Chris Danford
1716a16035
more constructive video card error message
2005-10-02 21:14:21 +00:00
Chris Danford
eddf78aa5e
lock difficulties in couple Styles
2005-10-02 20:17:19 +00:00
Chris Danford
b390717cf0
fix compile error (accidental keyboard hit)
2005-10-02 20:01:53 +00:00
Chris Danford
8863adb31a
fix wrong song number displayed in nonstop if one player fails and the other doesn't
2005-10-02 19:58:40 +00:00
Chris Danford
db71996be1
add missing
2005-10-02 19:57:40 +00:00
Chris Danford
781850c043
fix crash changing songs in nonstop if one player failed and the other player hasn't
2005-10-02 19:23:08 +00:00
Chris Danford
c19c1e614e
debugging cleanup
2005-10-02 19:21:05 +00:00
Chris Danford
70fb93baaa
cleanup
2005-10-02 19:19:14 +00:00
Chris Danford
227c0d19c1
fix "autoplay on rolls near mines hits the mines"
2005-10-02 17:55:47 +00:00
Chris Danford
7b345b5c75
make volume changes affect playing sounds
2005-10-02 08:35:46 +00:00
Chris Danford
4f44d6591f
FindPixelFormat returns PixelFormat_INVALID, not NUM_PixelFormat
2005-10-02 04:55:27 +00:00
Chris Danford
ced16a3cf5
troubleshooting failed directory create on some machines
2005-10-02 04:54:09 +00:00
Chris Danford
07c0617f2d
fix GL_invalid_enum errror caused by my a mistake in my "PixelFormat cleanup" checkin
2005-10-02 03:35:56 +00:00
AJ Kelly
18db70de2b
font is BitDarlingS10 by saru
...
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
These graphics require modified metrics (so that the arrows just don't appear out of nowhere). I'd commit the modified metrics myself, but I'm unsure if I can do that with my status.
Also, ScreenGameplay oni life frame should be redir'ed to ScreenGameplay life frame with this setup.
2005-10-02 00:07:34 +00:00
AJ Kelly
c3e551eaa3
font is BitDarlingS10 by saru
...
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-10-02 00:05:37 +00:00
Glenn Maynard
eccfe81012
fix current StepsType ignored
2005-10-01 01:03:08 +00:00
Chris Danford
fa2a5bddc3
Don't give awards if GaveUp or UsedAutoplay
...
Move bGaveUp into StageStats. It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford
bc6c7c89bc
move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
...
Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00
Chris Danford
4f15363eed
add missing DynamicActorScroller.*
2005-09-29 17:08:14 +00:00
AJ Kelly
66d679767b
fixed image size from 256x72 to 256x80.
...
last comment on these banners still applies.
2005-09-29 16:08:53 +00:00
Glenn Maynard
08bbfd215d
work around VC brain damage
2005-09-29 06:35:30 +00:00
Chris Danford
1c9f10be42
default DancingCharacters to random, not off
2005-09-29 06:30:09 +00:00
Chris Danford
7ca3c3c6aa
move "simulate disconnect' to RShift
2005-09-29 06:29:30 +00:00
Glenn Maynard
9a86f82a15
partial compile fix
2005-09-29 06:23:39 +00:00
Glenn Maynard
b8accdb7ec
compile fix
2005-09-29 06:19:45 +00:00
AJ Kelly
bd723a9050
font is BitDarlingS10 by saru
...
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-09-29 03:58:08 +00:00
Glenn Maynard
d05224c544
increase timeout
2005-09-29 02:36:10 +00:00
Glenn Maynard
87ddfb4c41
Up until now, we've been backing up profile data by copying it to the
...
backup directory immediately after a successful load. This ensures that
the data we're copying is valid, so after a successful copy, the backup
is valid, too. This has a couple problems:
- Copying takes a while. It's much faster to move data.
- Data shouldn't be written during a profile read. Players should be able
to assume that it's safe to remove the memory card at any time except
when the game is explicitly saving.
- Copying good data from one place to another is just as prone to error as
initially writing it. It's at least as easy for the backup copy to fail
and result in a bad backup as it is for a save to fail in the first place.
Instead, when we successfully load profile data (and not from a backup),
set a flag. Later, when we save over that data, we'll clear the flag and
move the data we're about to overwrite to the backup.
2005-09-29 00:33:22 +00:00
Glenn Maynard
14ab43b2aa
RageFileManager::MoveFile
2005-09-28 23:00:34 +00:00
Glenn Maynard
04ec4e66f4
add optional RageFileDriver::MoveFile override; implement for RageFileDriverDirect and RageFileDriverTimeout
2005-09-28 22:59:12 +00:00
Chris Danford
6698a2ba91
add button to open StepMania.ini
2005-09-28 17:51:16 +00:00
AJ Kelly
acf8ca0104
Taken from original system zero theme - image is in the public domain as I made it myself
2005-09-28 03:57:52 +00:00
Glenn Maynard
ca1309c49d
basealpha
2005-09-28 03:50:00 +00:00
AJ Kelly
29cad667dd
Taken from original system zero theme - image is in the public domain as I made it myself
2005-09-28 03:47:44 +00:00
Glenn Maynard
c4150955bd
split ScreenRanking specializations into ScreenRankingScroller (for
...
PAGE_TYPE_ALL_STEPS, PAGE_TYPE_*_COURSES) and ScreenRankingLines
(PAGE_TYPE_CATEGORY, PAGE_TYPE_TRAIL).
Use DynamicActorScroller for ScreenRankingScroller; reduces overhead
significantly.
2005-09-27 19:10:09 +00:00
Glenn Maynard
b5006f6e09
cleanup weird includes
2005-09-27 19:01:53 +00:00
Glenn Maynard
aab04cc13f
update
2005-09-27 18:14:17 +00:00
Glenn Maynard
34116d9f36
DynamicActorScroller
2005-09-27 18:13:00 +00:00
Chris Danford
ea5eb4b223
add "Create Song from music file" function
2005-09-27 09:59:39 +00:00
Chris Danford
b9fe8abfea
add "Create Song from music file" function
2005-09-27 09:57:13 +00:00
Glenn Maynard
ab8ed823b6
add experimental DynamicActorScroller. This allows creating lists like
...
ScreenCredits and ScreenRanking without constructing dozens or hundreds
of actors, which saves a lot of memory and is easier to manipulate. This could
also be used to support CourseContentsLists for long courses cheaply, etc.
2005-09-27 07:55:14 +00:00
Glenn Maynard
18f40a2b8f
Separate "number of Actors" from "number of items": allow having more items than
...
actors. Derived classes do this by overriding ShiftSubActors and setting m_iNumItems
to something other than m_SubActors.size().
2005-09-27 07:49:12 +00:00
Glenn Maynard
384e26cbec
ActorScroller doesn't SetDestinationItem anymore, but we still want this here and not in ActorScroller.
2005-09-27 07:40:34 +00:00
Glenn Maynard
4ae883a5c6
cleanup
2005-09-27 07:34:45 +00:00
Glenn Maynard
75484e193f
cleanup: add children before calling Load
2005-09-27 05:40:09 +00:00
Glenn Maynard
71931135a3
implement BitmapText::operator=
2005-09-27 05:38:14 +00:00
Glenn Maynard
cc737b0835
fix message
2005-09-27 03:32:14 +00:00
Glenn Maynard
71ad5179b4
Don't scroll by default; do it in OnCommand.
2005-09-27 03:20:07 +00:00
Glenn Maynard
e1cf2c5484
add lua bindings
2005-09-27 03:18:57 +00:00
Glenn Maynard
2436ef26db
simplify
2005-09-26 23:01:24 +00:00