add macros for Lua binding C++ classes
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/* Based on Lua Wiki example: http://lua-users.org/wiki/SimplerCppBinding
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* Modified by Chris.
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*/
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#include "lua.h"
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#include "lauxlib.h"
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#include "LuaManager.h"
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#define LUA_REGISTER_CLASS( T, base ) \
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class Lua##T { \
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public: \
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Lua##T() { LUA->Register( Register ); } \
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static const char className[]; \
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static Luna<T,Lua##T>::RegType methods[]; \
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static void Register( lua_State* L ) { \
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Luna<T,Lua##T>::Register(L); \
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if( stricmp(#base,"null") != 0 ) \
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LUA->RunScript( "getmetatable("#T").__index = "#base ); \
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} \
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static T* MakeNew( lua_State* L ) { \
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return new T; \
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} \
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LUA_##T##_METHODS( T ) \
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}; \
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static Lua##T registera; \
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const char Lua##T::className[] = #T; \
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Luna<T,Lua##T>::RegType Lua##T::methods[] = { \
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LUA_##T##_METHODS_MAP( T ) \
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{0,0} \
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};
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#define LUA_METHOD_MAP( T, Method ) { #Method, Lua##T::##Method },
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template <typename T, typename TInfo> class Luna {
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typedef struct { T *pT; } userdataType;
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public:
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typedef int (*mfp)(T *p, lua_State *L);
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typedef struct { const char *name; mfp mfunc; } RegType;
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static void Register(lua_State *L) {
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lua_newtable(L);
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int methods = lua_gettop(L);
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luaL_newmetatable(L, TInfo::className);
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int metatable = lua_gettop(L);
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// store method table in globals so that
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// scripts can add functions written in Lua.
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lua_pushstring(L, TInfo::className);
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lua_pushvalue(L, methods);
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lua_settable(L, LUA_GLOBALSINDEX);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methods);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methods);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__tostring");
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lua_pushcfunction(L, tostring_T);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_T);
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lua_settable(L, metatable);
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lua_newtable(L); // mt for method table
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int mt = lua_gettop(L);
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lua_pushliteral(L, "__call");
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lua_pushcfunction(L, new_T);
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lua_pushliteral(L, "new");
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lua_pushvalue(L, -2); // dup new_T function
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lua_settable(L, methods); // add new_T to method table
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lua_settable(L, mt); // mt.__call = new_T
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lua_setmetatable(L, methods);
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// fill method table with methods from class T
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for (RegType *l = TInfo::methods; l->name; l++) {
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lua_pushstring(L, l->name);
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lua_pushlightuserdata(L, (void*)l);
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lua_pushcclosure(L, thunk, 1);
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lua_settable(L, methods);
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}
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lua_pop(L, 2); // drop metatable and method table
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}
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// get userdata from Lua stack and return pointer to T object
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static T *check(lua_State *L, int narg) {
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userdataType *ud =
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static_cast<userdataType*>(luaL_checkudata(L, narg, TInfo::className));
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if(!ud) luaL_typerror(L, narg, TInfo::className);
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return ud->pT; // pointer to T object
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}
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private:
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Luna(); // hide default constructor
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// member function dispatcher
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static int thunk(lua_State *L) {
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// stack has userdata, followed by method args
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T *obj = check(L, 1); // get 'self', or if you prefer, 'this'
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lua_remove(L, 1); // remove self so member function args start at index 1
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// get member function from upvalue
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RegType *l = static_cast<RegType*>(lua_touserdata(L, lua_upvalueindex(1)));
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return (*(l->mfunc))(obj,L); // call member function
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}
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// create a new T object and
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// push onto the Lua stack a userdata containing a pointer to T object
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static int new_T(lua_State *L) {
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lua_remove(L, 1); // use classname:new(), instead of classname.new()
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T *obj = TInfo::MakeNew(L); // call constructor for T objects
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userdataType *ud =
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static_cast<userdataType*>(lua_newuserdata(L, sizeof(userdataType)));
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ud->pT = obj; // store pointer to object in userdata
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luaL_getmetatable(L, TInfo::className); // lookup metatable in Lua registry
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lua_setmetatable(L, -2);
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return 1; // userdata containing pointer to T object
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}
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// garbage collection metamethod
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static int gc_T(lua_State *L) {
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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delete obj; // call destructor for T objects
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return 0;
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}
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static int tostring_T (lua_State *L) {
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char buff[32];
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userdataType *ud = static_cast<userdataType*>(lua_touserdata(L, 1));
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T *obj = ud->pT;
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sprintf(buff, "%p", obj);
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lua_pushfstring(L, "%s (%s)", TInfo::className, buff);
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return 1;
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}
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};
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/*
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* (c) 2001-2005 lua-users.org, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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