Glenn Maynard
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be03ed1c21
|
Pass RageSoundParams to Play() (or SetParams). This should help fix
the long-standing ambiguity of "what happens if parameters are changed
for a second copy of a sound when a first is still playing".
|
2004-02-28 02:09:46 +00:00 |
|
Glenn Maynard
|
71d1380951
|
make RageSoundParams available
|
2004-02-28 01:02:06 +00:00 |
|
Chris Danford
|
6154c14f86
|
add calorie tracking
clean up time formatting functions
|
2004-02-22 19:51:46 +00:00 |
|
Glenn Maynard
|
802e1a6758
|
Store unlock data in a more fundamental form in the profile, and derive
the special values as needed. Centralize most of it in GameState::EndGame.
|
2004-02-22 08:16:49 +00:00 |
|
Chris Danford
|
69600d9d80
|
save per-difficulty course scores
|
2004-02-22 06:04:01 +00:00 |
|
Glenn Maynard
|
8b146986f0
|
cleanup
|
2004-02-22 01:32:28 +00:00 |
|
Glenn Maynard
|
16686b164e
|
fix final eval banners showing up for songs that were backed out of
|
2004-02-21 21:00:49 +00:00 |
|
Chris Danford
|
6b8daf8cc1
|
fix bad assert
|
2004-02-21 17:21:03 +00:00 |
|
Glenn Maynard
|
1421f168db
|
s/UNLOCKSYS/UNLOCKMAN/
|
2004-02-21 01:06:35 +00:00 |
|
Glenn Maynard
|
e5e6a3ee16
|
revert to wait on back on keyboard, too (doesn't wait as long as
it does for other inputs)
|
2004-02-20 03:38:39 +00:00 |
|
Glenn Maynard
|
ae22b80bd5
|
speed up compiles slightly
|
2004-02-18 02:31:43 +00:00 |
|
Glenn Maynard
|
31bf527888
|
fix weird course mod bug
|
2004-02-16 10:22:18 +00:00 |
|
Glenn Maynard
|
3919e302d0
|
fix SongFinished being called twice, causing bogus radar results
|
2004-02-16 09:11:25 +00:00 |
|
Glenn Maynard
|
b665a81749
|
fix crash going from gameplay to how to play with delayed screen loads off
|
2004-02-16 05:30:31 +00:00 |
|
Glenn Maynard
|
47bf1ef190
|
simplify announcer handling
|
2004-02-16 05:29:33 +00:00 |
|
Glenn Maynard
|
3a60b3930a
|
debug
|
2004-02-16 01:35:59 +00:00 |
|
Glenn Maynard
|
5df4390d51
|
cleanup
|
2004-02-15 23:10:40 +00:00 |
|
Glenn Maynard
|
f6e0803b77
|
cleanup
|
2004-02-15 09:34:13 +00:00 |
|
Glenn Maynard
|
56fb416bb1
|
Fix not delaying BACK on ScreenGameplay.
|
2004-02-15 02:06:39 +00:00 |
|
Glenn Maynard
|
aee93d1abc
|
simplify
|
2004-02-15 00:48:24 +00:00 |
|
Glenn Maynard
|
b6a07e7053
|
add stage frame
load new course song numbers before song change
allow tweening the course song number between songs
|
2004-02-14 00:39:24 +00:00 |
|
Glenn Maynard
|
086848f714
|
don't fake the song timer after fail
|
2004-02-09 19:56:28 +00:00 |
|
Chris Danford
|
d7f0e6c2bc
|
move all high score data into Profile
|
2004-02-09 06:26:13 +00:00 |
|
Chris Danford
|
221b51c2b4
|
add loading of edits from a profile
|
2004-02-08 01:05:53 +00:00 |
|
Glenn Maynard
|
d2ee4ddb01
|
fix m_bAttackEndedThisUpdate being true when an attack begins
fix course global mods tweening
|
2004-02-07 06:11:36 +00:00 |
|
Glenn Maynard
|
dc0201d576
|
move foregrounds on top of transitions
|
2004-02-01 03:59:45 +00:00 |
|
Chris Danford
|
69fd514b68
|
add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
|
2004-02-01 03:14:37 +00:00 |
|
Glenn Maynard
|
ce2cd9a4fe
|
GAMESTATE->AdjustFailType
|
2004-02-01 03:00:48 +00:00 |
|
Glenn Maynard
|
1a2df1e440
|
fix course mode
|
2004-01-31 09:53:48 +00:00 |
|
Glenn Maynard
|
77951ede0e
|
set up GAMESTATE->m_fMusicSeconds earlier
|
2004-01-29 05:20:27 +00:00 |
|
Chris Danford
|
1f501f7b5d
|
hacky fix to z ordering
|
2004-01-25 06:33:18 +00:00 |
|
Chris Danford
|
36beda7333
|
add overlay BGA to screen gameplay
|
2004-01-25 01:59:57 +00:00 |
|
Chris Danford
|
b3ff1ef883
|
re-add mipmapping, support it in OpenGL (D3D unimplemented)
|
2004-01-23 06:20:28 +00:00 |
|
Glenn Maynard
|
c7257147a7
|
simplify
fix stage counter increasing on BACK
|
2004-01-23 02:04:34 +00:00 |
|
Glenn Maynard
|
199c923d2a
|
oops, forgotton commit
|
2004-01-22 06:59:56 +00:00 |
|
Glenn Maynard
|
6c71f9103f
|
allow per-player course difficulties (not well-tested yet, off by default)
|
2004-01-21 01:35:54 +00:00 |
|
Glenn Maynard
|
4270dd1281
|
fix rankings music (or whatever comes after demonstration)
|
2004-01-20 22:39:46 +00:00 |
|
Glenn Maynard
|
42e0413e0f
|
make SOUND handle ScreenGameplay's music
|
2004-01-20 06:08:56 +00:00 |
|
Glenn Maynard
|
eee2b3f82a
|
simplify
|
2004-01-20 03:10:55 +00:00 |
|
Chris Danford
|
c8d3e46ea4
|
add tip to MeterDisplay
|
2004-01-18 20:43:36 +00:00 |
|
Glenn Maynard
|
a01f4db6a9
|
better timestamping
|
2004-01-18 06:46:54 +00:00 |
|
Glenn Maynard
|
fea54929ac
|
precise, framerate-independent assist ticks
|
2004-01-12 09:36:01 +00:00 |
|
Chris Danford
|
ddf1548909
|
fix CPU skill calculation
make SCALE integer friendly
|
2004-01-12 00:32:18 +00:00 |
|
Chris Danford
|
a1a85c277f
|
MercifulMines -> MercifulDrain
playbalance rave
playbalance AI
|
2004-01-11 23:33:56 +00:00 |
|
Glenn Maynard
|
5ef57a474b
|
add foreground gameplay layer
|
2004-01-07 00:13:32 +00:00 |
|
Glenn Maynard
|
c0c5665c14
|
fix warning
|
2004-01-03 04:38:17 +00:00 |
|
Chris Danford
|
fd3425f9d1
|
don't pass input to Player unless human controlled
|
2004-01-01 04:11:18 +00:00 |
|
Chris Danford
|
64b5d82efd
|
add fonts: ScreenGameplay player options, ScreenGameplay song options
|
2003-12-31 22:03:47 +00:00 |
|
Glenn Maynard
|
d5d1ea5ca4
|
move AllFailedEarlier into StageStats
|
2003-12-31 20:58:14 +00:00 |
|
Chris Danford
|
37ebb054d7
|
account for lead-out in song progress meter
|
2003-12-31 10:32:52 +00:00 |
|