encase in actorframe so milestones are not warped. [Midiman]

This commit is contained in:
AJ Kelly
2010-04-17 13:34:56 -05:00
parent 9a809545a0
commit c859f54793
@@ -1,4 +1,5 @@
local c;
local cf;
local player = Var "Player";
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
local Pulse = THEME:GetMetric("Combo", "PulseCommand");
@@ -21,19 +22,22 @@ local t = Def.ActorFrame {
Name="OneThousandMilestone";
ToastyAchievedMessageCommand=cmd(playcommand,"Milestone");
};
LoadFont( "Combo", "numbers" ) .. {
Name="Number";
OnCommand = THEME:GetMetric("Combo", "NumberOnCommand");
Def.ActorFrame {
Name="ComboFrame";
LoadFont( "Combo", "numbers" ) .. {
Name="Number";
OnCommand = THEME:GetMetric("Combo", "NumberOnCommand");
};
LoadFont("Common Normal") .. {
Name="Label";
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand");
};
};
LoadFont("Common Normal") .. {
Name="Label";
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand");
};
InitCommand = function(self)
c = self:GetChildren();
c.Number:visible(false);
c.Label:visible(false);
cf = c.ComboFrame:GetChildren();
cf.Number:visible(false);
cf.Label:visible(false);
end;
-- Milestones:
-- 25,50,100,250,600 Multiples;
@@ -51,19 +55,19 @@ local t = Def.ActorFrame {
end;
ToastyAchievedMessageCommand=function(self,params)
if params.PlayerNumber == player then
(cmd(thump,2;effectclock,'beat'))(self);
(cmd(thump,2;effectclock,'beat'))(c.ComboFrame);
end;
end;
ToastyDroppedMessageCommand=function(self,params)
if params.PlayerNumber == player then
(cmd(stopeffect))(self);
(cmd(stopeffect))(c.ComboFrame);
end;
end;
ComboCommand=function(self, param)
local iCombo = param.Misses or param.Combo;
if not iCombo or iCombo < ShowComboAt then
c.Number:visible(false);
c.Label:visible(false);
cf.Number:visible(false);
cf.Label:visible(false);
return;
end
@@ -75,8 +79,8 @@ local t = Def.ActorFrame {
labeltext = "MISSES";
-- c.Number:playcommand("Miss");
end
c.Label:settext( labeltext );
c.Label:visible(false);
cf.Label:settext( labeltext );
cf.Label:visible(false);
param.Zoom = scale( iCombo, 0, NumberMaxZoomAt, NumberMinZoom, NumberMaxZoom );
param.Zoom = clamp( param.Zoom, NumberMinZoom, NumberMaxZoom );
@@ -84,34 +88,34 @@ local t = Def.ActorFrame {
param.LabelZoom = scale( iCombo, 0, NumberMaxZoomAt, LabelMinZoom, LabelMaxZoom );
param.LabelZoom = clamp( param.LabelZoom, LabelMinZoom, LabelMaxZoom );
c.Number:visible(true);
c.Label:visible(true);
c.Number:settext( string.format("%i", iCombo) );
cf.Number:visible(true);
cf.Label:visible(true);
cf.Number:settext( string.format("%i", iCombo) );
-- FullCombo Rewards
if param.FullComboW1 then
c.Number:diffuse(color("#00aeef"));
c.Number:glowshift();
cf.Number:diffuse(color("#00aeef"));
cf.Number:glowshift();
elseif param.FullComboW2 then
c.Number:diffuse(color("#fff568"));
c.Number:glowshift();
cf.Number:diffuse(color("#fff568"));
cf.Number:glowshift();
elseif param.FullComboW3 then
c.Number:diffuse(color("#a4ff00"));
c.Number:stopeffect();
cf.Number:diffuse(color("#a4ff00"));
cf.Number:stopeffect();
elseif param.Combo then
-- Player 1's color is Red, which conflicts with the miss combo.
-- instead, just diffuse to white for now. -aj
--c.Number:diffuse(PlayerColor(player));
c.Number:diffuse(Color("White"));
c.Number:stopeffect();
(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(c.Label);
cf.Number:diffuse(Color("White"));
cf.Number:stopeffect();
(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(cf.Label);
else
c.Number:diffuse(color("#ff0000"));
c.Number:stopeffect();
(cmd(diffuse,Color("Red");diffusebottomedge,color("0.5,0,0,1")))(c.Label);
cf.Number:diffuse(color("#ff0000"));
cf.Number:stopeffect();
(cmd(diffuse,Color("Red");diffusebottomedge,color("0.5,0,0,1")))(cf.Label);
end
-- Pulse
Pulse( c.Number, param );
PulseLabel( c.Label, param );
Pulse( cf.Number, param );
PulseLabel( cf.Label, param );
-- Milestone Logic
end;
--[[ ScoreChangedMessageCommand=function(self,param)