This commit is contained in:
Glenn Maynard
2005-12-09 01:48:20 +00:00
parent a1eb80e858
commit cfe76dd96e
7 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -468,7 +468,7 @@ void InputMapper::ReadMappingsFromDisk()
for( unsigned i=0; i<sDeviceInputStrings.size() && i<unsigned(NUM_GAME_TO_DEVICE_SLOTS); i++ )
{
DeviceInput DeviceI;
DeviceI.fromString( sDeviceInputStrings[i] );
DeviceI.FromString( sDeviceInputStrings[i] );
if( DeviceI.IsValid() )
SetInputMap( DeviceI, GameI, i );
}
@@ -499,7 +499,7 @@ void InputMapper::SaveMappingsToDisk()
vector<CString> asValues;
for( int slot = 0; slot < NUM_GAME_TO_DEVICE_SLOTS; ++slot )
asValues.push_back( m_GItoDI[i][j][slot].toString() );
asValues.push_back( m_GItoDI[i][j][slot].ToString() );
while( asValues.size() && asValues.back() == "" )
asValues.erase( asValues.begin()+asValues.size()-1 );
+1 -1
View File
@@ -65,7 +65,7 @@ CString RageInput::GetDeviceSpecificInputString( const DeviceInput &di )
return (*i)->GetDeviceSpecificInputString(di);
}
return di.toString();
return di.ToString();
}
InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
+2 -2
View File
@@ -315,7 +315,7 @@ int GetNumDeviceButtons( InputDevice device )
}
};
CString DeviceInput::toString() const
CString DeviceInput::ToString() const
{
if( device == DEVICE_NONE )
return CString();
@@ -324,7 +324,7 @@ CString DeviceInput::toString() const
return s;
}
bool DeviceInput::fromString( const CString &s )
bool DeviceInput::FromString( const CString &s )
{
char szDevice[32] = "";
char szButton[32] = "";
+2 -2
View File
@@ -329,8 +329,8 @@ public:
return ! operator==( other );
}
CString toString() const;
bool fromString( const CString &s );
CString ToString() const;
bool FromString( const CString &s );
bool IsValid() const { return device != DEVICE_NONE; };
void MakeInvalid() { device = DEVICE_NONE; };
+1 -1
View File
@@ -344,7 +344,7 @@ void ScreenMapControllers::Refresh()
GameInput cur_gi( p, pKey->m_GameButton );
DeviceInput di;
if( INPUTMAPPER->GameToDevice( cur_gi, s, di ) )
pText->SetText( di.toString() );
pText->SetText( di.ToString() );
else
pText->SetText( "-----------" );
+1 -1
View File
@@ -117,7 +117,7 @@ void ScreenTestInput::Update( float fDeltaTime )
void ScreenTestInput::Input( const InputEventPlus &input )
{
CString sMessage = input.DeviceI.toString();
CString sMessage = input.DeviceI.ToString();
switch( input.type )
{
case IET_FIRST_PRESS:
@@ -31,7 +31,7 @@ public:
virtual void GetDevicesAndDescriptions( vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut ) = 0;
// Override to return a pretty string that's specific to the controller type.
virtual CString GetDeviceSpecificInputString( const DeviceInput &di ) { return di.toString(); }
virtual CString GetDeviceSpecificInputString( const DeviceInput &di ) { return di.ToString(); }
// Override to find out whether the controller is currently plugged in.
// Not all InputHandlers will support this. Not applicable to all InputHandlers.