update changelog
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@@ -9,6 +9,38 @@ Not all changes are documented, for various reasons.
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supported but exist anyways.)
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_____________________________________________________________________________
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20100426
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--------
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* [Course.cpp] add a few Lua bindings to CourseEntry:
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* IsSecret - bool
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* IsFixedSong - bool
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* GetGainSeconds - float
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* GetGainLives - int
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* GetNormalModifiers - string
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* GetNumModChanges - int
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* GetTextDescription - string
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* Re-add ScreenGameplaySyncMachine to project files that were missing it.
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20100422
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--------
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* libpng upgraded from 1.2.7 to 1.4.1 (Windows, BSD)
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(libpng upgrade was not carried out for Xbox, but that version does
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not run anyways, so it is no operational loss.)
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20100420
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--------
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* Convert |T| values in KSF files to TimeSignatures for [Player]
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CheckpointsUseTimeSignatures metric.
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20100419
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--------
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* Add SampleMusicPreviewMode_LastSong, which gives similar behavior to
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DDR Extreme. There is a hack for the random music based on Takuya's
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DDR Extreme theme; I am unsure if this is accurate behavior or not. [AJ]
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* Allow MusicWheelItem Random and Portal to have different graphics
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from Roulette.
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* Added Song:HasAttacks() Lua binding.
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20100417
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--------
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* Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no
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