Commit Graph
217 Commits
Author SHA1 Message Date
Glenn Maynard 43b7c4ac7d m_HealthState is confusing; it's updated from other stats, and then the
original stats as well as m_HealthState are used for control logic.
Simplify; remove AllAreFailing, and figure it out directly.
2006-11-09 06:10:19 +00:00
Chris Danford 17ca30a047 add fret/strum
add PlayerInitCommand
2006-10-27 10:19:08 +00:00
Glenn Maynard cb746be4c3 Invalid 2006-10-07 03:43:41 +00:00
Glenn Maynard db3aa0d73a simplify inheritance 2006-10-04 02:44:52 +00:00
Glenn Maynard e29c920b04 NUM_NSScoreBoardColumn 2006-09-27 04:38:26 +00:00
Glenn Maynard cf5dba03a4 GameController_Invalid 2006-09-26 20:59:40 +00:00
Glenn Maynard 0f2707fe9c GenericTweenOn, GenericTweenOff 2006-09-23 03:57:11 +00:00
Chris Danford 0012857bfd quick fix to disable affect of tilde in survival 2006-09-21 01:58:30 +00:00
Glenn Maynard c9c88f26c2 input.MenuI.player -> input.pn 2006-09-14 03:18:16 +00:00
Glenn Maynard 7bab74efab As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set.  Phase
it out.
2006-09-12 23:29:08 +00:00
Steve Checkoway 6e734a13d0 Header guard. 2006-08-17 18:47:39 +00:00
Steve Checkoway 8ab760a346 Put the NoteData into the PlayerInfo and use that for constructing Players. Use the Player's (new) interface GetNoteData() for everything except for loading where ScreenGameplay needs to actually modify the NoteData so do it directly via the PlayerInfo. 2006-07-17 00:58:33 +00:00
Steve Checkoway 5a01cb9c3f Split out SaveStats to give more flexibility to subclasses that may wish to interact with the stats differently. 2006-07-10 04:32:33 +00:00
Steve Checkoway 4a324be6dd GetPlayerInfoForInput allows mapping inputs to PlayerInfos rather than just PlayerNumbers to PlayerInfos. 2006-07-09 20:14:06 +00:00
Steve Checkoway e1f9e558df Map between PlayerNumber and PlayerInfo. Most subclasses use a one to one mapping so that's what ScreenGameplay's version will do. If you need other behavior, implement this member function. 2006-06-24 04:19:00 +00:00
Steve Checkoway 2426abc7d1 v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function. 2006-06-16 20:23:02 +00:00
Chris Danford f46e1e8c07 localize 'hold back' text 2006-05-03 23:57:23 +00:00
Chris Danford a6272ec9ca tab cleanup
remove unfinished multiplayer stuff
2006-04-21 00:17:48 +00:00
Glenn Maynard 313c722da3 remove UseForcedModifiersInBeginner 2006-03-14 05:39:57 +00:00
Glenn Maynard 8c40e1fb1b remove UseForcedModifiersInBeginner 2006-03-14 05:39:08 +00:00
Glenn Maynard 054cacfc11 expose Center1Player 2006-02-28 21:55:58 +00:00
Glenn Maynard 8ff0263439 add AllowCenter1Player metric 2006-02-28 01:19:06 +00:00
Chris Danford 3f6199b84a make ScreenGameplay use a background, but blank it 2006-02-05 05:50:38 +00:00
Chris Danford 3a89d0f997 fix Init method not being called 2006-02-05 04:29:10 +00:00
Chris Danford 2a1ce6b79a make background and foreground optional when loading this screen 2006-02-04 18:37:26 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 48e9ff0f22 move "first update" stuff into ScreenGameplay::BeginScreen 2006-01-18 20:45:05 +00:00
Glenn Maynard 2b431688d7 const 2006-01-18 19:59:14 +00:00
Glenn Maynard 452644c17f cleanup 2006-01-18 19:58:35 +00:00
Glenn Maynard e60c194a69 use standard Out transition 2006-01-18 08:43:40 +00:00
Glenn Maynard a1af44f47f merge special transitions into one 2006-01-18 08:38:40 +00:00
Glenn Maynard 2b4c9e4516 Transition away from Screen(sName). 2006-01-15 19:49:02 +00:00
Chris Danford 5902eee342 hack to fix dummy player having invalid NoteSkin when switching between course songs 2006-01-10 21:40:29 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 1ad58b4631 experimental: save NoteData to XML for recording played games 2005-11-22 21:18:45 +00:00
Glenn Maynard 30f076e682 remove "StaticBG" 2005-10-27 22:11:06 +00:00
Glenn Maynard 2618647307 phase out TweenOursOnScreen 2005-10-14 03:11:50 +00:00
Glenn Maynard 3dc1e1b943 cleanup 2005-10-13 22:52:25 +00:00
Chris Danford f98cae8ae1 lesson mode polish 2005-09-12 08:04:47 +00:00
Glenn Maynard 4ec619a7c2 ScreenGameplay::Cancel 2005-09-10 20:07:13 +00:00
Chris Danford 9580a5f8a4 add "success/try again" looping logic to lesson mode 2005-09-09 21:49:29 +00:00
Glenn Maynard 0dcd4fa7eb remove stage frame, not used in any maintained themes; do this in underlay 2005-09-08 20:31:35 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 94ea3cb9e0 cleanup 2005-09-03 00:30:46 +00:00
Chris Danford 9b307b198c add list of scores and judgments to multiplayer gameplay 2005-08-26 17:39:53 +00:00
Glenn Maynard 42e27c06ab cleanup 2005-08-24 20:45:57 +00:00
Chris Danford dd907dd19c VC7 compile fix 2005-08-23 23:48:23 +00:00
Chris Danford f71cb1cdcf merge Multiplayer into ScreenGameplay. This needs cleanup. 2005-08-23 21:38:51 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard 61620bb6f5 fix course mode.
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object".  That doesn't work with
queued message handling.  It's also a bit confusing; it means there are
"parameters" available only for some messages.  It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00