add fonts: ScreenGameplay player options, ScreenGameplay song options

This commit is contained in:
Chris Danford
2003-12-31 22:03:47 +00:00
parent 4cf6e96f6b
commit 64b5d82efd
3 changed files with 4 additions and 2 deletions
@@ -0,0 +1 @@
Common normal
@@ -0,0 +1 @@
Common normal
+2 -2
View File
@@ -541,14 +541,14 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player options") );
m_textPlayerOptions[p].EnableShadow( false );
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d%s",p+1,bExtra?"Extra":"") );
SET_XY( m_textPlayerOptions[p] );
this->AddChild( &m_textPlayerOptions[p] );
}
m_textSongOptions.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textSongOptions.LoadFromFont( THEME->GetPathToF("ScreenGameplay song options") );
m_textSongOptions.EnableShadow( false );
m_textSongOptions.SetName( ssprintf("SongOptions%s",bExtra?"Extra":"") );
SET_XY( m_textSongOptions );