402b93f3d84141515f1ab0d8d4810b6437d265c5
would be a good idea (too slow), and if I do implement it I probably won't use this ancient design. (BitmapText needs to be faster and use less memory; currently it uses about 256 bytes per character--too much--and it should use compiled geometry if possible.)
Languages
C++
85.7%
Lua
4.3%
C
4.3%
Rich Text Format
2.3%
CMake
1.1%
Other
2%