AJ Kelly
1867e92dee
various changes from the ssc svn post-public beta 2 release.
...
* New Lua bindings SONGMAN:GetGroupNames() and SONGMAN:GetSongsInGroup(string)
* Add Lifts to PaneDisplay (StepMania 3.9+ added them)
* Fix an issue where course banners were able to trip off the uneven dimensions dialog
* NextSong/PrevSong now work when TwoPartSelection=true + TwoPartConfirmsOnly=true on ScreenSelectMusic. A new message ("TwoPartConfirmCanceled") was added to catch when this happens.
and there may have been some stray cleanup in here too
2010-04-14 21:43:32 -05:00
AJ Kelly
10a60946a8
shakesoda made some changes to gamma in sm4svn; propagate those.
2010-04-14 20:28:02 -05:00
AJ Kelly
0d13df8bb3
split the old "midi" noteskin into midi-note (formerly "midi") and midi-solo. [Midiman]
2010-04-14 18:58:01 -05:00
AJ Kelly
b549260c75
various _fallback and default theme changes from Midi and myself
2010-04-14 18:47:38 -05:00
AJ Kelly
7fd68582c4
Add a new document listing all the possible things you can Def.* in a theme.
2010-04-11 03:58:34 -05:00
AJ Kelly
7d55600b78
fix function to use 16:9 instead of 16:10 as max, plus undo bogus value... yeah. :s
2010-04-09 23:38:05 -05:00
AJ Kelly
bb4f181582
DeviceList and InputList are driven by BGAnimations... we don't need these then
2010-04-07 18:17:14 -05:00
AJ Kelly
71976eff0b
no more iddqd ...for now.
2010-04-04 01:44:27 -05:00
AJ Kelly
6241d86e06
various default theme changes
2010-04-04 00:30:14 -05:00
AJ Kelly
db998a1d41
SongManager double shot:
...
1) Fix issue where course banners were read from cache even when BannerCache wasn't set to full mode.
2) Added GetSongGroupNames() and GetSongsInGroup(sGroupName) Lua bindings.
2010-04-04 00:25:25 -05:00
AJ Kelly
cd2bb9df35
NextSong/PrevSong now work when TwoPartSelection=true + TwoPartConfirmsOnly=true on ScreenSelectMusic. A new message ("TwoPartConfirmCanceled") was added to catch when this happens.
2010-04-03 14:56:31 -05:00
AJ Kelly
9e019c194f
okay it turns out there's another booboo: BackgroundCache was still referenced in here. (another "should've been in public beta 2" commit)
2010-03-31 19:32:50 -05:00
AJ Kelly
cb73cce8a6
forgot some metrics changes. (this should be a part of v1.0 public beta 2)
2010-03-31 18:43:38 -05:00
AJ Kelly
f27015e9dd
attempt to silence a warning (let the post-public beta 2 commits begin!)
2010-03-31 18:36:10 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
...
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
b279635401
combination NSIS and Luadoc update
2010-03-30 15:56:28 -05:00
AJ Kelly
31dfd1847f
replace old misc font page with new one
2010-03-30 13:11:23 -05:00
AJ Kelly
f1604ac0bb
and also add venacti bold 15px for _portKit-sm4
2010-03-30 00:41:09 -05:00
AJ Kelly
0aed16954a
add venacti bold 24px to _portKit-sm4, since some themes (sup PARASTAR) use it.
2010-03-29 23:51:49 -05:00
AJ Kelly
feb3d5104d
add [ScreenSelectMusic] TwoPartTimerSeconds metric
2010-03-28 13:46:42 -05:00
AJ Kelly
bdeb114a09
[Player combo] Diffuse to White instead of player color. P1's color is Red, conflicting with misses (which are also Red).
...
[03 Gameplay] Renamed HoldJudgment commands to match the metrics names. Turned off fail combo in dance mode.
[metrics] re-hooked up HoldJudgment commands in Lua
2010-03-28 13:07:33 -05:00
AJ Kelly
c7120dd40b
whoops, looks like this should've been a float.
2010-03-28 12:55:34 -05:00
AJ Kelly
f60901b2d6
f008761: Don't call GetFirstCompatibleStyle if numSidesJoined == 0 (ScreenContinue) [Chris Danford]
2010-03-28 11:12:59 -05:00
AJ Kelly
effacdb017
so long old backgroundcache code
2010-03-28 11:10:22 -05:00
AJ Kelly
e9bfb25a97
smaller difficultylist [Midiman]
2010-03-27 18:30:50 -05:00
AJ Kelly
f68943191e
Turns out this multiple toasty trigger thing is causing more problems than it solved. Back to the old implementation of a single toasty trigger for now.
...
update credits.
2010-03-27 10:27:52 -05:00
Jason Felds
49babda8d1
New metric: allow the color combo to activate whenever.
...
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly
4bbc834a8c
Attempt to fix MenuTimer-related warning dialogs that come up when changing themes (happens when one theme's warning timer starts higher than another, and the other theme doesn't define it).
2010-03-26 01:38:07 -05:00
AJ Kelly
f5eb67f7fe
update changelog
2010-03-26 01:16:35 -05:00
AJ Kelly
4bd7076334
Mostly cleanup, but allow lines starting with ';' in .ini files to be treated as comments.
2010-03-26 01:02:49 -05:00
AJ Kelly
50aa3e141e
add BPMDisplay::VariousText to metrics
2010-03-26 00:55:41 -05:00
AJ Kelly
89ad0796e7
[BPMDisplay] make the "Various" text a theme-able string.
2010-03-26 00:53:04 -05:00
AJ Kelly
961433cdef
Fix a crash caused when switching themes in-game. Technical reason: It was choking on the song group colors, which weren't reloaded on theme switch before.
2010-03-26 00:45:29 -05:00
AJ Kelly
bfa8f30d4e
documentation updates
2010-03-24 21:40:55 -05:00
AJ Kelly
554336543e
various theme changes
2010-03-24 18:44:35 -05:00
AJ Kelly
eb2af8f169
more theming documentation updates
2010-03-23 03:17:06 -05:00
AJ Kelly
d0b7a44adc
update font .ini documentation
2010-03-23 03:02:10 -05:00
AJ Kelly
74e1315c08
Add conditional music documentation
2010-03-23 02:54:00 -05:00
AJ Kelly
61013c373b
sigh.
2010-03-21 20:11:01 -05:00
AJ Kelly
54b6dffb75
Fix a rounding bug that effected screenshots and resolutions.
...
Previously, you may have gotten values like 639x480 (4:3) or 853x480 (16:9).
These are due to rounding errors caused by lrintf; ceilf does what we really want.
[RageDisplay.cpp] modified screenshot function
[ScreenDimensions] modified SCREEN_WIDTH and SCREEN_HEIGHT algorithms (no longer do you need to SCREEN_WIDTH+1 for 16:9 support)
[StepMania.cpp] modified windowed mode width calculation
2010-03-21 17:02:42 -05:00
AJ Kelly
e79835ee78
theme changes from Midiman
2010-03-20 23:45:18 -05:00
AJ Kelly
f0b911725b
"freestyle" in .ksf files should be considered as a doubles chart. This should fix it.
2010-03-15 18:48:33 -05:00
AJ Kelly
8150b35b24
add some missing strings
2010-03-15 00:00:40 -05:00
AJ Kelly
dca9182138
various cleanup and commenting
2010-03-14 19:46:05 -05:00
AJ Kelly
cb52191666
update changelog, credits
2010-03-14 19:27:18 -05:00
AJ Kelly
5ef1c42e3b
ScoreKeeperNormal double shot.
...
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
----
Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly
04317c14ae
f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
...
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly
5d549386e3
fix Player 2's Great count on ScreenEval
2010-03-12 17:14:39 -06:00
AJ Kelly
b5b761234e
23e241a: if a BGCHANGE file can't be resolved, don't use the specified effect because it may require 2 files and all random BGs specify only 1 file [Chris Danford]
2010-03-12 14:09:35 -06:00
AJ Kelly
0c96a43e98
update docs, cleanup memcardman comments and such
2010-03-11 23:48:39 -06:00