This commit is contained in:
Glenn Maynard
2005-09-03 06:13:30 +00:00
parent c8bdc188d4
commit 267e913b4d
11 changed files with 3 additions and 26 deletions
+1
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@@ -8,6 +8,7 @@
#include "Style.h"
#include "ActorUtil.h"
#include "CommonMetrics.h"
#include "song.h"
#include <limits.h>
+1 -2
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@@ -3,8 +3,6 @@
#ifndef BPM_DISPLAY_H
#define BPM_DISPLAY_H
#include "Sprite.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "Quad.h"
@@ -12,6 +10,7 @@
#include "ThemeMetric.h"
class Song;
class Course;
struct DisplayBpms;
class BPMDisplay : public ActorFrame
{
-1
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@@ -4,7 +4,6 @@
#define CombinedLifeMeterTug_H
#include "CombinedLifeMeter.h"
#include "Sprite.h"
#include "MeterDisplay.h"
-2
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@@ -3,8 +3,6 @@
#ifndef MENU_TIMER_H
#define MENU_TIMER_H
#include "Sprite.h"
#include "song.h"
#include "ActorFrame.h"
#include "BitmapText.h"
#include "RageSound.h"
-1
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@@ -2,7 +2,6 @@
#define METER_DISPLAY_H
#include "ActorFrame.h"
#include "Sprite.h"
#include "AutoActor.h"
-8
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@@ -1,16 +1,8 @@
#include "global.h"
#include "ScreenBookkeeping.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "RageDisplay.h"
#include "Bookkeeper.h"
#include "ScreenDimensions.h"
-3
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@@ -4,10 +4,7 @@
#define SCREEN_BOOKKEEPING_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "PrefsManager.h"
#include "InputMapper.h"
const int NUM_BOOKKEEPING_COLS = 4;
-1
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@@ -4,7 +4,6 @@
#define ScreenJukebox_H
#include "ScreenGameplayNormal.h"
#include "Sprite.h"
class CourseEntry;
class ScreenJukebox : public ScreenGameplayNormal
-7
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@@ -1,19 +1,14 @@
#include "global.h"
#include "ScreenMapControllers.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Game.h"
#include "HelpDisplay.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "Command.h"
static const ThemeMetric<apActorCommands> EVEN_LINE_IN ("ScreenMapControllers","EvenLineIn");
@@ -102,8 +97,6 @@ void ScreenMapControllers::Init()
m_iWaitingForPress = 0;
SOUND->PlayMusic( THEME->GetPathS("ScreenMapControllers","music") );
Refresh();
}
-1
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@@ -4,7 +4,6 @@
#define SCREEN_MAP_CONTROLLERS_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "InputMapper.h"
+1
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@@ -23,6 +23,7 @@
#include "ThemeMetric.h"
#include "ActorCommands.h"
#include "RageTexturePreloader.h"
#include "TimingData.h"
class ScreenSelectMusic : public ScreenWithMenuElements
{