update changelog

This commit is contained in:
AJ Kelly
2010-04-28 23:32:06 -05:00
parent 4230852d4a
commit fd63f9de66
+32
View File
@@ -9,6 +9,38 @@ Not all changes are documented, for various reasons.
supported but exist anyways.)
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20100426
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* [Course.cpp] add a few Lua bindings to CourseEntry:
* IsSecret - bool
* IsFixedSong - bool
* GetGainSeconds - float
* GetGainLives - int
* GetNormalModifiers - string
* GetNumModChanges - int
* GetTextDescription - string
* Re-add ScreenGameplaySyncMachine to project files that were missing it.
20100422
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* libpng upgraded from 1.2.7 to 1.4.1 (Windows, BSD)
(libpng upgrade was not carried out for Xbox, but that version does
not run anyways, so it is no operational loss.)
20100420
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* Convert |T| values in KSF files to TimeSignatures for [Player]
CheckpointsUseTimeSignatures metric.
20100419
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* Add SampleMusicPreviewMode_LastSong, which gives similar behavior to
DDR Extreme. There is a hack for the random music based on Takuya's
DDR Extreme theme; I am unsure if this is accurate behavior or not. [AJ]
* Allow MusicWheelItem Random and Portal to have different graphics
from Roulette.
* Added Song:HasAttacks() Lua binding.
20100417
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* Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no