don't depend on texture env 2+ being clear

This commit is contained in:
Glenn Maynard
2006-11-03 03:49:32 +00:00
parent 31c63d16dd
commit b2f846ddf4
+2
View File
@@ -493,6 +493,8 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsB
}
DISPLAY->ClearAllTextures();
// draw manually in small segments
const RectF *pRect = pSprBody->GetCurrentTextureCoordRect();
const float fFrameWidth = pSprBody->GetZoomedWidth();