Glenn Maynard 402b93f3d8 remove old brainstorming: I'm not sure that using a real font renderer
would be a good idea (too slow), and if I do implement it I probably won't
use this ancient design.  (BitmapText needs to be faster and use less memory;
currently it uses about 256 bytes per character--too much--and it should use
compiled geometry if possible.)
2005-08-24 23:20:32 +00:00
S
Description
554 MiB
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%