Don't SetZ masks; it breaks things in 3d. It's up to the renderer to activate

z-bias in BLEND_NO_EFFECT.
This commit is contained in:
Glenn Maynard
2005-09-24 02:31:55 +00:00
parent 7dce50ffbc
commit c27ba8ca2f
-2
View File
@@ -73,8 +73,6 @@ void ActorScroller::Load2(
fItemWidth/2,
fItemHeight/2 );
m_quadMask.StretchTo( rectBarSize );
m_quadMask.SetZ( 1 );
m_quadMask.SetHidden( false );
m_bLoaded = true;