This commit is contained in:
Glenn Maynard
2005-09-26 23:01:24 +00:00
parent e3d5437031
commit 2436ef26db
+5 -12
View File
@@ -207,14 +207,12 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
if( m_SubActors.empty() )
return;
float fFirstItemToDraw = 0;
float fLastItemToDraw = 0;
float fNumItemsToDraw = m_fNumItemsToDraw;
if( !m_quadMask.GetHidden() )
{
// write to z buffer so that top and bottom are clipped
// Draw an extra item; this is the one that will be masked.
float fNumItemsToDraw = m_fNumItemsToDraw+1;
fNumItemsToDraw++;
float fPositionFullyOffScreenTop = -(fNumItemsToDraw)/2.f;
float fPositionFullyOffScreenBottom = (fNumItemsToDraw)/2.f;
@@ -223,15 +221,10 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
m_exprTransformFunction.PositionItem( &m_quadMask, fPositionFullyOffScreenBottom, m_SubActors.size(), m_SubActors.size() );
if( bDrawPrimitives ) m_quadMask.Draw();
}
fFirstItemToDraw = m_fCurrentItem - fNumItemsToDraw/2.f;
fLastItemToDraw = m_fCurrentItem + fNumItemsToDraw/2.f;
}
else
{
fFirstItemToDraw = m_fCurrentItem - m_fNumItemsToDraw/2.f;
fLastItemToDraw = m_fCurrentItem + m_fNumItemsToDraw/2.f;
}
float fFirstItemToDraw = m_fCurrentItem - fNumItemsToDraw/2.f;
float fLastItemToDraw = m_fCurrentItem + fNumItemsToDraw/2.f;
bool bDelayedDraw = m_bDrawByZPosition && !m_bLoop;
vector<Actor*> subs;