add lua bindings
This commit is contained in:
@@ -95,6 +95,12 @@ void ActorScroller::ScrollThroughAllItems()
|
||||
m_fDestinationItem = (float)(m_SubActors.size()+m_fNumItemsToDraw/2+1);
|
||||
}
|
||||
|
||||
void ActorScroller::ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd )
|
||||
{
|
||||
m_fCurrentItem = -fItemPaddingStart;
|
||||
m_fDestinationItem = m_SubActors.size()-1+fItemPaddingEnd;
|
||||
}
|
||||
|
||||
float ActorScroller::GetSecondsForCompleteScrollThrough() const
|
||||
{
|
||||
float fTotalItems = m_fNumItemsToDraw + m_SubActors.size();
|
||||
@@ -265,10 +271,14 @@ public:
|
||||
LunaActorScroller() { LUA->Register( Register ); }
|
||||
|
||||
static int SetCurrentAndDestinationItem( T* p, lua_State *L ) { p->SetCurrentAndDestinationItem( FArg(1) ); return 0; }
|
||||
static int scrollthroughallitems( T* p, lua_State *L ) { p->ScrollThroughAllItems(); return 0; }
|
||||
static int scrollwithpadding( T* p, lua_State *L ) { p->ScrollWithPadding(FArg(1),FArg(2)); return 0; }
|
||||
|
||||
static void Register(lua_State *L)
|
||||
{
|
||||
ADD_METHOD( SetCurrentAndDestinationItem );
|
||||
ADD_METHOD( scrollthroughallitems );
|
||||
ADD_METHOD( scrollwithpadding );
|
||||
Luna<T>::Register( L );
|
||||
}
|
||||
};
|
||||
|
||||
@@ -43,6 +43,7 @@ public:
|
||||
float GetCurrentItem() const { return m_fCurrentItem; }
|
||||
float GetDestinationItem() const { return m_fDestinationItem; }
|
||||
void ScrollThroughAllItems();
|
||||
void ScrollWithPadding( float fItemPaddingStart, float fItemPaddingEnd );
|
||||
void SetPauseCountdownSeconds( float fSecs ) { m_fPauseCountdownSeconds = fSecs; }
|
||||
float GetSecondsForCompleteScrollThrough() const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user