Chris Danford
|
d7f0e6c2bc
|
move all high score data into Profile
|
2004-02-09 06:26:13 +00:00 |
|
Chris Danford
|
221b51c2b4
|
add loading of edits from a profile
|
2004-02-08 01:05:53 +00:00 |
|
Glenn Maynard
|
d2ee4ddb01
|
fix m_bAttackEndedThisUpdate being true when an attack begins
fix course global mods tweening
|
2004-02-07 06:11:36 +00:00 |
|
Glenn Maynard
|
dc0201d576
|
move foregrounds on top of transitions
|
2004-02-01 03:59:45 +00:00 |
|
Chris Danford
|
69fd514b68
|
add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
|
2004-02-01 03:14:37 +00:00 |
|
Glenn Maynard
|
ce2cd9a4fe
|
GAMESTATE->AdjustFailType
|
2004-02-01 03:00:48 +00:00 |
|
Glenn Maynard
|
1a2df1e440
|
fix course mode
|
2004-01-31 09:53:48 +00:00 |
|
Glenn Maynard
|
77951ede0e
|
set up GAMESTATE->m_fMusicSeconds earlier
|
2004-01-29 05:20:27 +00:00 |
|
Chris Danford
|
1f501f7b5d
|
hacky fix to z ordering
|
2004-01-25 06:33:18 +00:00 |
|
Chris Danford
|
36beda7333
|
add overlay BGA to screen gameplay
|
2004-01-25 01:59:57 +00:00 |
|
Chris Danford
|
b3ff1ef883
|
re-add mipmapping, support it in OpenGL (D3D unimplemented)
|
2004-01-23 06:20:28 +00:00 |
|
Glenn Maynard
|
c7257147a7
|
simplify
fix stage counter increasing on BACK
|
2004-01-23 02:04:34 +00:00 |
|
Glenn Maynard
|
199c923d2a
|
oops, forgotton commit
|
2004-01-22 06:59:56 +00:00 |
|
Glenn Maynard
|
6c71f9103f
|
allow per-player course difficulties (not well-tested yet, off by default)
|
2004-01-21 01:35:54 +00:00 |
|
Glenn Maynard
|
4270dd1281
|
fix rankings music (or whatever comes after demonstration)
|
2004-01-20 22:39:46 +00:00 |
|
Glenn Maynard
|
42e0413e0f
|
make SOUND handle ScreenGameplay's music
|
2004-01-20 06:08:56 +00:00 |
|
Glenn Maynard
|
eee2b3f82a
|
simplify
|
2004-01-20 03:10:55 +00:00 |
|
Chris Danford
|
c8d3e46ea4
|
add tip to MeterDisplay
|
2004-01-18 20:43:36 +00:00 |
|
Glenn Maynard
|
a01f4db6a9
|
better timestamping
|
2004-01-18 06:46:54 +00:00 |
|
Glenn Maynard
|
fea54929ac
|
precise, framerate-independent assist ticks
|
2004-01-12 09:36:01 +00:00 |
|
Chris Danford
|
ddf1548909
|
fix CPU skill calculation
make SCALE integer friendly
|
2004-01-12 00:32:18 +00:00 |
|
Chris Danford
|
a1a85c277f
|
MercifulMines -> MercifulDrain
playbalance rave
playbalance AI
|
2004-01-11 23:33:56 +00:00 |
|
Glenn Maynard
|
5ef57a474b
|
add foreground gameplay layer
|
2004-01-07 00:13:32 +00:00 |
|
Glenn Maynard
|
c0c5665c14
|
fix warning
|
2004-01-03 04:38:17 +00:00 |
|
Chris Danford
|
fd3425f9d1
|
don't pass input to Player unless human controlled
|
2004-01-01 04:11:18 +00:00 |
|
Chris Danford
|
64b5d82efd
|
add fonts: ScreenGameplay player options, ScreenGameplay song options
|
2003-12-31 22:03:47 +00:00 |
|
Glenn Maynard
|
d5d1ea5ca4
|
move AllFailedEarlier into StageStats
|
2003-12-31 20:58:14 +00:00 |
|
Chris Danford
|
37ebb054d7
|
account for lead-out in song progress meter
|
2003-12-31 10:32:52 +00:00 |
|
Chris Danford
|
1ad4a83050
|
add song position meter to gameplay screen
|
2003-12-25 05:53:30 +00:00 |
|
Steve Checkoway
|
42c4f7415b
|
Fix warnings.
|
2003-12-24 20:32:20 +00:00 |
|
Glenn Maynard
|
33899d03d6
|
combo graph fix
|
2003-12-23 04:44:34 +00:00 |
|
Glenn Maynard
|
780fa83500
|
split out ScreenGameplay::SetupSong
course radar value work
|
2003-12-23 02:18:27 +00:00 |
|
Glenn Maynard
|
9170e91bcc
|
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
|
2003-12-23 00:26:00 +00:00 |
|
Glenn Maynard
|
011afc3362
|
add ShowScoreInRave
|
2003-12-22 05:20:13 +00:00 |
|
Glenn Maynard
|
a1458b2095
|
simplify and fix up combo/life stats
|
2003-12-22 01:55:03 +00:00 |
|
Glenn Maynard
|
19ff522f3d
|
CourseSongNumber
|
2003-12-18 23:19:02 +00:00 |
|
Glenn Maynard
|
588836df07
|
generic beat sync
|
2003-12-18 08:53:38 +00:00 |
|
Glenn Maynard
|
eb0620add8
|
pass TimingData to GameState::UpdateSongPosition
|
2003-12-18 06:14:47 +00:00 |
|
Glenn Maynard
|
c1462d88f5
|
TimingData
|
2003-12-18 04:48:26 +00:00 |
|
Glenn Maynard
|
a2b10b881a
|
add PlayerName
|
2003-12-17 10:21:31 +00:00 |
|
Glenn Maynard
|
2cd058620b
|
Always set GAMESTATE->m_CurStageStats.pSong.
Always fill in m_vPlayedStageStats.
|
2003-12-15 06:24:59 +00:00 |
|
Chris Danford
|
8d6b19ad7a
|
more stats.html categories
|
2003-12-09 10:20:18 +00:00 |
|
Chris Danford
|
ade8308aa1
|
add per-player danger and per-player dead animations
|
2003-12-07 20:29:42 +00:00 |
|
Glenn Maynard
|
0c0f4c2642
|
Fix overflow causing odd grades. (Bug courtesy of Microsoft Visual C++ 6.0.)
|
2003-12-03 04:28:46 +00:00 |
|
Glenn Maynard
|
3c673cf6ad
|
fix voltage result
|
2003-12-03 03:31:46 +00:00 |
|
Glenn Maynard
|
3e8cf666ba
|
Don't count demo play in NumTimesPlayed.
Fix BeginnerHelper model load crash; simplify.
|
2003-12-02 19:11:51 +00:00 |
|
Glenn Maynard
|
7ff9a6d381
|
no TwoPlayerRecovery in Oni
|
2003-12-01 21:12:07 +00:00 |
|
Glenn Maynard
|
7f12b31439
|
dynamic GAMESTATE->m_ActiveAttacks
fix crash
|
2003-12-01 21:04:40 +00:00 |
|
Chris Danford
|
4561b36046
|
move stage sprite to top
|
2003-11-29 11:16:36 +00:00 |
|
Glenn Maynard
|
c38d156a5b
|
should fix back
|
2003-11-28 23:26:14 +00:00 |
|