdfcf
Xbox debug.
2005-08-25 22:11:14 +00:00
Renaud Lepage
0f25223aec
Debug
2005-08-25 22:10:20 +00:00
Renaud Lepage
b663fc735f
Debug on Xbox.
2005-08-25 22:08:33 +00:00
Renaud Lepage
98734b8046
Xbox debug enabled.
2005-08-25 22:04:51 +00:00
Renaud Lepage
1f46be668f
Xbox Debugging enabled.
2005-08-25 22:04:13 +00:00
Renaud Lepage
4f85b8572e
New approach to the xbox debug version : same as the release version, but with debug symbols. no "sm debug features" activated. pure code debugging :)
2005-08-25 19:58:59 +00:00
Glenn Maynard
4b17b13683
Log texture diags when loading a screen, not when pushing, so we don't cause a skip when pushing a prepared screen.
2005-08-25 18:12:23 +00:00
Glenn Maynard
b6d428d37c
Make Lua type checks optional. They add a lot of overhead to Lua dispatches.
2005-08-25 17:51:00 +00:00
Glenn Maynard
74c83953cc
optimize
2005-08-25 02:31:07 +00:00
Glenn Maynard
34dbae291f
const
2005-08-25 01:27:55 +00:00
Glenn Maynard
fe25ff3595
cleanup
2005-08-25 01:26:59 +00:00
Glenn Maynard
b58c5c072a
cleanup, remove old comment
2005-08-25 01:17:26 +00:00
Glenn Maynard
1c81bcc5fc
EarlyAbortDraw() const
2005-08-25 00:57:53 +00:00
Glenn Maynard
a774629f4e
cleanup. (hate this fade logic ...)
2005-08-25 00:47:10 +00:00
Charles Lohr
b4482a42a7
Fix: Use SMOnline Login properly
2005-08-25 00:22:32 +00:00
Glenn Maynard
402b93f3d8
remove old brainstorming: I'm not sure that using a real font renderer
...
would be a good idea (too slow), and if I do implement it I probably won't
use this ancient design. (BitmapText needs to be faster and use less memory;
currently it uses about 256 bytes per character--too much--and it should use
compiled geometry if possible.)
2005-08-24 23:20:32 +00:00
Glenn Maynard
c488702f90
unneeded
2005-08-24 23:16:34 +00:00
Glenn Maynard
682b3c94db
old comment
2005-08-24 23:15:05 +00:00