AJ Kelly
1441bec254
we don't use this graphic.
2010-04-30 17:00:19 -05:00
AJ Kelly
e0dd674444
ScreenGameplaySyncMachine metrics
2010-04-30 13:47:25 -05:00
AJ Kelly
8c132d3bab
change Export Packages description text
2010-04-30 13:24:11 -05:00
AJ Kelly
2c1fb76f62
an update from last month on retro...
2010-04-30 12:56:21 -05:00
AJ Kelly
8408d15345
and some small cleanup on gamestate
2010-04-30 12:38:32 -05:00
AJ Kelly
b769b53fd2
cleanup/comment
2010-04-30 12:37:19 -05:00
AJ Kelly
cb57878455
new metric [GameState] DisablePremiumInEventMode (bool)
2010-04-30 12:36:09 -05:00
AJ Kelly
99e488e187
forgot that the Mac version has the new libpng now
2010-04-28 23:41:58 -05:00
AJ Kelly
fd63f9de66
update changelog
2010-04-28 23:32:06 -05:00
AJ Kelly
4230852d4a
fix routine noteskin snafu
2010-04-28 12:04:09 -05:00
AJ Kelly
1eb3a1b02e
This file was pretty bad (and also unnecessarily taken from moonlight)...
2010-04-28 09:57:06 -05:00
AJ Kelly
9ac4737ea2
Tell Routine mode to use midi-routine-p1/p2 noteskins.
2010-04-28 09:50:33 -05:00
AJ Kelly
9c8a1c2edf
changes to midi-note; midi-vivid, midi-routine p1/p2 added
2010-04-28 09:40:03 -05:00
AJ Kelly
614cef0b87
Midi changed the player colors
2010-04-28 09:37:07 -05:00
AJ Kelly
d680bdad85
add Gametype to evaluation
2010-04-27 20:34:59 -05:00
AJ Kelly
2d990ed3ed
libpng 1.4.1 for Mac OS X (thanks shake)
2010-04-27 09:32:16 -05:00
AJ Kelly
13338bb6c3
re-add ScreenGameplaySyncMachine to vs2k3, vs2k8 (other platforms had them still)
2010-04-26 23:56:03 -05:00
AJ Kelly
f246ead304
Timing difficulty on TitleMenu/Eval [Midiman]
2010-04-26 14:24:38 -05:00
AJ Kelly
a39301f100
more theme changes from Midi, this time adding LifeDifficulty to the title menu and evaluation
2010-04-26 13:24:16 -05:00
AJ Kelly
af5f17d79e
various theme changes from Midiman
2010-04-26 12:47:27 -05:00
AJ Kelly
9408cdea45
update themerdocs
2010-04-26 11:19:13 -05:00
AJ Kelly
b488d85302
update luadocs
2010-04-26 11:19:01 -05:00
AJ Kelly
0447edcd99
add some Lua bindings to CourseEntry:
...
IsSecret() - returns a bool
IsFixedSong() - returns a bool
GetGainSeconds() - returns a float
GetGainLives() - returns a int
GetNormalModifiers() - returns a string
GetNumModChanges() - returns a int
GetTextDescription() - returns a string
2010-04-26 03:16:20 -05:00
AJ Kelly
225b5a6af3
some Rave stuff
2010-04-26 02:14:27 -05:00
AJ Kelly
4ee0c0b41f
add CombinedLifeMeterTug graphics to _fallback
2010-04-26 01:56:07 -05:00
AJ Kelly
05135e2357
some ScreenSelectProfile stuff
2010-04-25 18:50:43 -05:00
AJ Kelly
90a90f45ff
fixup from midi
2010-04-25 18:49:56 -05:00
AJ Kelly
bf25127a2d
scripts update + hierarchy.txt fleshed out some more
2010-04-25 18:49:32 -05:00
AJ Kelly
873166719e
update luadocs
2010-04-24 00:55:07 -05:00
AJ Kelly
3a8a26a59b
Update link to sm-ssc page
2010-04-24 00:44:28 -05:00
AJ Kelly
5ae0c493d2
NumWheelItems upped to 13, "trying to get the color table correct... this can be tricky" [Midiman]
2010-04-23 12:05:06 -05:00
AJ Kelly
ebfe5a8bc6
libpng 1.2.7 -> 1.4.1 (headers/libs, Windows version.)
...
This will probably break the xbox compile, but the xbox version doesn't run anyways so there is no point
2010-04-22 21:49:33 -05:00
AJ Kelly
74fb6e58c0
Fix sizing of DeviceList and InputList
2010-04-21 20:15:29 -05:00
AJ Kelly
b4327f5223
convert |T| values in KSF files to TimeSignatures for [Player] CheckpointsUseTimeSignatures metric
2010-04-20 23:06:37 -05:00
AJ Kelly
85ab1547ae
modify some pump column spacing values; these may get replaced eventually.
2010-04-20 23:06:06 -05:00
AJ Kelly
ecacc2a620
DisableOddDimension on Sprite:LoadBanner()
2010-04-20 23:05:12 -05:00
AJ Kelly
08ae114692
add lifts to a few things. (but not ScreenEvaluation DetailLines (yet). I may flip the switch on that before beta 3)
...
Profile:GetTotalLifts() Lua binding added.
2010-04-20 23:04:43 -05:00
AJ Kelly
02b0ef90d2
IIRC, SongSort_TopGrades and SongSort_LowestGrades rely on PROFILEMAN.
2010-04-20 23:03:44 -05:00
AJ Kelly
bfda4f2e23
some cleanup
2010-04-20 23:03:11 -05:00
AJ Kelly
3d00646b6f
more theme updates
2010-04-19 04:22:20 -05:00
AJ Kelly
1a69b6b9e6
ScreenStageInformation: use LoadFromSong instead of trying to get the background path.
...
ScreenGameplay: fix a bug with the Stops display meter that would cause a crash; see http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=125 for more information.
2010-04-19 00:33:58 -05:00
AJ Kelly
10cf233ed8
...also forgot some fonts.
2010-04-19 00:21:41 -05:00
AJ Kelly
403bee7c41
whoops, forgot some metrics with that last commit.
2010-04-19 00:20:45 -05:00
AJ Kelly
80e5e985c1
Allow MusicWheelItem Random and Portal to have different graphics from Roulette.
2010-04-19 00:19:25 -05:00
AJ Kelly
88f1da651c
add SampleMusicPreviewMode_LastSong, now that it works.
...
There is a hack in there for playing the song associated with the Random option, based on Takuya's DDR Extreme theme having music for it. I am not sure if this is accurate behavior, though.
2010-04-19 00:09:21 -05:00
AJ Kelly
05cdd2ab95
Fix a screen naming issue that's been bugging the main sm-ssc devs...
...
ScreenSelectPlayMode (formerly select style) has been renamed to ScreenSelectStyle.
ScreenSelectPlayStyle (formerly select play mode) has been renamed to ScreenSelectPlayMode.
2010-04-18 18:12:04 -05:00
AJ Kelly
d494ba5696
documentation update
2010-04-18 00:17:25 -05:00
AJ Kelly
c859f54793
encase in actorframe so milestones are not warped. [Midiman]
2010-04-17 13:34:56 -05:00
AJ Kelly
9a809545a0
Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no longer exist. The last thing that was being diffused with player color in the code was something in the Oni score display. I have also removed the commented code in ScreenSelectMusic.cpp (the score is hidden in _fallback anyways). Since I'm sure you can diffuse ScoreDisplayOni Numbers, but I can't seem to find any references to them in the metrics.
2010-04-17 13:33:28 -05:00
AJ Kelly
5cddf118ed
Player combo/toasty updates from Midiman
2010-04-17 02:47:52 -05:00