fix very small hold note rendering

This commit is contained in:
Glenn Maynard
2007-01-07 00:15:15 +00:00
parent 7c838c69f7
commit 21c9ad516e
+2 -2
View File
@@ -523,7 +523,7 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
fYHead-fFrameHeightTop, fYHead,
fYStartPos, min(fYEndPos, fYTail),
fYStartPos, min(fYEndPos, (fYHead+fYTail)/2),
false,
bFlipHeadAndTail );
@@ -543,7 +543,7 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
iCol, fYStep, fPercentFadeToFail, fColorScale, bGlow,
fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar,
fYTail, fYTail+fFrameHeightBottom,
max(fYStartPos, fYHead), fYEndPos,
max(fYStartPos, (fYHead+fYTail)/2), fYEndPos,
false,
bFlipHeadAndTail );
}