cosmetic: tweak DrawActor and DrawHoldHeadTail together

This commit is contained in:
Glenn Maynard
2007-01-06 21:01:13 +00:00
parent ef3d02e02d
commit 2582037cca
+5 -5
View File
@@ -690,10 +690,10 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing
void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, bool bUseLighting, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
{
const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
const float fYPos = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );
const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );
const float fRotation = ArrowEffects::GetRotation( m_pPlayerState, fBeat );
const float fXPos = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset );
const float fZPos = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset );
const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset );
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset );
const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
const float fColorScale = ArrowEffects::GetBrightness( m_pPlayerState, fBeat );
@@ -701,8 +701,8 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in
RageColor glow = RageColor(1,1,1,fGlow);
pActor->SetRotationZ( fRotation );
pActor->SetXY( fXPos, fYPos );
pActor->SetZ( fZPos );
pActor->SetXY( fX, fY );
pActor->SetZ( fZ );
pActor->SetDiffuse( diffuse );
pActor->SetGlow( glow );
pActor->SetZoom( ArrowEffects::GetZoom(m_pPlayerState) );