increase timeout
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@@ -26,7 +26,7 @@ public:
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void UnmountCard( PlayerNumber pn );
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/* When paused, no changes in memory card state will be noticed until unpaused. */
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void PauseMountingThread( int iTimeout = 10 );
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void PauseMountingThread( int iTimeout = 20 );
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void UnPauseMountingThread();
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void FlushAndReset(); // force all files to be flushed to mounted memory cards
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