Chris Danford
|
10810c1b9c
|
update project files
|
2005-01-26 11:24:45 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Chris Danford
|
1f00c84293
|
play OnCommand for shared background
(how did this ever work?)
|
2005-01-26 10:45:47 +00:00 |
|
Chris Danford
|
5f175c041c
|
fix keymaps reading
|
2005-01-26 09:13:59 +00:00 |
|
Chris Danford
|
9ab13ad4f2
|
give the root node a name so that it's valid XML
|
2005-01-26 09:13:24 +00:00 |
|
Chris Danford
|
f9b63793c8
|
fix vConnects not filled in correctly
|
2005-01-25 21:12:51 +00:00 |
|
Chris Danford
|
ed6aa8b02e
|
The Lua state needs to be reset on a theme change to reload scripts
|
2005-01-24 03:05:37 +00:00 |
|
Chris Danford
|
cd9c48d645
|
LuaHelpers -> LuaManager
|
2005-01-24 02:26:55 +00:00 |
|
Chris Danford
|
f4de06361d
|
not necessary to reInit Lua on a theme change
|
2005-01-24 02:14:58 +00:00 |
|
Chris Danford
|
b055671a63
|
LuaHelpers.cpp -> LuaManager
|
2005-01-24 02:12:07 +00:00 |
|
Chris Danford
|
29a1bbb993
|
add macros for Lua binding C++ classes
|
2005-01-24 02:11:23 +00:00 |
|
Chris Danford
|
5b223580e5
|
allow classes to register with Lua
|
2005-01-24 02:04:03 +00:00 |
|
Chris Danford
|
07a26bafc4
|
remove unused
|
2005-01-22 09:01:00 +00:00 |
|
Chris Danford
|
cfb6ef953e
|
cleanup
|
2005-01-22 09:00:31 +00:00 |
|
Chris Danford
|
864ca7bed4
|
split apart "GetSongCredits()"
|
2005-01-21 07:13:44 +00:00 |
|
Chris Danford
|
ddab166dad
|
fix "can't lay mines"
|
2005-01-21 06:47:50 +00:00 |
|
Chris Danford
|
a3ed21da36
|
turn off sphere mapping on tex unit 0 after rendering
|
2005-01-21 06:14:20 +00:00 |
|
Chris Danford
|
663bd5d8b7
|
fix misspelling
|
2005-01-21 06:13:45 +00:00 |
|
Chris Danford
|
434d49a70b
|
update VC6 proj
|
2005-01-21 06:01:18 +00:00 |
|
Chris Danford
|
d92379cc5d
|
update screen testing
|
2005-01-21 05:58:31 +00:00 |
|
Chris Danford
|
5d6eb1d236
|
put ActorUtil functions in a namespace
|
2005-01-17 05:42:52 +00:00 |
|
Chris Danford
|
cda4c3b04a
|
make Actor LoadFromNode signatures consistent
|
2005-01-17 05:28:16 +00:00 |
|
Chris Danford
|
adab436231
|
consolidate ScreenStage overlays
|
2005-01-17 04:32:12 +00:00 |
|
Chris Danford
|
90be873611
|
consolidate ScreenStage overlays
|
2005-01-17 04:10:50 +00:00 |
|
Chris Danford
|
a5d40aad79
|
fix default.xml loading
add Condition check in LoadFromActorFile
|
2005-01-17 04:08:08 +00:00 |
|
Chris Danford
|
f26a33713d
|
add Lua functions
|
2005-01-17 04:05:40 +00:00 |
|
Chris Danford
|
d1adfc6804
|
load default.xml instead of BGAnimation.ini if available
|
2005-01-17 01:32:45 +00:00 |
|
Chris Danford
|
8771872ac7
|
eliminate redundant INI read
|
2005-01-17 00:58:07 +00:00 |
|
Chris Danford
|
99afe19780
|
handle ActorScroller attributes in a more consistent way
|
2005-01-17 00:40:43 +00:00 |
|
Chris Danford
|
8a1fb93003
|
move attribute loading into the class that owns the attribute
|
2005-01-16 23:40:21 +00:00 |
|
Chris Danford
|
f47c3bdc6c
|
remove old file
|
2005-01-16 21:56:40 +00:00 |
|
Chris Danford
|
a25730d0a4
|
cleanup
|
2005-01-16 21:00:26 +00:00 |
|
Chris Danford
|
66c6018ed1
|
cleanup ugly nested conditionals
|
2005-01-16 08:15:20 +00:00 |
|
Chris Danford
|
f1dbeb2334
|
cleanup
|
2005-01-16 07:08:58 +00:00 |
|
Chris Danford
|
8f524bd0f5
|
fix background position and scale not set correctly
|
2005-01-16 05:51:04 +00:00 |
|
Chris Danford
|
cfb9d284c5
|
simplify: combine two Actor deques into one
|
2005-01-16 04:35:47 +00:00 |
|
Chris Danford
|
f2060969de
|
fix tween overflow in Actor commands that call themself
|
2005-01-16 04:22:43 +00:00 |
|
Chris Danford
|
2122d3e45a
|
style cleanup
|
2005-01-16 01:35:56 +00:00 |
|
Chris Danford
|
9425c42a25
|
fix compile
|
2005-01-16 01:27:41 +00:00 |
|
Chris Danford
|
5c79ac4196
|
pass bNeedsNormals into RageCompiledGeometry
|
2005-01-14 10:23:22 +00:00 |
|
Chris Danford
|
c558727bf7
|
fix compile error
|
2005-01-14 06:10:56 +00:00 |
|
Chris Danford
|
7038f473b8
|
in preferred, sort by group -> meter -> num steps
|
2005-01-13 09:57:26 +00:00 |
|
Chris Danford
|
4799c3414b
|
don't show random/roulette in non-preferred sorts
|
2005-01-13 09:56:41 +00:00 |
|
Chris Danford
|
725f515adc
|
cleanup
|
2005-01-13 09:53:36 +00:00 |
|
Chris Danford
|
5c5363598f
|
fix VC7 warnings
|
2005-01-10 07:04:44 +00:00 |
|
Chris Danford
|
c484f63266
|
fix "hold note ends incorrect after Turn"
fix AV in SuperShuffle
|
2005-01-10 06:23:04 +00:00 |
|
Chris Danford
|
223ca00728
|
Sprite -> AutoActor
|
2005-01-09 01:17:51 +00:00 |
|
Chris Danford
|
ea29e11fb7
|
cleanup
|
2005-01-08 21:11:00 +00:00 |
|
Chris Danford
|
e858102147
|
use themed dialog titles
|
2005-01-08 14:32:42 +00:00 |
|
Chris Danford
|
9102a3e13f
|
use m_sName, not a hard-coded screen name
|
2005-01-08 12:44:03 +00:00 |
|
Chris Danford
|
58e58f4770
|
remove frame element. Use ScreenWithMenuElements::Overlay instead
|
2005-01-08 12:37:21 +00:00 |
|
Chris Danford
|
83d89decb2
|
remove hard-coded zooms
|
2005-01-08 12:15:07 +00:00 |
|
Chris Danford
|
9415cea26a
|
fix duplicate start sounds
don't BeginFadingOut if the selected choice doesn't specify a screen
|
2005-01-08 09:50:59 +00:00 |
|
Chris Danford
|
58e31666da
|
apply common setting (especially "sound") only once
|
2005-01-08 09:49:02 +00:00 |
|
Chris Danford
|
cc352d7f07
|
fix start sound
|
2005-01-08 09:47:44 +00:00 |
|
Chris Danford
|
2c4b77ec62
|
more precise control over the draw distance
|
2005-01-08 08:34:31 +00:00 |
|
Chris Danford
|
77e1c2fee8
|
fix VC7 warnings
|
2005-01-08 02:06:22 +00:00 |
|
Chris Danford
|
86d66c6e23
|
fix Type= specification in BGALayer
|
2005-01-08 02:05:31 +00:00 |
|
Chris Danford
|
dc6e6f0d21
|
fix Ini saving
|
2005-01-08 00:16:11 +00:00 |
|
Chris Danford
|
d8ba4c42a8
|
fix LifeDifficulty OnCommand plays twice
|
2005-01-08 00:07:13 +00:00 |
|
Chris Danford
|
fdfcff7a6d
|
fix LengthSeconds calculated too early
|
2005-01-07 23:56:18 +00:00 |
|
Chris Danford
|
475631213e
|
fix ScreenTitle* help text
change screens to point to ScreenTitleBranch, not ScreenTitleMenu
fix premium/coin mode BGA
|
2005-01-07 23:05:10 +00:00 |
|
Chris Danford
|
ea43f8ee1b
|
support loading BGAs from XML
|
2005-01-07 22:01:57 +00:00 |
|
Chris Danford
|
e836a44a3f
|
more whitespace fixes
|
2005-01-07 21:52:59 +00:00 |
|
Chris Danford
|
8b662089b7
|
fix "any whitespace char should be allowed between entitiy name and 1st attribute"
|
2005-01-07 21:11:36 +00:00 |
|
Chris Danford
|
12414d66f1
|
fix comments saved as values
|
2005-01-07 14:37:21 +00:00 |
|
Chris Danford
|
981e52ec58
|
merge IniFile and XmlFile
|
2005-01-07 14:28:00 +00:00 |
|
Chris Danford
|
5b2582cab3
|
use multimap in XmlFile
|
2005-01-07 09:09:23 +00:00 |
|
Chris Danford
|
b1070d2077
|
remove parent pointers
|
2005-01-07 06:51:53 +00:00 |
|
Chris Danford
|
afc06a1d92
|
re-add typedefs
|
2005-01-07 03:18:11 +00:00 |
|
Chris Danford
|
7b8138ebab
|
don't read the metric before the Actor is given a name
|
2005-01-07 02:36:05 +00:00 |
|
Chris Danford
|
de22848a45
|
remove IniFilePreserveOrder
|
2005-01-07 02:24:16 +00:00 |
|
Chris Danford
|
31ea9c7bc4
|
cleanup
|
2005-01-07 02:07:10 +00:00 |
|
Chris Danford
|
cc0f4e7c6f
|
allow float value for NumItemsToDraw
|
2005-01-06 21:24:32 +00:00 |
|
Chris Danford
|
95b83d1ee5
|
make NumItemsToDraw a float
|
2005-01-06 21:09:13 +00:00 |
|
Chris Danford
|
4405130fb0
|
use Scroller to space TitleMenu items
|
2005-01-06 02:00:49 +00:00 |
|
Chris Danford
|
c257c8ed3c
|
remove hard-coded NumItemsToDraw
|
2005-01-06 01:59:44 +00:00 |
|
Chris Danford
|
9132b5a518
|
remove unnecessary dependencies on ScreenGameplay
|
2005-01-06 01:52:45 +00:00 |
|
Chris Danford
|
fddfd2783e
|
allow a scroll time of 0 for non-scrolling lists
|
2005-01-06 01:51:55 +00:00 |
|
Chris Danford
|
a04d415ac7
|
fix CoinMode toggling on ScreenTitleMenu
NumCodes->CodeNames
|
2005-01-05 04:40:39 +00:00 |
|
Chris Danford
|
cfd7f6300f
|
fix CoinMode toggling on ScreenTitleMenu
|
2005-01-05 04:35:15 +00:00 |
|
Chris Danford
|
910f9d75ba
|
NumCodes -> CodeNames
|
2005-01-05 04:34:35 +00:00 |
|
Chris Danford
|
1a5d766b01
|
add overlay
|
2005-01-05 04:32:12 +00:00 |
|
Chris Danford
|
12a4fa55ac
|
update metrics when the subscribe if a theme is already loaded
|
2005-01-05 04:31:36 +00:00 |
|
Chris Danford
|
7285003f1e
|
input of disabled players should be blocked
|
2005-01-04 11:51:53 +00:00 |
|
Chris Danford
|
ef8f1da3ab
|
change ScreenTitleMenu to derive from ScreenSelectMaster
|
2005-01-04 11:14:14 +00:00 |
|
Chris Danford
|
bfefa63830
|
fix compile error
|
2005-01-04 11:06:13 +00:00 |
|
Chris Danford
|
b7729bfa4c
|
change ScreenTitleMenu to derive from ScreenSelectMaster
|
2005-01-04 11:06:12 +00:00 |
|
Chris Danford
|
5cbe07e450
|
allow screens to handle input from disabled players
|
2005-01-04 10:57:27 +00:00 |
|
Chris Danford
|
57e02f2b75
|
change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
|
2005-01-04 10:51:25 +00:00 |
|
Chris Danford
|
5e31b8af60
|
cleanup
|
2005-01-04 10:47:28 +00:00 |
|
Chris Danford
|
78db0513dc
|
sClassName -> sScreenName
load commands from .actor files
|
2005-01-04 10:42:59 +00:00 |
|
Chris Danford
|
a3b49485b5
|
let Actors store commands
|
2005-01-04 10:41:32 +00:00 |
|
Chris Danford
|
cacd23de90
|
add TransferStatsToMachine menu option
|
2005-01-01 10:27:16 +00:00 |
|
Chris Danford
|
8d6b3cba2c
|
fix const compile error
|
2004-12-27 10:28:41 +00:00 |
|
Chris Danford
|
96247fb192
|
play layer InitCommand in addition to BGA InitCommand
|
2004-12-27 10:26:32 +00:00 |
|
Chris Danford
|
a675190a55
|
Don't re-parse the ini file multiple times per BGALayer. Yuck.
|
2004-12-27 10:24:54 +00:00 |
|
Chris Danford
|
d544ea4972
|
scale pulse effect by EffectColors for added control
|
2004-12-27 03:25:09 +00:00 |
|
Chris Danford
|
81bc59321f
|
fix broken bone optimization if some verts in a mesh aren't associated with a bone
|
2004-12-27 03:12:14 +00:00 |
|
Chris Danford
|
4563395b4b
|
more efficient BGA loading: iterate keys in ini file to find layers
|
2004-12-25 08:44:12 +00:00 |
|