Glenn Maynard
18f40a2b8f
Separate "number of Actors" from "number of items": allow having more items than
...
actors. Derived classes do this by overriding ShiftSubActors and setting m_iNumItems
to something other than m_SubActors.size().
2005-09-27 07:49:12 +00:00
Glenn Maynard
384e26cbec
ActorScroller doesn't SetDestinationItem anymore, but we still want this here and not in ActorScroller.
2005-09-27 07:40:34 +00:00
Glenn Maynard
4ae883a5c6
cleanup
2005-09-27 07:34:45 +00:00
Glenn Maynard
75484e193f
cleanup: add children before calling Load
2005-09-27 05:40:09 +00:00
Glenn Maynard
71931135a3
implement BitmapText::operator=
2005-09-27 05:38:14 +00:00
Glenn Maynard
cc737b0835
fix message
2005-09-27 03:32:14 +00:00
Glenn Maynard
71ad5179b4
Don't scroll by default; do it in OnCommand.
2005-09-27 03:20:07 +00:00
Glenn Maynard
e1cf2c5484
add lua bindings
2005-09-27 03:18:57 +00:00
Glenn Maynard
2436ef26db
simplify
2005-09-26 23:01:24 +00:00
Glenn Maynard
e3d5437031
fix up names
2005-09-26 21:04:02 +00:00
Glenn Maynard
5ca840d259
simplify algebraically; nudge both cases to look the same
2005-09-26 21:03:09 +00:00
Glenn Maynard
9110303bff
equivalent and easier to understand: fCurrentItem is simply centered
2005-09-26 20:43:45 +00:00
Glenn Maynard
e24e9d8c99
cleanup
2005-09-26 19:53:11 +00:00
Glenn Maynard
1178d1df75
cleanup
2005-09-26 19:52:04 +00:00
Glenn Maynard
a1d9d49d6c
simplify: an ActorScroller is always an ActorScroller
2005-09-26 19:35:15 +00:00
Glenn Maynard
45c50c854d
BGAnimation is no longer used for scrollers; use XML.
2005-09-26 19:34:07 +00:00
Glenn Maynard
d3ecba30a0
cleanup test
2005-09-26 19:08:45 +00:00
Glenn Maynard
163aa1366a
cleanup
2005-09-26 19:08:15 +00:00
Steve Checkoway
186ed0f0ac
It compiles but crashes with: Crash reason: ScreenNameEntry, ScreenMusicScroll, during ScreenNameEntry.
2005-09-26 08:10:04 +00:00
Josh Allen
0d6ae492e0
Update for InfoBbox move
2005-09-25 19:00:00 +00:00
Josh Allen
909c8e078a
Move all the InfoBox code into the RoomWheel
2005-09-25 18:58:01 +00:00
Josh Allen
4440d57ef6
Virtual and constant
2005-09-25 18:47:24 +00:00
Chris Danford
f78cee8988
add sound driver selection and logging toggle
2005-09-25 04:52:01 +00:00
Glenn Maynard
d504a9f798
update
2005-09-25 02:30:29 +00:00
Glenn Maynard
b6c84d5abb
do credits screen in XML (can almost remove this; just the announcer ...)
2005-09-25 01:45:37 +00:00
Glenn Maynard
a0da988918
GetRandomSongBackground
2005-09-25 01:41:26 +00:00
Glenn Maynard
3aa06cdf34
simplify
2005-09-24 23:54:24 +00:00
Glenn Maynard
3a185cc977
yuck. ActorScroller doesn't need UseScroller, but BGAnimation does. Move
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the hack into BGAnimation, which is on its way out anyway.
2005-09-24 23:43:06 +00:00
Glenn Maynard
b389ded342
Remove UseScroller; it's a holdover from when ActorScroller was part of
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ActorFrame. Now, if the class is ActorScroller, we always want a scroller.
2005-09-24 23:25:25 +00:00
Chris Danford
878c73d3c2
Write Catalog.xml even if FastLoad is on.
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FastLoad just means "don't check files for changes", not "only use cache". New files that aren't already in cache are still loaded normally.
2005-09-24 20:39:48 +00:00
Chris Danford
790d3f2c65
add dialog to switch graphics API
2005-09-24 20:36:25 +00:00
Chris Danford
45cc63b84f
fix assert when parsing a line that contains only whitespace
2005-09-24 20:26:30 +00:00
Chris Danford
682f9aa379
fix Reverse for RTL can be applied multiple times to the same string
2005-09-24 20:23:15 +00:00
Glenn Maynard
a3bdc2e5ff
move SetSize to Actor
2005-09-24 06:57:03 +00:00
Glenn Maynard
718cf1787a
simplify
2005-09-24 04:04:01 +00:00
Glenn Maynard
dbbe3c8af1
Fix mask. Traditionally, quads have been a little unusual: they have a size
...
of 1x1, and are sized by zooming. That's unintuitive, commonly causes
problems when used in conjunction with other stretch effects, and all we have
to do is SetHeight/SetWidth to set the actual size, which will make it behave
exactly like any other sprite. This one didn't work because m_exprTransformFunction
overrides the zoom, usually resetting it to 1x1.
2005-09-24 04:02:27 +00:00
Glenn Maynard
4722e1ca2e
fix comment
2005-09-24 03:48:30 +00:00
Glenn Maynard
f9258c60b9
fix div/0 in LuaExpressionTransform::PositionItem
2005-09-24 03:29:02 +00:00
Glenn Maynard
40251903ec
legacy: bPosition is always true
2005-09-24 02:35:53 +00:00
Glenn Maynard
05514ab59e
unused
2005-09-24 02:34:34 +00:00
Glenn Maynard
c27ba8ca2f
Don't SetZ masks; it breaks things in 3d. It's up to the renderer to activate
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z-bias in BLEND_NO_EFFECT.
2005-09-24 02:31:55 +00:00
Glenn Maynard
7dce50ffbc
simplify, don't store extra state
2005-09-24 02:18:09 +00:00
Chris Danford
155007bd3e
don't write CatalogXml if FastLoad
2005-09-24 01:05:16 +00:00
Chris Danford
6926b8c811
more complete text descriptions
2005-09-24 00:58:58 +00:00
Glenn Maynard
615c470354
cleanup
2005-09-24 00:54:31 +00:00
Glenn Maynard
0581e0b3d0
const fix
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hide implementation
2005-09-24 00:51:35 +00:00
Glenn Maynard
8b9f7c2889
sLine is a string, not a vector
2005-09-23 02:27:23 +00:00
Glenn Maynard
6ea2f37a36
Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
2005-09-23 00:44:52 +00:00
Glenn Maynard
df8153cf7b
cleanup
2005-09-23 00:13:04 +00:00
Glenn Maynard
2f3905325d
style cleanup
2005-09-23 00:12:32 +00:00