should fix back

This commit is contained in:
Glenn Maynard
2003-11-28 23:26:14 +00:00
parent f6a39f6dc9
commit c38d156a5b
+1 -1
View File
@@ -1390,7 +1390,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
if( MenuI.button == MENU_BUTTON_BACK &&
((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
(DeviceI.device==DEVICE_KEYBOARD && (type==IET_SLOW_REPEAT||type==IET_FAST_REPEAT)) ||
(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
{
m_DancingState = STATE_OUTRO;