cleanup
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@@ -8,6 +8,7 @@
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#include "Style.h"
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#include "ActorUtil.h"
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#include "CommonMetrics.h"
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#include "song.h"
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#include <limits.h>
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@@ -3,8 +3,6 @@
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#ifndef BPM_DISPLAY_H
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#define BPM_DISPLAY_H
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#include "Sprite.h"
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#include "song.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "Quad.h"
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@@ -12,6 +10,7 @@
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#include "ThemeMetric.h"
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class Song;
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class Course;
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struct DisplayBpms;
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class BPMDisplay : public ActorFrame
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{
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@@ -4,7 +4,6 @@
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#define CombinedLifeMeterTug_H
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#include "CombinedLifeMeter.h"
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#include "Sprite.h"
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#include "MeterDisplay.h"
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@@ -3,8 +3,6 @@
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#ifndef MENU_TIMER_H
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#define MENU_TIMER_H
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#include "Sprite.h"
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#include "song.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "RageSound.h"
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@@ -2,7 +2,6 @@
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#define METER_DISPLAY_H
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#include "ActorFrame.h"
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#include "Sprite.h"
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#include "AutoActor.h"
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@@ -1,16 +1,8 @@
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#include "global.h"
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#include "ScreenBookkeeping.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "Bookkeeper.h"
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#include "ScreenDimensions.h"
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@@ -4,10 +4,7 @@
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#define SCREEN_BOOKKEEPING_H
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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#include "InputMapper.h"
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const int NUM_BOOKKEEPING_COLS = 4;
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@@ -4,7 +4,6 @@
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#define ScreenJukebox_H
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#include "ScreenGameplayNormal.h"
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#include "Sprite.h"
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class CourseEntry;
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class ScreenJukebox : public ScreenGameplayNormal
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@@ -1,19 +1,14 @@
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#include "global.h"
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#include "ScreenMapControllers.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "Game.h"
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#include "HelpDisplay.h"
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#include "ScreenDimensions.h"
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#include "ThemeMetric.h"
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#include "Command.h"
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static const ThemeMetric<apActorCommands> EVEN_LINE_IN ("ScreenMapControllers","EvenLineIn");
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@@ -102,8 +97,6 @@ void ScreenMapControllers::Init()
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m_iWaitingForPress = 0;
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SOUND->PlayMusic( THEME->GetPathS("ScreenMapControllers","music") );
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Refresh();
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}
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@@ -4,7 +4,6 @@
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#define SCREEN_MAP_CONTROLLERS_H
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "InputMapper.h"
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@@ -23,6 +23,7 @@
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#include "ThemeMetric.h"
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#include "ActorCommands.h"
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#include "RageTexturePreloader.h"
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#include "TimingData.h"
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class ScreenSelectMusic : public ScreenWithMenuElements
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{
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