Glenn Maynard
21c9ad516e
fix very small hold note rendering
2007-01-07 00:15:15 +00:00
Glenn Maynard
7c838c69f7
simplify
2007-01-06 23:07:20 +00:00
Glenn Maynard
3bfe0faca9
simplify
2007-01-06 23:04:46 +00:00
Glenn Maynard
23a70e943d
fix body scrolling
2007-01-06 22:23:43 +00:00
Glenn Maynard
7201dd2c34
fix wrapping
2007-01-06 22:19:26 +00:00
Glenn Maynard
2ab500aa75
remove param
2007-01-06 21:28:55 +00:00
Glenn Maynard
b67091b396
Splitting the glow and diffuse passes may have been a
...
win with the note skins ~4 years ago, where the hold
note parts were all in one texture. Now, they're split
into several parts, and we're changing the texture for
each part, which is a bigger state change than changing
the glow mode. Simplify this a bit and push DrawHoldHeadTail
and DrawActor together..
2007-01-06 21:27:05 +00:00
Glenn Maynard
5de93444f1
simplify
2007-01-06 21:23:07 +00:00
Glenn Maynard
94dac3e867
simplify
2007-01-06 21:18:19 +00:00
Glenn Maynard
9a56285da9
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:44 +00:00
Glenn Maynard
4a5a5ace4a
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:27 +00:00
Glenn Maynard
1f68f86a2f
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:02:13 +00:00
Glenn Maynard
2582037cca
cosmetic: tweak DrawActor and DrawHoldHeadTail together
2007-01-06 21:01:13 +00:00
Glenn Maynard
ef3d02e02d
bFlipHeadAndTailWhenReverse flips the head and tail, and flips
...
the hold body. Flip the caps, too.
2007-01-06 08:33:08 +00:00
Glenn Maynard
db7bb23676
don't offset non-wrapped parts
2007-01-06 08:30:50 +00:00
Glenn Maynard
05e69b4b83
simplify
2007-01-06 08:28:53 +00:00
Glenn Maynard
331dbeb997
merge more hold rendering code
2007-01-06 07:22:48 +00:00
Glenn Maynard
fcd215f61b
merge hold note wavy part rendering
2007-01-06 06:12:40 +00:00
Glenn Maynard
c620505da8
flip this around, to look like the same expression in the other two wavy hold part renderers
2007-01-06 05:35:06 +00:00
Glenn Maynard
4ee0024579
cosmetic to bring these wavy parts closer together
2007-01-04 05:58:19 +00:00
Glenn Maynard
946573142a
cosmetic to bring these wavy parts closer together
2007-01-04 04:06:35 +00:00
Glenn Maynard
eaebdb368c
fix up add layer
2007-01-04 04:03:31 +00:00
Glenn Maynard
0b462d207b
cosmetic to bring these wavy parts closer together
2007-01-04 03:58:08 +00:00
Glenn Maynard
eb1cd3d2f1
simplify
2007-01-04 03:51:15 +00:00
Glenn Maynard
8fb0ca4e8f
cleanup
2007-01-04 03:18:37 +00:00
Glenn Maynard
0ed3ce836c
fix nt
2007-01-04 02:23:44 +00:00
Glenn Maynard
30a4e9374c
DrawActor, DrawHoldHeadTail zoom handling
2007-01-04 02:21:58 +00:00
Glenn Maynard
3406e5d4c3
row -> beat for consistency
2007-01-04 02:14:03 +00:00
Glenn Maynard
8672e0eadb
remove fLife--always 1
2007-01-04 01:33:36 +00:00
Glenn Maynard
6bfa6a6fb1
merge DrawHoldTail and DrawHoldHead
2007-01-04 01:29:14 +00:00
Glenn Maynard
885a245c0e
move param
2007-01-04 01:24:51 +00:00
Glenn Maynard
3811d3d51c
Rewrite attack handling. (This isn't intended to be fast or scalable--the
...
old code wasn't, either--I just want to get rid of the extra DrawActor
code path. This feature should probably just be removed.)
2007-01-04 01:03:36 +00:00
Glenn Maynard
644eaec3a3
pass tn to tap rendering, like hold rendering
...
simplify
2007-01-04 00:45:47 +00:00
Glenn Maynard
b4aeab5403
remove unused fDrawDistanceBeforeTargetsPixels2
2007-01-04 00:38:19 +00:00
Glenn Maynard
e6ffc5d3a8
push DrawHoldTail, DrawHoldHead together
2007-01-04 00:22:20 +00:00
Glenn Maynard
53d6bb6e36
push DrawHoldTail, DrawHoldHead together
2007-01-04 00:16:24 +00:00
Glenn Maynard
e0acdf0c80
simplify
2007-01-04 00:09:06 +00:00
Glenn Maynard
cec4803949
5bb79cd "when using dizzy, hold heads get stuck in rotated position"
...
apply to tails too
2007-01-04 00:07:21 +00:00
Chris Danford
09e8c0bc34
Make addition a texture coord shift instead of a separate element. This means fewer texture swaps when drawing, fewer graphics to maintain, and lets non-tap elements have addition coloring
2006-12-15 22:27:00 +00:00
Chris Danford
e58c980aef
add per-NoteType texcoord offset so that Note and Addition can use the same ModelGeometry
2006-12-01 13:10:01 +00:00
Chris Danford
bf20880ba9
name cleanup. Replace:
...
StartDrawingAtPixels
FirstPixelToDraw
YStartOffset
DrawFarY
with:
DrawDistanceAfterTargetsPixels
2006-11-13 06:12:38 +00:00
Chris Danford
06e30d1f45
support fading in of notes from 0 alpha at farthest draw point to 1 alpha closer
2006-11-13 02:27:23 +00:00
Glenn Maynard
e77cf2375f
don't clear the texture redundantly
...
fix missing SetZoom
2006-11-03 07:31:19 +00:00
Glenn Maynard
b2f846ddf4
don't depend on texture env 2+ being clear
2006-11-03 03:49:32 +00:00
John Bauer
3ddc314cbd
Currently, long hold arrows are smudged like wet fountain pen ink.
...
This change fixes them. Apparently the DISPLAY does not keep track
of all of these state changes in between calls to Draw().
2006-11-02 21:00:20 +00:00
Glenn Maynard
f4136c72e6
simplify
2006-11-02 06:47:48 +00:00
Chris Danford
1b4387a7d9
add HoldActiveIsAddLayer
2006-10-30 03:04:41 +00:00
Glenn Maynard
04b1490b51
faster, more reliable error checking
2006-10-20 09:43:56 +00:00
Steve Checkoway
e87789da7c
Rename XToString2 to XToString.
2006-10-15 00:09:18 +00:00
Steve Checkoway
04bff6bc1d
Use XToString2.
2006-10-15 00:00:22 +00:00