Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
470c909ec6
Transition away from Screen(sName).
2006-01-15 18:54:03 +00:00
Glenn Maynard
c5b71c0631
remove logs (this stuff predates the crash handler and has been copied
...
and pasted around since)
jesus we have a lot of screens
2006-01-15 08:54:03 +00:00
Chris Danford
9122e2f935
localize more strings
2006-01-08 19:38:33 +00:00
Chris Danford
fc18dbd342
make more strings localizable
2006-01-08 18:40:20 +00:00
Glenn Maynard
cffff7739b
never accept input while transitioning
2005-12-09 05:28:53 +00:00
Glenn Maynard
970bc43d03
we save after every change
2005-12-09 04:27:47 +00:00
Glenn Maynard
f8104c0731
separate exit row
2005-12-09 04:25:30 +00:00
Glenn Maynard
5d8371699b
cleanup
2005-12-09 03:59:25 +00:00
Glenn Maynard
679eb31eda
command
2005-12-09 03:54:16 +00:00
Glenn Maynard
5e11c35991
ignore repeats for input mappings
2005-12-09 03:15:51 +00:00
Glenn Maynard
d77a3372e4
sounds
2005-12-09 03:13:51 +00:00
Glenn Maynard
03e0d20277
explicit focus changing
2005-12-09 02:49:31 +00:00
Glenn Maynard
691b1a6d7a
use GetDeviceSpecificInputString
2005-12-09 02:05:23 +00:00
Glenn Maynard
cfe76dd96e
cleanup
2005-12-09 01:48:20 +00:00
Glenn Maynard
04e4f583a9
themable text
2005-12-09 01:43:44 +00:00
Glenn Maynard
9eed091a0b
remove EVEN_LINE_IN, etc
...
use GenericTweenOn
2005-12-08 19:43:42 +00:00
Glenn Maynard
056037c327
cleanup
2005-12-08 19:42:50 +00:00
Glenn Maynard
5d6f241959
ActorScroller for lines
2005-12-07 05:59:14 +00:00
Glenn Maynard
687fb0d3ec
X positions themable
...
ScreenMapControllers::BeginScreen
2005-12-06 22:13:28 +00:00
Glenn Maynard
3147fc74a3
do in metrics
2005-12-06 01:11:57 +00:00
Glenn Maynard
76f2581d44
translatable
2005-12-06 00:57:29 +00:00
Glenn Maynard
ab2c346e5a
make mapping logic not dependent on the framerate. The "prefer non-
...
axes" logic may not have worked at all on fast systems with vsync off.
2005-12-06 00:53:31 +00:00
Glenn Maynard
69473b0cf4
allow optionally specifying keys to map
2005-12-06 00:34:51 +00:00
Glenn Maynard
a97370b997
take buttons from a list (centralizes GAMESTATE and GAMEMAN access)
2005-12-05 17:49:25 +00:00
Glenn Maynard
aa80056f45
fix repeating stops
2005-12-05 17:33:56 +00:00
Glenn Maynard
8804df2380
reorder m_textMappedTo
2005-12-05 17:33:34 +00:00
Glenn Maynard
eda52eb988
remove dtor
2005-12-05 17:28:31 +00:00
Glenn Maynard
f3bbbe2b3f
theming
2005-12-05 17:24:34 +00:00
Glenn Maynard
4185fb165f
simplify
2005-12-05 17:13:42 +00:00
Glenn Maynard
97a449a9a6
use SCREENMAN->SystemMessage
2005-12-05 17:10:00 +00:00
Glenn Maynard
1153c40179
fix changed base class
2005-12-05 17:05:24 +00:00
Glenn Maynard
5f83ff601b
ScreenMapControllers::TweenOffScreen
2005-12-05 17:03:46 +00:00
Glenn Maynard
2fe74fea4c
static
2005-12-05 17:00:20 +00:00
Glenn Maynard
c8a0e0f8d2
m_textError theming
2005-12-05 16:58:05 +00:00
Glenn Maynard
c2f36ec041
don't do that. If you want different theme metrics for a platform, create a
...
derived theme.
2005-12-05 16:54:33 +00:00
Glenn Maynard
dfc67cd84d
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
...
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Chris Danford
6c2233fd03
JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times.
2005-09-12 08:48:16 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Renaud Lepage
5952d019f2
We still need HelpDisplay.h for mapping controllers on Xbox.
2005-09-04 01:14:07 +00:00
Glenn Maynard
267e913b4d
cleanup
2005-09-03 06:13:30 +00:00
Chris Danford
1fffd48c57
SetEffectNone -> StopEffect
2005-07-24 03:11:03 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Glenn Maynard
58178ad258
cleanup
2005-07-12 05:38:13 +00:00
Glenn Maynard
28133ca105
cleanup
2005-07-07 10:29:04 +00:00
Chris Danford
d1d16207a6
always save mappings on exit - not just on change
2005-04-24 02:03:25 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard
07f941f734
allow more than 3 mappings per GameInput (but don't show them in
...
ScreenMapControllers)
2005-02-20 04:53:57 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00